Cross-platform, safe, pure-rust graphics api.
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bors[bot] bcf51a60c6 Merge #21
21: Use pointers for descriptors r=kvark a=grovesNL

(Mostly) fixes #20

I didn't try to handle the remote case yet, but it will need serialization as we mentioned.

Co-authored-by: Joshua Groves <josh@joshgroves.com>
2018-10-12 14:20:17 +00:00
examples c: Update signatures 2018-10-11 23:45:24 -06:00
wgpu-bindings Use references for descriptors 2018-10-11 23:34:00 -06:00
wgpu-native Minor refactor 2018-10-11 23:56:56 -06:00
wgpu-rs rust: Update signatures 2018-10-11 23:45:00 -06:00
.gitignore Create C example 2018-09-23 13:25:05 -06:00
.travis.yml Rust wrapper update the command buffers and queues 2018-09-27 23:34:37 -04:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Add rendy and create textures 2018-10-06 22:27:02 -06:00
Cargo.toml First bits of wgpu-rs 2018-09-26 14:31:03 -04:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
README.md Readme update with fixed links and components description 2018-09-26 14:31:06 -04:00
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WebGPU

Build Status Gitter

This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and satellite libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  • wgpu-native - the native implementation of WebGPU as a C API library
  • wgpu-bindings - automatic generator of actual C headers
  • wgpu-remote - remoting layer to work with WebGPU across the process boundary
  • wgpu-rs - idiomatic Rust wrapper of the native library