![]() 705: Shader input/output validation r=cwfitzgerald a=kvark **Connections** Fixes #269 It still has a few gaps (like the `storage_texture_format` matching, bugs, optional validation), but the main logic is there. Anything else should come in smaller issues as a follow-up. **Description** The main goal of this PR is to validate: - vertex input stage against VS inputs - VS outputs against FS inputs - FS outputs against the pipeline attachment formats I figured that `WGPU_SHADER_VALIDATION` environment is not a great path forward. It doesn't help engine authors, for example. So I'm switching it to just a boolean field in `DeviceDescriptor`. Hopefully, we'll remove it soon :) **Testing** Just running wgpu-rs examples - https://github.com/gfx-rs/wgpu-rs/pull/354 Review notes: the commit in the middle just moves stuff around. I think it's easier to just review the first and the last commit, ignoring the middle. Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> |
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-core
,wgpu-native
, andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu
, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress