Cross-platform, safe, pure-rust graphics api.
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bors[bot] b76c8481f8
Merge #705
705: Shader input/output validation r=cwfitzgerald a=kvark

**Connections**
Fixes #269
It still has a few gaps (like the `storage_texture_format` matching, bugs, optional validation), but the main logic is there. Anything else should come in smaller issues as a follow-up.

**Description**
The main goal of this PR is to validate:
  - vertex input stage against VS inputs
  - VS outputs against FS inputs
  - FS outputs against the pipeline attachment formats

I figured that `WGPU_SHADER_VALIDATION` environment is not a great path forward. It doesn't help engine authors, for example. So I'm switching it to just a boolean field in `DeviceDescriptor`. Hopefully, we'll remove it soon :)

**Testing**
Just running wgpu-rs examples - https://github.com/gfx-rs/wgpu-rs/pull/354

Review notes: the commit in the middle just moves stuff around. I think it's easier to just review the first and the last commit, ignoring the middle.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-07 14:41:25 +00:00
.github Switch CI to an older nightly for now, fix templates a bit 2020-05-26 10:01:11 -04:00
player Merge #704 2020-06-06 22:01:49 +00:00
wgpu-core Add shader validation bool to DeviceDescriptor 2020-06-06 23:34:04 -04:00
wgpu-types Add shader validation bool to DeviceDescriptor 2020-06-06 23:34:04 -04:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
bors.toml Android support (#625) 2020-05-01 00:22:00 -04:00
Cargo.lock player: enable x11 on Unix/Vulkan 2020-06-01 16:54:40 -04:00
Cargo.toml trace: player skeleton 2020-04-30 09:55:52 -04:00
CHANGELOG.md use unambigous ISO8601 format for dates 2020-05-12 16:06:19 -07:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Add development matrix 2020-06-03 16:35:03 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress