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06-04-2020 is in the future for ~400 million people. Oblig. XKCD https://xkcd.com/1179/ 😉
3.9 KiB
3.9 KiB
Change Log
v0.5 (2020-04-06)
- Crates:
wgpu-types
: common types between native and web targetswgpu-core
: internal API for the native and remote wrappers
- Features:
- based on gfx-hal-0.5
- moved from Rendy to the new
gfx-memory
andgfx-descriptor
crates - passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording.
- revised GPU lifetime tracking of all resources
- revised usage tracking logic
- all IDs are now non-zero
- Mailbox present mode
- Validation:
- active pipeline
- Fixes:
- lots of small API changes to closely match upstream WebGPU
- true read-only storage bindings
- unmapping dropped buffers
- better error messages on misused swapchain frames
v0.4.3 (2020-01-20)
- improved swap chain error handling
v0.4.2 (2019-12-15)
- fixed render pass transitions
v0.4.1 (2019-11-28)
- fixed depth/stencil transitions
- fixed dynamic offset iteration
v0.4 (2019-11-03)
- Platforms: removed OpenGL/WebGL support temporarily
- Features:
- based on gfx-hal-0.4 with the new swapchain model
- exposing adapters from all available backends on a system
- tracking of samplers
- cube map support with an example
- Validation:
- buffer and texture usage
v0.3.3 (2019-08-22)
- fixed instance creation on Windows
v0.3.1 (2019-08-21)
- fixed pipeline barriers that aren't transitions
v0.3 (2019-08-21)
- Platforms: experimental OpenGL/WebGL
- Crates:
- Rust API is moved out to another repository
- Features:
- based on gfx-hal-0.3 with help of
rendy-memory
andrendy-descriptor
- type-system-assisted deadlock prevention (for locking internal structures)
- texture sub-resource tracking
raw-window-handle
integration instead ofwinit
- multisampling with an example
- indirect draws and dispatches
- stencil masks and reference values
- native "compute" example
- everything implements
Debug
- based on gfx-hal-0.3 with help of
- Validation
- vertex/index/instance ranges at draw calls
- bing groups vs their expected layouts
- bind group buffer ranges
- required stencil reference, blend color
v0.2.6 (2019-04-04)
- fixed frame acquisition GPU waits
v0.2.5 (2019-03-31)
- fixed submission tracking
- added support for blend colors
- fixed bind group compatibility at the gfx-hal level
- validating the bind groups and blend colors
v0.2.3 (2019-03-20)
- fixed vertex format mapping
- fixed building with "empty" backend on Windows
- bumped the default descriptor pool size
- fixed host mapping alignments
- validating the uniform buffer offset
v0.2 (2019-03-06)
- Platforms: iOS/Metal, D3D11
- Crates:
wgpu-remote
: remoting layer for the cross-process boundarygfx-examples
: selected gfx pre-ll examples ported over
- Features:
- native example for compute
- "gfx-cube" and "gfx-shadow" examples
- copies between buffers and textures
- separate object identity for the remote client
- texture view tracking
- native swapchain resize support
- buffer mapping
- object index epochs
- comprehensive list of vertex and texture formats
- validation of pipeline compatibility with the pass
- Fixes
- fixed resource destruction
v0.1 (2019-01-24)
- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
- Crates:
wgpu-native
: C API implementation of WebGPU, based on gfx-halwgpu-bindings
: auto-generated C headerswgpu
: idiomatic Rust wrapperexamples
: native C examples
- Features: - native examples for triangle rendering - basic native swapchain integration - concept of the storage hub - basic recording of passes and command buffers - submission-based lifetime tracking and command buffer recycling - automatic resource transitions