Cross-platform, safe, pure-rust graphics api.
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Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2019-01-22 20:07:34 +00:00
examples Triangle example, minor corrections 2019-01-21 19:20:09 -05:00
wgpu-bindings Regenerate bindings 2019-01-20 16:25:49 -07:00
wgpu-native Triangle example, minor corrections 2019-01-21 19:20:09 -05:00
wgpu-rs Triangle example, minor corrections 2019-01-21 19:20:09 -05:00
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WebGPU

Build Status Gitter

This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and satellite libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  • wgpu-native - the native implementation of WebGPU as a C API library
  • wgpu-bindings - automatic generator of actual C headers
  • wgpu-remote - remoting layer to work with WebGPU across the process boundary
  • wgpu-rs - idiomatic Rust wrapper of the native library