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06-04-2020 is in the future for ~400 million people. Oblig. XKCD https://xkcd.com/1179/ 😉
118 lines
3.9 KiB
Markdown
118 lines
3.9 KiB
Markdown
# Change Log
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## v0.5 (2020-04-06)
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- Crates:
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- `wgpu-types`: common types between native and web targets
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- `wgpu-core`: internal API for the native and remote wrappers
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- Features:
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- based on gfx-hal-0.5
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- moved from Rendy to the new `gfx-memory` and `gfx-descriptor` crates
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- passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording.
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- revised GPU lifetime tracking of all resources
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- revised usage tracking logic
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- all IDs are now non-zero
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- Mailbox present mode
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- Validation:
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- active pipeline
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- Fixes:
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- lots of small API changes to closely match upstream WebGPU
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- true read-only storage bindings
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- unmapping dropped buffers
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- better error messages on misused swapchain frames
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## v0.4.3 (2020-01-20)
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- improved swap chain error handling
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## v0.4.2 (2019-12-15)
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- fixed render pass transitions
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## v0.4.1 (2019-11-28)
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- fixed depth/stencil transitions
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- fixed dynamic offset iteration
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## v0.4 (2019-11-03)
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- Platforms: removed OpenGL/WebGL support temporarily
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- Features:
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- based on gfx-hal-0.4 with the new swapchain model
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- exposing adapters from all available backends on a system
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- tracking of samplers
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- cube map support with an example
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- Validation:
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- buffer and texture usage
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## v0.3.3 (2019-08-22)
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- fixed instance creation on Windows
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## v0.3.1 (2019-08-21)
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- fixed pipeline barriers that aren't transitions
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## v0.3 (2019-08-21)
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- Platforms: experimental OpenGL/WebGL
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- Crates:
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- Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs)
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- Features:
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- based on gfx-hal-0.3 with help of `rendy-memory` and `rendy-descriptor`
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- type-system-assisted deadlock prevention (for locking internal structures)
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- texture sub-resource tracking
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- `raw-window-handle` integration instead of `winit`
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- multisampling with an example
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- indirect draws and dispatches
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- stencil masks and reference values
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- native "compute" example
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- everything implements `Debug`
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- Validation
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- vertex/index/instance ranges at draw calls
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- bing groups vs their expected layouts
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- bind group buffer ranges
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- required stencil reference, blend color
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## v0.2.6 (2019-04-04)
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- fixed frame acquisition GPU waits
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## v0.2.5 (2019-03-31)
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- fixed submission tracking
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- added support for blend colors
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- fixed bind group compatibility at the gfx-hal level
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- validating the bind groups and blend colors
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## v0.2.3 (2019-03-20)
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- fixed vertex format mapping
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- fixed building with "empty" backend on Windows
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- bumped the default descriptor pool size
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- fixed host mapping alignments
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- validating the uniform buffer offset
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## v0.2 (2019-03-06)
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- Platforms: iOS/Metal, D3D11
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- Crates:
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- `wgpu-remote`: remoting layer for the cross-process boundary
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- `gfx-examples`: selected gfx pre-ll examples ported over
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- Features:
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- native example for compute
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- "gfx-cube" and "gfx-shadow" examples
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- copies between buffers and textures
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- separate object identity for the remote client
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- texture view tracking
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- native swapchain resize support
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- buffer mapping
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- object index epochs
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- comprehensive list of vertex and texture formats
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- validation of pipeline compatibility with the pass
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- Fixes
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- fixed resource destruction
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## v0.1 (2019-01-24)
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- Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal
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- Crates:
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- `wgpu-native`: C API implementation of WebGPU, based on gfx-hal
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- `wgpu-bindings`: auto-generated C headers
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- `wgpu`: idiomatic Rust wrapper
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- `examples`: native C examples
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- Features:
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- native examples for triangle rendering
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- basic native swapchain integration
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- concept of the storage hub
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- basic recording of passes and command buffers
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- submission-based lifetime tracking and command buffer recycling
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- automatic resource transitions
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