Commit Graph

1485 Commits

Author SHA1 Message Date
Dzmitry Malyshau
f07cc8156b Update naga and gfx, move the shader validation into a shader descriptor bit 2020-12-17 11:33:47 -05:00
bors[bot]
42a8dc5b34
Merge #1090
1090: Clean up render pass labels r=kvark a=kvark

**Connections**
Follow-up to #1088 to fix https://github.com/gfx-rs/wgpu/issues/1089#issuecomment-745596393

**Description**
Render passes are recorded into their own command buffers under the hood, and I forgot to properly reset the labels on them.

**Testing**
Untested

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-12-15 22:30:22 +00:00
Dzmitry Malyshau
cb67ef6542 Clean up render pass labels 2020-12-15 17:28:24 -05:00
bors[bot]
03d2c57dc5
Merge #1088
1088: Fix and improve object labels and command markers r=cwfitzgerald a=kvark

**Connections**
Fixes a part of #1089 

**Description**
PR contains a bunch of small but important things:
  - reset the command buffer label after submission
  - add labels to compute and pass descriptors
  - actually push/pop markers for the scope of render bundle, compute passes
  - set the label to render pass command buffers
  - set labels on pipelines

**Testing**
Not tested much

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-12-15 18:10:59 +00:00
Dzmitry Malyshau
394135f725 Fix and improve object labels and command markers 2020-12-15 11:28:11 -05:00
bors[bot]
01733a2f45
Merge #1086
1086: Add SHADER_READ usage bit to non-readonly buffers r=kvark a=infinitesnow

Change-Id: I99d189e7ef295a58c2179635f95656eb9a2f5fe6

**Connections**
Fixes #949

**Description**
 Non-readonly buffers are created with the STORAGE_WRITE usage flag, but that implies SHADER_READ too.

Co-authored-by: Emanuele Dalla Longa <3xplosive.g@gmail.com>
2020-12-10 16:22:43 +00:00
Emanuele Dalla Longa
b3f18ff3c5 Add SHADER_READ usage bit to non-readonly buffers
Change-Id: I99d189e7ef295a58c2179635f95656eb9a2f5fe6
2020-12-10 17:20:29 +01:00
bors[bot]
69196d85a3
Merge #1077
1077: Remove extern "C" from set_index_buffer r=kvark a=DevOrc

**Connections**
Fixes an issue that is blocking gfx-rs/wgpu-native#61

**Description**
Moves the ffi definition of wgpu_render_bundle_set_index_buffer / wgpu_render_pass_set_index_buffer to wgpu-native. This is needed because wgpu-native has its own version of IndexFormat that is different than the wgpu_types version. 

**Testing**
My projects with wgpu-native work


Co-authored-by: Noah Charlton <ncharlton002@gmail.com>
2020-12-08 15:45:00 +00:00
Noah Charlton
b71c47a064 Remove extern "C" from set_index_buffer 2020-12-07 17:03:54 -05:00
bors[bot]
071ccf24c9
Merge #1080
1080: Fix the validation of vertex buffer sizes r=kvark a=JCapucho

**Connections**
None that i know of

**Description**
~~The vertex buffer size (in vertices) was being divided by stride causing the limit to be lower than it was supposed to be.~~
This bug wasn't triggered earlier because if the stride was 0 it wouldn't perform any calculation and the stride was only set when a set pipeline command was received and the `VertexState` `inputs` were already created so the following commands would work:
```
SetPipeline with 1 vertex buffer
SetVertexBuffer with only 4 vertices
Draw 6 vertices
```
This would have passed validation while this wouldn't
```
SetPipeline with 1 vertex buffer of stride 8
SetVertexBuffer with 4 vertices
SetPipeline with 1 vertex buffer of stride 8
SetVertexBuffer with 4 vertices
Draw 3 vertices
```

Now all draw calls have proper vertex validation and not only after the `inputs` are populated

**Testing**
This change was tested after debugging an issue with the draw calls failing in a specific order in [veloren](https://gitlab.com/veloren/veloren/-/tree/imbris/wgpu-master-rebased)

Co-authored-by: Capucho <jcapucho7@gmail.com>
2020-12-07 15:48:11 +00:00
Capucho
713c23bc42
Grow the VertexState inputs in SetPipeline 2020-12-07 15:45:20 +00:00
bors[bot]
4846e41eb0
Merge #1078
1078: Switch paytests to WGSL r=grovesNL a=kvark

**Connections**
Closes #1073
Updates naga to "gfx-4" tag.
Updates gfx to https://github.com/gfx-rs/gfx/pull/3518

**Description**
This is the first use of WGSL in our codebase! Much nicer to have WGSL for tests than keeping GLSL+SPV pairs.
Interestingly, the tests go through Naga without ever touching SPIR-V now, unless running on Vulkan.

**Testing**
Tests itself - this change applies to testing infra.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-12-07 06:33:02 +00:00
Dzmitry Malyshau
a316fff427 Update Naga to gfx-4, update gfx with GL fixes 2020-12-07 01:30:52 -05:00
Dzmitry Malyshau
3f33434c6f Enable experimental translation to playtests 2020-12-06 15:14:14 -05:00
Dzmitry Malyshau
dccc57e7b5 Switch playtests to WGSL 2020-12-06 14:51:23 -05:00
bors[bot]
7b886f4b1e
Merge #1074
1074: Implement ETC2 and ASTC textures r=kvark a=cwfitzgerald

**Connections**

Closes #1070. Makes progress towards #1069.

**Description**

This PR has multiple functions:
 - Adds ETC and ASTC compressed textures behind features.
 - Adds three helper functions on `Extent3d` that help in calculating mip sizes: `at_mip_level`, `max_mips`, and `physical_size`.
 - Refactors various conversions into a public `TextureFormat::describe` function. I have used a decl macro to ease in the declaration and modifcation of an otherwise horribly verbose function.

I have tried to use clever multi-select based data copying to reduce the possibility for errors, but there's a _lot_ of data moving around here.

**Testing**

Upcoming wgpu-rs pr adding wider compressed texture support to the skybox example. Helper functions were tested with doctests.

Marked as draft until I can get the wgpu-rs pr done and prove it works, it is, however, ready for review.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-12-06 00:31:39 +00:00
Connor Fitzgerald
19fb491262 Fix validation of compressed mipmaps 2020-12-05 19:30:26 -05:00
Connor Fitzgerald
8f430ab1ef Implement ETC2 and ASTC textures 2020-12-05 19:30:26 -05:00
bors[bot]
d430e044b5
Merge #1076
1076: Fix player warnings r=kvark a=kvark

```
warning: unused `std::result::Result` that must be used
   --> player/src/bin/play.rs:142:29
    |
142 | ...                   gfx_select!(device => global.device_create_swap_chain(device, surface, &desc));
    |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    |
    = note: `#[warn(unused_must_use)]` on by default
    = note: this `Result` may be an `Err` variant, which should be handled
    = note: this warning originates in a macro (in Nightly builds, run with -Z macro-backtrace for more info)

warning: unused `std::result::Result` that must be used
   --> player/src/bin/play.rs:147:29
    |
147 | ...                   gfx_select!(device => global.swap_chain_present(id));
    |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    |
    = note: this `Result` may be an `Err` variant, which should be handled
    = note: this warning originates in a macro (in Nightly builds, run with -Z macro-backtrace for more info)

warning: unused `std::result::Result` that must be used
   --> player/src/bin/play.rs:173:21
    |
173 |                     gfx_select!(device => global.device_poll(device, true));
    |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    |
    = note: this `Result` may be an `Err` variant, which should be handled
    = note: this warning originates in a macro (in Nightly builds, run with -Z macro-backtrace for more info)

warning: 3 warnings emitted
```

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-12-05 23:56:38 +00:00
Dzmitry Malyshau
91a66b4b4a Fix player warnings 2020-12-05 18:55:27 -05:00
bors[bot]
9960ded7ae
Merge #1071
1071: Add pervasive Naga support to shader module loading r=cwfitzgerald a=kvark

**Connections**
Depends on https://github.com/gfx-rs/naga/pull/299 and https://github.com/gfx-rs/gfx/pull/3503
Closes #1072

**Description**
    The purpose of the PR is to support Naga modules everywhere.
    As a requirement, it updates the gfx-rs version used.
    Most of the logic is dedicated towards building a shader interface,
    where previously we just used naga's IR. Now we have our own mini-IR.

**Testing**
Tested in https://github.com/gfx-rs/wgpu-rs/pull/663 (without the experimental feature).
Enabling the experimental feature doesn't work even on the play test that we have - https://github.com/gfx-rs/naga/issues/300

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-12-05 21:34:33 +00:00
Dzmitry Malyshau
749f737c89 Add pervasive Naga support to shader module loading
The purpose of the PR is to support Naga modules everywhere.
As a requirement, it updates the gfx-rs version used.
Most of the logic is dedicated towards building a shader interface,
where previously we just used naga's IR. Now we have our own mini-IR.
2020-12-05 11:31:03 -05:00
Dzmitry Malyshau
d164b0dbc6
Add license to big-picture.xml 2020-12-03 14:52:38 -05:00
bors[bot]
ab3d514677
Merge #1019
1019: Match upstream API changes for IndexFormat r=kvark a=kejor

**Connections**
#978 

**Description**
Match upstream API changes for IndexFormat.

- `index_format` from `VertexStateDescriptor` is now a `Option`
- `RenderCommand::SetIndexBuffer` now has a `index_format` attribute
- The index format for execution is now set when matched both `RenderCommand::SetPipeline` and `RenderCommand::SetIndexBuffer`.

**Testing**
Tested with the examples of e5f82a2197

---

Should I implement this?0855ad9b97/spec/index.bs (L3703)

Co-authored-by: kejor <kevinoviedorueda@gmail.com>
2020-12-02 03:03:46 +00:00
kejor
4513fb2b83 Match upstream API changes for IndexFormat 2020-12-01 19:19:41 -05:00
bors[bot]
2d87fd9067
Merge #1057
1057: Move to gfx master r=cwfitzgerald a=kvark

**Connections**
Fixes #1027

**Description**
Switches us to gfx dependency on github.
Note: there is problem with libc dependency - https://github.com/timothee-haudebourg/khronos-egl/issues/7 - that would need to be resolved before we get this version of the code into either Gecko or Servo.

**Testing**
Ran wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-12-01 03:56:44 +00:00
Dzmitry Malyshau
9e2f6c2f01 Move to gfx master 2020-11-30 22:50:13 -05:00
bors[bot]
623763bf96
Merge #1056
1056: Replace gfx-descriptor by gpu-descriptor r=cwfitzgerald a=kvark

**Connections**
Unblocks #1027
cc @zakarumych 

**Description**
Removes the last link we had between us and gfx-rs.

**Testing**
Tested on wgpu-rs

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-12-01 02:49:15 +00:00
Dzmitry Malyshau
10c11d718d Replace gfx-descriptor by gpu-descriptor 2020-11-30 21:48:04 -05:00
bors[bot]
67e652f471
Merge #1047
1047: Update bind group layout API to match upstream r=cwfitzgerald a=kvark

**Connections**
Follows https://github.com/gpuweb/gpuweb/pull/1076, https://github.com/gpuweb/gpuweb/pull/1223 (https://github.com/gpuweb/gpuweb/issues/1164), https://github.com/gpuweb/gpuweb/pull/1255, and https://github.com/gpuweb/gpuweb/pull/1256

**Description**
Aligns our API closer to the latest changes in WebGPU upstream. We technically don't have to do this, but I believe in the end it would be best if our API gets close to upstream.

Note: this is a sensitive change for the users, everybody will get their code broken. So please take a look at the API and see if something is missing or needs improvement, so that we don't have to go through the changes again afterwards.

**Testing**
Doesn't really need testing. Partially covered by the existing playtest.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-30 22:31:49 +00:00
bors[bot]
3efba7712a
Merge #1055
1055: Disable gfx-backend-gl on macOS r=kvark a=lordnoriyuki

Resolve the wgpu side of https://github.com/gfx-rs/wgpu-rs/issues/646
wgpu-rs will need two changes:
e59ea495a6/Cargo.toml (L53)
e59ea495a6/src/backend/direct.rs (L69)

Co-authored-by: lordnoriyuki <lordnoriyuki@gmail.com>
2020-11-30 01:36:18 +00:00
lordnoriyuki
e160de87d5 Merge remote-tracking branch 'upstream/master' 2020-11-28 16:13:37 -08:00
lordnoriyuki
162cd6bd86 Disable gfx-backend-gl on macOS 2020-11-28 16:11:16 -08:00
bors[bot]
9d12d623c7
Merge #1054
1054: Flush write_texture staging memory r=kvark a=kvark

**Connections**
Fixes part of https://github.com/gfx-rs/wgpu-rs/issues/648

**Description**
Adds the missing flush to the staging buffer in `write_texture`

**Testing**
Untested

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-28 18:50:44 +00:00
Dzmitry Malyshau
ee87d7fae7 Flush write_texture staging memory 2020-11-28 12:12:51 -05:00
Dzmitry Malyshau
5949dec61d Update bind group layout API to match upstream 2020-11-28 00:30:27 -05:00
bors[bot]
dd31c924df
Merge #1052
1052: Check for missing fragment shader outputs r=kvark a=kvark

**Connections**
Fixes  #1046

**Description**
Introduces a proper error for the missing outputs

**Testing**
Untested

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-27 17:46:56 +00:00
Dzmitry Malyshau
e5204e915c Check for missing fragment shader outputs 2020-11-27 12:44:31 -05:00
bors[bot]
99bc5679ed
Merge #1051
1051: Register init-destination buffer in the pending writes r=kvark a=kvark

**Connections**
Fixes #1049

**Description**
At some recent point we introduced the map of destination buffers for copies, and I missed the case where buffers are mapped at creation.

**Testing**
Tested on the test-case in #1049

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-11-26 22:00:46 +00:00
Dzmitry Malyshau
992e240938 Register init-destination buffer in the pending writes 2020-11-26 16:59:25 -05:00
bors[bot]
8cc7bbd480
Merge #1050
1050: player: use the wgpu-cores's gfx-select macro r=kvark a=kvark

**Connections**
Looks like I broke the player in #1034, surprised we didn't notice, and that `cargo test` still passed. The problem was having the `Empty` backend for the device.

**Description**
Fixes the `device` backend in the player, switches the backend set to be `PRIMARY`, and re-uses the `wgc::gfx-select`.

**Testing**
Replaying a trace from #1049

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-11-26 19:50:54 +00:00
Dzmitry Malyshau
55851add9b player: use the wgpu-cores's gfx-select macro 2020-11-26 14:47:48 -05:00
bors[bot]
75b46976a3
Merge #1048
1048: Make VertexFormat::size a const fn r=kvark a=Imberflur

**Connections**
Addresses #836 

**Description**
The `vertex_attr_array!` macro uses this function. This change enables the macro to be used in `const` contexts and for instance allows returning a `VertexBufferDescriptor` constructed in function without having the difficulties of ensuring the array from `vertex_attr_array!` lives long enough.

**Testing**
I don't believe testing is needed for this.
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Imbris <imbrisf@gmail.com>
2020-11-26 18:06:21 +00:00
Imbris
44a20d72ef Make VertexFormat::size a const fn 2020-11-26 03:36:13 -05:00
bors[bot]
fd99466867
Merge #1045
1045: Updating to latest gpu-alloc r=grovesNL a=lordnoriyuki

Fixes https://github.com/gfx-rs/wgpu/issues/1043

Co-authored-by: lordnoriyuki <lordnoriyuki@gmail.com>
2020-11-25 03:16:18 +00:00
lordnoriyuki
c80ca8dbe4 Updating to latest gpu-alloc 2020-11-24 19:10:46 -08:00
bors[bot]
549ea0022b
Merge #1041
1041: Update gpu-alloc and naga with linear allocation fixes r=kvark a=kvark

**Connections**
Fixes #1038

**Description**
Includes b807b5fb41

**Testing**
Tested on the API trace

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-24 14:41:38 +00:00
Dzmitry Malyshau
2f55c708b8 Update gpu-alloc and naga with linear allocation fixes 2020-11-24 09:40:36 -05:00
bors[bot]
385ee9fecf
Merge #1034
1034: Fearless object creation r=kvark a=kvark

**Connections**
Fixes #977
Fixes #1032

**Description**
Requiring a separate `xxx_error()` is very convenient for `wgpu-core`, but getting repetitive and complicated for all the users of the API. This PR changes it so we return an object ID unconditionally, and sometimes it's an error. The actual error is passed on the side.

**Testing**
Tested on https://github.com/gfx-rs/wgpu-rs/pull/633

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-23 17:06:37 +00:00
Dzmitry Malyshau
c6bc37dbde [error] render bundles 2020-11-23 12:00:47 -05:00