Cross-platform, safe, pure-rust graphics api.
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bors[bot] 99bc5679ed
Merge #1051
1051: Register init-destination buffer in the pending writes r=kvark a=kvark

**Connections**
Fixes #1049

**Description**
At some recent point we introduced the map of destination buffers for copies, and I missed the case where buffers are mapped at creation.

**Testing**
Tested on the test-case in #1049

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-11-26 22:00:46 +00:00
.github export ndk toolchain path 2020-11-15 18:34:55 -05:00
dummy Add missing license headers 2020-10-28 13:40:41 -04:00
etc Architecture diagram 2020-11-19 21:11:19 -05:00
player player: use the wgpu-cores's gfx-select macro 2020-11-26 14:47:48 -05:00
wgpu-core Merge #1051 2020-11-26 22:00:46 +00:00
wgpu-types Make VertexFormat::size a const fn 2020-11-26 03:36:13 -05:00
.gitignore trace: replaying all the commands 2020-04-30 09:55:52 -04:00
.monocodus Add monocodus config with clippy support 2020-07-16 09:57:13 -04:00
bors.toml Unlock nightly builds on CI 2020-09-10 11:04:24 -04:00
Cargo.lock player: use the wgpu-cores's gfx-select macro 2020-11-26 14:47:48 -05:00
Cargo.toml Factor wgpu-subscriber into its own repo 2020-08-17 16:36:22 -04:00
CHANGELOG.md Version bump to 0.6 and changelog update 2020-08-17 16:51:22 -04:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Unlock nightly builds on CI 2020-09-10 11:04:24 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress