daxpedda
95408cd48b
[BREAKING] Wrap ShaderSource::Naga
in Cow<'static>
( #2903 )
2022-09-19 00:50:46 -04:00
Alphyr
d1c94d09e2
Update dependencies ( #3021 )
2022-09-18 23:53:21 -04:00
François
b9564dbe74
enable union feature of smallvec
2022-09-02 11:41:20 -07:00
François
a50335f0f8
use smallvec instead of onplace_it with fixed size
2022-09-02 11:41:20 -07:00
Jim Blandy
58bc205f2a
Update to Naga b209d911
(2022-9-1).
...
This removes an expected failure on AMD RADV. I guess #2751 was our
bug all along.
2022-09-02 11:33:55 -07:00
Wyatt Herkamp
f7526ae960
winit 0.27 Update and raw-window-handle 0.5 ( #2918 )
2022-08-04 06:09:37 +00:00
Seamooo
0dce58dfbd
changed websys features in core and hal to align with used features ( #2922 )
...
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-08-01 19:06:26 +00:00
Connor Fitzgerald
e125321bff
Release 0.13 two - electric boogaloo ( #2827 )
2022-07-01 14:38:04 +00:00
Connor Fitzgerald
1ceef24261
Add changelog for 0.13 ( #2823 )
...
* Changelog
* Update CHANGELOG.md
* Bump versions to 0.13
2022-06-30 20:25:49 +00:00
Connor Fitzgerald
ea05b44f38
Improve Presentation Api ( #2803 )
...
* Add new presentation modes
* Expand presentation formats
* Add Surface::get_supported_modes
* Update to rust 2021 and improve some metal surface code
* Update wgpu-types/src/lib.rs
Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>
* Fix windows build errors
* Fix issues with ALLOW_TEARING
Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>
2022-06-30 14:24:17 -04:00
Jim Blandy
7cfbd874af
Update Naga to 27d38aae
(2022-6-27). ( #2816 )
2022-06-27 21:36:00 -04:00
Nicolas Silva
892c272d18
Replace android-properties with android_system_properties. ( #2815 )
...
The former use statically linked Android libc symbols while the latter loads them dynamically. This is required to support old and new versions of Android with the same binary. It unblocks updating wgpu in Gecko.
Fixes #2805 .
2022-06-27 16:56:11 -04:00
Jim Blandy
aba7197fe8
Update Naga to 0b60f410
(Thu 2022-6-16). ( #2779 )
2022-06-17 16:51:22 -04:00
Nicolas Silva
191537021e
Expose naga span location helpers ( #2752 )
...
* Expose the source location in CreateShaderModuleError.
* Bump naga dep to 89bed99
.
2022-06-14 23:10:22 -04:00
Robert Bragg
444836f747
Acquire texture: Option<std::time::Duration>
timeouts ( #2724 )
...
* surface.acquire_texture: pass Option<Duration> for timeout
A std::time::Duration allows for timeouts to be specified more clearly in
Rust using whatever units are convenient for the caller, and an Option also
makes it clearer in case no timeout is wanted, as opposed to passing a
bitwise !0 as special timeout value.
Notably there was an impedance mismatch with the Vulkan backend that
takes a 64bit timeout in nanoseconds and uses u64::MAX to indicate no
timeout and the backend was not mapping a given u32::MAX into a u64::MAX
* surface.acquire_texture: ignore timeout for Android < 11
Prior to Android 11 then Android's vkAcquireNextImageKHR implementation was
non-conformant and didn't support timeouts and additionally would log a
verbose warning if a timeout was requested.
For reference this version of AcquireNextImageKHR doesn't support timeouts:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-10.0.0_r13/vulkan/libvulkan/swapchain.cpp#1426
and this version does:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-11.0.0_r45/vulkan/libvulkan/swapchain.cpp#1438
(i.e. timeout support was added in Android 11)
This patch adds a dependency on the `android-properties` crate that provides
a simple wrapper for the `__system_property_set` syscall so that the
platform version can be read via the `ro.build.version.sdk` property
and then for versions < 30 (corresponds to Android 11) any timeout
given to `acquire_texture` will be ignored (and `u64::MAX` will be
passed to Vulkan)
2022-06-04 16:05:40 +00:00
Jinlei Li
8b2e6fe3a2
Roll naga to 571302e
(50 revisions) ( #2672 )
2022-05-18 21:09:22 -07:00
Jim Blandy
c608ee0bbe
Accept both parking-lot 0.11 and 0.12.*, to avoid windows-rs. ( #2660 )
...
In parking_lot 0.12 and parking_lot_core 0.9.0, those crates switched
from the winapi crate to the official Microsoft windows-sys crate.
This is fine, except that windows-sys and its dependencies are even
larger than winapi. Some users may wish to stick with winapi for the
time being; this change allows wgpu to accommodate them.
2022-05-16 01:16:53 -04:00
Emilio Cobos Álvarez
a613a568b6
Update parking_lot. ( #2639 )
2022-05-03 04:28:17 +00:00
Connor Fitzgerald
e54a36ee78
Move texture-array example over to wgsl ( #2618 )
2022-04-25 18:32:53 +00:00
Jim Blandy
6d7c092dad
Update Naga to 85056524
(2022-4-18).
2022-04-18 20:27:42 -07:00
Jim Blandy
3d10678a91
Update to Naga 0e2bb019
.
2022-04-18 09:09:47 -07:00
Igor Shaposhnik
eff50436f5
Update to Naga rev 1720725
2022-04-15 22:22:48 +03:00
Jim Blandy
a47b5c554f
Update to Naga rev 7aaac25f
.
2022-04-13 14:41:26 -07:00
Alphyr
d45e6b4119
Update ash
to 0.37
( #2557 )
2022-03-27 22:15:58 -07:00
Igor Shaposhnik
c5d5dbc7eb
[naga] Update naga with new struct members separator
2022-03-16 20:42:21 -07:00
Jinlei Li
ba07db90c8
metal: improve push | pop_debug_marker
2022-03-14 22:21:46 -07:00
Connor Fitzgerald
73f42352f3
Dx11 Backend ( #2443 )
2022-03-12 17:14:18 +00:00
Jinlei Li
c4e9797921
metal: roll metal-rs, fix read_write_texture_tier
2022-03-01 21:05:48 -08:00
Jinlei Li
1bd85a835a
Roll naga from 8e2e39e
to a45b9a6
(27 revisions)
2022-02-22 15:45:05 -05:00
Lucas Kent
bfcdcd6486
Update dev deps ( #2493 )
2022-02-18 23:24:18 -05:00
Jinlei Li
1c17d15507
Metal backend ASTC HDR formats support ( #2477 )
2022-02-15 09:43:16 -05:00
Xiaopeng Li
8c351970ce
Support to create surface from visual on Windows ( #2434 )
...
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo
* Expose create_surface_from_visual method
* Fix code style
* Make code more concise
* Revert mpo from AdapterInfo
2022-02-07 14:57:57 -05:00
Dzmitry Malyshau
6b4f1b843f
msl: support unsized array not in structures ( #2459 )
2022-02-06 05:33:20 +00:00
Samuel Hurel
3e0305d27d
Allow non struct buffers in wgsl ( #2451 )
...
* Bump naga
* Update examples
2022-02-05 09:53:04 -05:00
Alexander Guryanov
b19000367c
feature: emscripten
2022-01-27 14:14:29 -05:00
João Capucho
dcd07f0391
Update to upstream naga
2022-01-22 18:36:26 -05:00
Aaron O'Mullan
5877117529
chore: bump naga to a1840be
( #2401 )
...
* chore: bump naga to a1840be
So tip no longer indirectly pins indexmap, etc...
* feedback
* TODO push_constant_binding
2022-01-17 19:17:31 -05:00
Dzmitry Malyshau
1bab287eae
Update naga to c0b7ac7
2022-01-11 11:45:33 -05:00
Dzmitry Malyshau
dbec075cdc
Texture format MSAA capabilities
2022-01-11 09:32:25 -05:00
Dzmitry Malyshau
043e36c59a
Test WebGPU backend with extra features
2022-01-06 12:48:40 -05:00
Dzmitry Malyshau
eda3d4fa34
Update naga to 09d35f3
2022-01-05 23:33:43 -05:00
Dzmitry Malyshau
75b885b0ca
hal/gles: support externally initialized contexts
2022-01-04 00:23:47 -05:00
Benoît du Garreau
66a661d14b
Update ash to 0.35
2021-12-29 10:26:53 -05:00
Dzmitry Malyshau
39b7a8a202
Update naga to 8df5421
2021-12-25 00:03:15 -05:00
Alphyr
890f326461
Update ash to 0.34 ( #2313 )
2021-12-23 11:23:13 -05:00
Dzmitry Malyshau
c00e471274
Release 0.12
2021-12-18 12:36:41 -05:00
Dzmitry Malyshau
3960658529
Remove block decorations ( #2292 )
2021-12-15 12:29:37 -05:00
Dzmitry Malyshau
0e5892fa04
Update naga with Metal bounds checks ( #2276 )
2021-12-15 04:59:06 +00:00
Dzmitry Malyshau
6c2e8edb64
hal/gles: support ASTC, fix WebGL extensions for compressed formats ( #2289 )
2021-12-14 15:25:57 +00:00
Dzmitry Malyshau
9bbea3d348
Update naga to c69f676
2021-12-04 12:46:49 -05:00
Igor Shaposhnik
c6d1491bb1
Update raw-window-handle to 0.4
2021-12-01 15:59:05 -05:00
Layl
2ef72b9313
Add multiview support ( #2187 )
...
Co-authored-by: Layl Bongers <2385329-layl@users.noreply.gitlab.com>
2021-11-19 10:56:48 -05:00
Dzmitry Malyshau
27aae2a2a2
Update naga to eda078d
( #2172 )
2021-11-10 16:06:32 -05:00
Dzmitry Malyshau
ca7ca749cd
Update naga to 323999f
, report pretty errors in shader validation ( #2141 )
2021-11-01 16:57:33 -04:00
Dzmitry Malyshau
07b02e694d
Update naga to 9d2b357
( #2140 )
2021-10-31 23:29:49 -04:00
Dzmitry Malyshau
5441556988
Release wgpu-hal-0.11.2
2021-10-12 12:22:49 -04:00
Dzmitry Malyshau
44f488efed
gles: fix querying storage limits
2021-10-09 16:33:45 -04:00
Dzmitry Malyshau
016b319b38
Manifests update for 0.11
2021-10-07 19:15:49 -04:00
Zicklag
312828f12f
Implement WebGL2 Backend ( #1686 )
...
* Implement WebGL Backend
* Add WebGL Fixes by @mrk-its
* Update Limits for WASM and Examples
* Address Review Points
2021-10-07 16:18:09 -04:00
Connor Fitzgerald
6df5f95b67
Update naga to 2e7d629
2021-10-07 16:09:13 -04:00
Dzmitry Malyshau
dfa4948033
Update naga to 0e3fbc8
2021-10-07 08:32:01 -04:00
Connor Fitzgerald
c3d906856f
Add spans to provide more information profile gaps
2021-10-03 22:54:15 -04:00
Dzmitry Malyshau
c8436de1ec
Force point size output on Vulkan
2021-09-15 19:15:23 -04:00
João Capucho
bf29ceaf10
Update naga to latest
2021-09-11 11:44:27 -04:00
Dzmitry Malyshau
180dc27144
Work around Adreno's OpName bug
2021-09-08 22:24:27 -04:00
Dzmitry Malyshau
e00bfac6cf
vulkan: compile shader modules at pipeline creation time
2021-09-07 20:06:16 -04:00
Dzmitry Malyshau
590ef1d8cf
Switch naga to latest on git ( #1858 )
2021-08-24 18:20:44 -04:00
Dzmitry Malyshau
a296cf6e9e
[metal] set threadgroup memory sizes reflected from the shader
2021-08-19 13:25:04 -04:00
Dzmitry Malyshau
9da5c1d3a0
Release v0.10 ( #1820 )
...
* Release v0.10
* hal/gles: update glow handles logic
2021-08-18 19:06:21 +00:00
Dzmitry Malyshau
9b85882ff8
[dx12] implement num_workgroups
2021-08-18 00:14:44 -04:00
Dzmitry Malyshau
4dc5546a17
Naga update to 69b70f8
2021-08-16 01:35:19 -04:00
Dzmitry Malyshau
1e7d86b655
Update Naga to 69b70f8
2021-08-13 02:09:43 -04:00
Dzmitry Malyshau
f2a18ee57c
Update naga to 1907a92
2021-08-12 23:58:19 -04:00
Zicklag
9310f264f1
Update Naga With New Storage Classes API ( #1766 )
2021-08-05 13:50:51 -04:00
Dzmitry Malyshau
50da3f33ba
Merge pull request #1758 from kvark/windows-error
...
Fix error with resolver=1 on non-Windows
2021-08-03 11:52:54 -04:00
Dzmitry Malyshau
69f808c54a
hal/dx12: support base vertex/instance
2021-07-27 08:59:41 -04:00
Dzmitry Malyshau
405cf57955
hal/dx12: compact register allocation, naga update
2021-07-26 02:01:14 -04:00
bors[bot]
35896df3b7
Merge #1716
...
1716: Update winit to 0.25 r=kvark a=Gordon-F
**Connections**
**Description**
Update winit to 0.25
**Testing**
Examples
Co-authored-by: Gordon-F <ishaposhnik@icloud.com>
2021-07-23 15:05:45 +00:00
Dzmitry Malyshau
8dc4942431
Update naga to bbfa9a0
, tweak DX12 debug output
2021-07-23 10:48:32 -04:00
Gordon-F
f0b1d5a673
Update winit to 0.25
2021-07-23 14:30:38 +03:00
Dzmitry Malyshau
2c45796d9c
Update Naga to cc91c77
2021-07-23 02:19:42 -04:00
munrocket
f909a8e631
update naga revision
2021-07-22 20:52:26 +04:00
Dzmitry Malyshau
be13fe3048
hal/dx12: fix the binding model
2021-07-20 10:07:40 -04:00
Dzmitry Malyshau
35145615bf
Update naga, use binding map in DX12
2021-07-18 12:03:14 -04:00
initial-algebra
0db00e9657
Implement Feature::SHADER_PRIMITIVE_INDEX
on Vulkan
2021-07-17 15:31:35 -03:00
Dzmitry Malyshau
509b683e6b
hal: renderdoc integration
2021-07-14 16:17:39 -04:00
Dzmitry Malyshau
0a609e74c0
hal/dx12: compute pipelines, update naga
2021-07-13 01:04:06 -04:00
Dzmitry Malyshau
c0432761d9
hal/dx12: use range-alloc for descriptor heaps
2021-07-13 01:03:15 -04:00
Dzmitry Malyshau
23615aa55d
hal/dx12: texture and view creation
2021-07-13 01:01:19 -04:00
Dzmitry Malyshau
971aee0e1c
hal/dx12: buffer creation, device idling
2021-07-13 01:01:18 -04:00
Dzmitry Malyshau
3a2bbfd563
hal/dx12: adapter initialization
2021-07-13 01:01:16 -04:00
Benoît du Garreau
e7269e72f3
Upgrade arrayvec
to 0.7
2021-07-06 00:45:24 +02:00
Dzmitry Malyshau
ba8fcb937d
Update naga to 0b9af95
2021-07-02 01:58:19 -04:00
Dzmitry Malyshau
6f13eebb7b
hal/gles: compressed ETC2 texture support
2021-06-30 12:06:59 -04:00
Dzmitry Malyshau
582c128520
Pick up naga's GLSL continuing and Y-flip fixes
2021-06-30 02:29:30 -04:00
Dzmitry Malyshau
e4aee90341
hal/gles: object labels, view dimensions, and buffer clears
2021-06-30 02:29:29 -04:00
Dzmitry Malyshau
403ff6faf8
hal/gles: Update glow and fill up the missing methods
2021-06-30 02:29:29 -04:00
Dzmitry Malyshau
5083f56149
Add more downlevel flags, implement device opening on Gles
2021-06-30 02:29:26 -04:00
Dzmitry Malyshau
41bc9d0625
hal/gl: start the backend, port the Instance
2021-06-30 02:29:25 -04:00
Dzmitry Malyshau
5ca1fe58e9
Update naga to 57b3256020
2021-06-27 01:44:49 -04:00
Connor Fitzgerald
b060bf1afe
Assorted touchups
2021-06-23 20:23:19 -04:00
Connor Fitzgerald
f49c50442f
Update naga to gfx-26
2021-06-18 13:15:28 -04:00
Dzmitry Malyshau
0b506afc60
hal/vk: use non-coherent-atom-size
2021-06-16 23:52:04 -04:00
Dzmitry Malyshau
fb662dfbec
hal/vk: polishing to run halmark with no validation issues
2021-06-16 17:15:34 -04:00
Dzmitry Malyshau
1952ecb99c
hal/vk: enable vulkan portability support on macos
2021-06-16 11:42:37 -04:00
Dzmitry Malyshau
b4380e4576
hal/vk: buffer and texture creation
2021-06-11 15:53:07 -04:00
Dzmitry Malyshau
dc340421c4
hal/vk: instance and adapter
2021-06-11 02:09:29 -04:00
Dzmitry Malyshau
38e13a178b
hal/mtl: array length support
2021-06-10 14:22:32 -04:00
Dzmitry Malyshau
782c72d32c
hal/mtl: queue
2021-06-10 10:54:06 -04:00
Dzmitry Malyshau
bdaf57dbed
hal/mtl: pipelines and fences
2021-06-09 23:38:48 -04:00
Dzmitry Malyshau
9f904700ee
hal/mtl: creation of bind groups
2021-06-09 17:06:43 -04:00
Dzmitry Malyshau
3475d839f9
hal/metal: instance,adapter, and surface
2021-06-09 00:55:49 -04:00
Dzmitry Malyshau
6d229847be
hal: redesign the bind group descriptor
2021-06-08 17:12:28 -04:00
Dzmitry Malyshau
502c57501f
hal: bunnymark example
2021-06-08 14:58:48 -04:00
Dzmitry Malyshau
a421c1c8b6
Instance plumbing
2021-06-08 11:46:53 -04:00
Dzmitry Malyshau
ff2a3e84fc
update synchronization, fix last errors in wgc
2021-06-08 02:03:44 -04:00
Dzmitry Malyshau
738ae2b227
Surface API
2021-06-08 00:46:08 -04:00
Dzmitry Malyshau
0ea4cac04b
Rework shader and pipeline creation
2021-06-08 00:46:08 -04:00
Dzmitry Malyshau
569cd0cdd6
WIP new wgpu-hal
2021-06-08 00:46:08 -04:00