Commit Graph

7853 Commits

Author SHA1 Message Date
Jim Blandy
b5c33fc1a4 [wgpu] Reorganize buffer mapping docs. Make example code work.
Consolidate the explanation of buffer mapping in the documentation for
`Buffer`. Change the example code to actually compile, given that the
`map_async` callback needs to share access to the buffer with
`map_async`'s caller. Mapping isn't pretty, but covering that up in
the docs doesn't improve matters.

For `BufferSlice`, `BufferView`, and `BufferViewMut`, consolidate
extended explanations and background in the docs for types, rather
than scattering it around in the docs for associated functions.

For `Buffer::slice`, `BufferSlice::get_mapped_range`, and
`BufferSlice::get_mapped_range_mut`, update documentation to provide
necessary details, but defer to types' docs for background.
2024-07-10 10:22:49 -07:00
teoxoy
ef0ce05d3a [wgpu-core] fix .zip() usages 2024-07-10 16:42:35 +02:00
Xiaopeng Li
4349e20b8d
Expose adapter driver version for DX12 backend (#5927) 2024-07-10 16:20:23 +02:00
teoxoy
0ace0813de update target_pixel_byte_cost and target_component_alignment 2024-07-10 15:23:48 +02:00
teoxoy
b68966eea5 [wgpu-core] use the view's format not the texture's format
This fixes a regression introduced in 0a76c0fa84.
2024-07-10 15:23:31 +02:00
teoxoy
425526828f introduce DeviceTextureTracker which holds weak references to textures 2024-07-09 10:48:52 +02:00
teoxoy
aa9cb71a54 introduce DeviceBufferTracker which holds weak references to buffers 2024-07-09 10:48:52 +02:00
teoxoy
f5a4489fd9 don't call drain_transitions() of we drop the results 2024-07-09 10:48:52 +02:00
teoxoy
ac88c738c0 remove unused BufferTracker.get() 2024-07-09 10:48:52 +02:00
teoxoy
152a7e7dd0 remove unnecessary PhantomData 2024-07-09 10:48:52 +02:00
teoxoy
a270577dc4 make resource metadata generic over a T: Clone 2024-07-09 10:48:52 +02:00
teoxoy
0e1c1f7c07 replace the tracker in Device with a new DeviceTracker 2024-07-09 10:48:52 +02:00
teoxoy
3142e15907 remove the triage suspected machinery 2024-07-09 10:48:52 +02:00
teoxoy
3fba403060 don't check if the buffer is still "present" from the user's perspective in LifetimeTracker.handle_mapping
This change doesn't change behavior as `Global.buffer_drop` already unmaps the buffer.
2024-07-09 10:48:52 +02:00
teoxoy
3cc6c2743a remove LifetimeTracker.future_suspected_{buffers,textures} 2024-07-09 10:48:52 +02:00
teoxoy
61739d9583 remove PendingWrites.executing_command_buffers
The Vec only ever contained 0 or 1 command buffers.
We now acquire an encoder on every submit for pending writes but that's not a problem since those are coming from a pool anyway.
2024-07-09 10:48:52 +02:00
teoxoy
439e28bfc1 move trackers into EncoderInFlight on submit 2024-07-09 10:48:52 +02:00
teoxoy
140495006e remove device_maintain_ids 2024-07-09 10:48:52 +02:00
teoxoy
c6761bdd7a add ActiveSubmission.temp_resources that contains all temporary resources.
It's worth noting that `suspected_resources` never contained those resources.
2024-07-09 10:48:52 +02:00
teoxoy
7223bfa88d remove Arcs around TempResource variants 2024-07-09 10:48:52 +02:00
teoxoy
ef909d0a82 remove Device.create_buffer_impl 2024-07-09 10:48:52 +02:00
teoxoy
ab88dce759 remove unused TempResource::Buffer 2024-07-09 10:48:52 +02:00
teoxoy
fabbca294a use StagingBuffer instead of Buffer for mapped_at_creation Buffers 2024-07-09 10:48:52 +02:00
teoxoy
5266bd1f08 change prepare_staging_buffer to return a non null u8 pointer 2024-07-09 10:48:52 +02:00
teoxoy
bd2b284a26 remove unused TempResource::Texture 2024-07-09 10:48:52 +02:00
Andreas Reich
7c51bb4a13 Introduce hlsl-out-if-target-windows feature to Naga 2024-07-09 09:53:39 +02:00
Andreas Reich
e1913b1209 Introduce msl-out-if-target-apple feature to Naga 2024-07-09 09:53:39 +02:00
Andreas Reich
89c3baf34e Add cfg_alias indirection to Naga's x_out features 2024-07-09 09:53:39 +02:00
Nicolas Silva
4c6318c0d2
Expose gpu allocation configuration options (#5875)
* Expose gpu allocation configuration options

This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually.

The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles.

The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later.

* changelog

* Update CHANGELOG.md

Co-authored-by: Andreas Reich <r_andreas2@web.de>

* Add a comment about not entirely knowing what we are doing

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-07-08 14:49:44 +02:00
Erich Gubler
2cffa1d106 chore(clippy): satisfy unused_qualifications 2024-07-08 10:28:46 +02:00
dependabot[bot]
bc8c572d0c
build(deps): bump JamesIves/github-pages-deploy-action from 4.6.1 to 4.6.3 (#5921)
Bumps [JamesIves/github-pages-deploy-action](https://github.com/jamesives/github-pages-deploy-action) from 4.6.1 to 4.6.3.
- [Release notes](https://github.com/jamesives/github-pages-deploy-action/releases)
- [Commits](https://github.com/jamesives/github-pages-deploy-action/compare/v4.6.1...v4.6.3)

---
updated-dependencies:
- dependency-name: JamesIves/github-pages-deploy-action
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-07-08 09:42:18 +02:00
Erich Gubler
25bc704e35 chore: satisfy clippy::manual_unwrap_or_default 2024-07-05 10:35:37 +02:00
Erich Gubler
00a32ca2ad refactor: satisfy missing_docs,clippy::empty_docs 2024-07-04 23:20:34 -06:00
Erich Gubler
d41b9ab29f
refactor: use built-in {integer}::power_of_two methods (#5909) 2024-07-04 23:34:19 -04:00
Erich Gubler
4816a2d1bd
refactor!: suppress dead_code in wgpu::util::DownloadBuffer (#5917) 2024-07-04 23:33:21 -04:00
Erich Gubler
f02ec0e4e8
test: fix wgpu-test building by itself (#5912) 2024-07-04 23:31:37 -04:00
Erich Gubler
5c29ad548b refactor: vertex_index_common: use size_of_val instead of magic number 2024-07-04 16:40:34 -06:00
Erich Gubler
764b15a556 refactor: vertex_index_common: elide tests alloc. w/ Itertools::cartesian_product 2024-07-04 16:40:34 -06:00
Erich Gubler
7600c61b72 refactor: vertex_index_common: use strum enum iter.
Replace manual enumerations of various `enum`s with `derive`d ones via
`strum::{EnumIter, IntoEnumIterator}`.
2024-07-04 16:40:34 -06:00
teoxoy
9f34acd567 [wgpu-hal] return None in Adapter.surface_capabilities() if the Surface and the Adapter don't share the same WebGL2 context 2024-07-04 10:17:07 +02:00
teoxoy
7910fd8059 [wgpu-hal] require a Surface to be passed to Instance.enumerate_adapters() on WebGL2
Also makes wgpu's `enumerate_adapters()` native only.
2024-07-04 10:17:07 +02:00
Jim Blandy
37f283688a [example hello] Produce output when run in the usual way.
Fixes #3503.
2024-07-04 00:24:59 -07:00
Imbris
3a6814770a
Allow unconsumed inputs in fragment shaders (#5531)
* Allow unconsumed inputs in fragment shaders by removing them from vertex
outputs when generating HLSL.

Fixes https://github.com/gfx-rs/wgpu/issues/3748

* Add naga:🔙:hlsl::FragmentEntryPoint for providing information
  about the fragment entry point when generating vertex entry points via
  naga:🔙:hlsl::Writer::write. Vertex outputs not consumed by the
  fragment entry point are omitted in the final output struct.
* Add naga snapshot test for this new feature,
* Remove Features::SHADER_UNUSED_VERTEX_OUTPUT,
  StageError::InputNotConsumed, and associated validation logic.
* Make wgpu dx12 backend pass fragment shader info when generating
  vertex HLSL.
* Add wgpu regression test for allowing unconsumed inputs.

* Address review

* Add note that nesting structs for the inter-stage interface can't
  happen.
* Remove new TODO notes (some addressed and some transferred to an issue
  https://github.com/gfx-rs/wgpu/issues/5577)
* Changed issue that regression test refers to 3748 -> 5553
* Add debug_assert that binding.is_some() in hlsl writer
* Fix typos caught in CI

Also, fix compiling snapshot test when hlsl-out feature is not enabled.
2024-07-04 09:08:46 +02:00
teoxoy
e26d2d7763 move command buffer resolving in Global's methods 2024-07-03 15:01:41 +02:00
teoxoy
a9c74f42d6 use Surface.get_capabilities in all relevant places 2024-07-03 15:01:41 +02:00
teoxoy
ef7d27233e use a read guard instead of write 2024-07-03 15:01:41 +02:00
teoxoy
eb0eb342cf unregister adapters like all other resources 2024-07-03 15:01:41 +02:00
teoxoy
5b2e78da45 cleanup adapter usages within the Device 2024-07-03 15:01:41 +02:00
teoxoy
4f6223534f take guard to render bundles at the top of resolve_render_command_ids 2024-07-03 15:01:41 +02:00
teoxoy
addd80ccd3 replace Registry.read().get_owned() with Registry.get() 2024-07-03 15:01:41 +02:00