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Introduce hlsl-out-if-target-windows
feature to Naga
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@ -43,7 +43,18 @@ spv-in = ["dep:petgraph", "dep:spirv"]
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spv-out = ["dep:spirv"]
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wgsl-in = ["dep:hexf-parse", "dep:unicode-xid", "compact"]
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wgsl-out = []
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## Enables outputting to HLSL (Microsoft's High-Level Shader Language).
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##
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## This enables HLSL output regardless of the target platform.
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## If you want to enable it only when targeting Windows, use `hlsl-out-if-target-windows`.
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hlsl-out = []
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## Enables outputting to HLSL (Microsoft's High-Level Shader Language) only if the target platform is Windows.
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##
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## If you want to enable HLSL output it regardless of the target platform, use `naga/hlsl-out`.
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hlsl-out-if-target-windows = []
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compact = []
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[dependencies]
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@ -2,7 +2,7 @@ fn main() {
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cfg_aliases::cfg_aliases! {
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dot_out: { feature = "dot-out" },
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glsl_out: { feature = "glsl-out" },
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hlsl_out: { feature = "hlsl-out" },
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hlsl_out: { any(feature = "hlsl-out", all(target_os = "windows", feature = "hlsl-out-if-target-windows")) },
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msl_out: { any(feature = "msl-out", all(any(target_os = "ios", target_os = "macos"), feature = "msl-out-if-target-apple")) },
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spv_out: { feature = "spv-out" },
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wgsl_out: { feature = "wgsl-out" },
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@ -63,8 +63,12 @@ gles = [
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"dep:ndk-sys",
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"winapi/libloaderapi",
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]
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## Enables the DX12 backend when targeting Windows.
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##
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## Has no effect if not targeting Windows.
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dx12 = [
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"naga/hlsl-out",
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# DX12 is only available on Windows, therefore request HLSL output also only if we target Windows.
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"naga/hlsl-out-if-target-windows",
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"dep:d3d12",
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"dep:bit-set",
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"dep:libloading",
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