Commit Graph

54 Commits

Author SHA1 Message Date
Joshua Groves
a55502c1e2 Remove winit from bindings generation 2019-03-07 12:37:50 -07:00
Dzmitry Malyshau
0bb4daa696 Version bumps to 0.2.0 2019-03-06 10:02:43 -05:00
Tristam MacDonald
1fe59e71db run cargo fmt 2019-03-05 20:41:24 -08:00
Tristam MacDonald
6ef53d7705 Convert shadow sample to map_async 2019-03-05 19:04:21 -08:00
Tristam MacDonald
d179b5a85c Create buffer mapped 2019-02-28 20:11:29 -08:00
Tristam MacDonald
524ff72fd3 Typed mapping of buffers
Add a sprinkling of generics to remove the need for unsafe
code to typecast slices resulting from mapping buffers.
2019-02-28 06:56:47 -08:00
Dzmitry Malyshau
d631b2c6f2 Fix depth clamping semantics 2019-02-26 22:36:58 -05:00
Dzmitry Malyshau
cdc9d65395 Free memory objects 2019-02-26 15:10:43 -05:00
Tristam MacDonald
8431da80ed Implement map read/write async 2019-02-26 06:45:07 -08:00
Dzmitry Malyshau
616a3dd849 Fix leaking swapchain textures 2019-02-22 22:23:52 -05:00
Dzmitry Malyshau
c21420399a Refactored tracking, now includes the views 2019-02-22 12:59:29 -05:00
Dzmitry Malyshau
056cc64eb4 Shadow example shaders and improvements 2019-02-22 12:59:29 -05:00
Dzmitry Malyshau
957a5b57dd Rust side of the shadow example 2019-02-22 12:59:29 -05:00
Seivan Heidari
d63d367ec0
Allow creating a surface by passing a metal layer.
This is useful if you're using `SDL2`
```rust
    let canvas = window.into_canvas().build().unwrap();
    let metal_layer = unsafe { sdl2::sys::SDL_RenderGetMetalLayer(canvas.raw()) }; 
    let surface = instance.create_surface_with_metal_layer(metal_layer);
```
2019-02-21 21:30:41 +01:00
Dzmitry Malyshau
855bcfe176 Resource destruction refactoring, hook up to rust 2019-02-21 08:42:57 -05:00
Dzmitry Malyshau
a7476ee69a rust: temporary vector of command buffers 2019-02-21 08:15:39 -05:00
Dzmitry Malyshau
00e0347b8c Renamed the impl methods, switched structure argumetns from references to contained items 2019-02-15 10:13:04 -05:00
Dzmitry Malyshau
2e21285434 Separate object identity from storage 2019-02-14 14:28:55 -05:00
Dzmitry Malyshau
844d371989 Command encoder interface 2019-02-12 16:48:56 -05:00
Tristam MacDonald
5f0df67dcc Initial compute pipeline support 2019-02-11 19:02:18 -08:00
Dzmitry Malyshau
8b6eafcdca Rust and C API for transfers 2019-02-07 08:17:13 -05:00
Dzmitry Malyshau
d50f8199dd Buffer to texture copies 2019-02-03 21:59:35 -05:00
Dzmitry Malyshau
3ec4ff99b0 Vertex buffer description in the pipelines 2019-02-03 20:39:13 -05:00
Dzmitry Malyshau
3d47436129 rust: vertex/index binding 2019-02-03 15:51:54 -05:00
Dzmitry Malyshau
a735eddf81 Sampler creation support 2019-02-02 22:37:51 -05:00
Dzmitry Malyshau
afe00aa90f Borrow temporary queus and frames on Rust side 2019-02-02 21:02:33 -05:00
Dzmitry Malyshau
55c22a0d9a Implement basic set_buffer_data 2019-01-30 15:31:06 -05:00
Fabio Krapohl
c5be22a242 added forgotten create_bind_group
fixed suggestions

use `ref` in match
2019-01-30 20:35:20 +01:00
Dzmitry Malyshau
8547b591ad Dependencies and Cargo configurations update for 0.1 2019-01-24 07:39:51 -08:00
Dzmitry Malyshau
2ec9d05074 Triangle example, minor corrections 2019-01-21 19:20:09 -05:00
Dzmitry Malyshau
32f7ae4f28 Basic buffer creation 2019-01-21 16:18:56 -05:00
Dzmitry Malyshau
64fb727bad draw methods 2019-01-21 16:18:56 -05:00
Joshua Groves
c7f2425b98 Remove generic from render pass descriptor 2019-01-20 16:24:37 -07:00
Dzmitry Malyshau
5deb6e2047 DX11 support 2019-01-17 23:03:11 -05:00
Dzmitry Malyshau
c868db2cc7 Windowing in the triangle example, more presentation bits 2019-01-17 09:42:59 -05:00
Dzmitry Malyshau
e32112a89a Swapchain exposed on Rust side 2019-01-16 09:15:56 -05:00
porky11
6f3499ecae port to 2018 edition 2019-01-12 19:58:24 +01:00
porky11
a5a5b88014 use rustfmt for formatting after edits 2019-01-12 19:15:48 +01:00
Dzmitry Malyshau
6b9be3c08e Fully adopt bitflags for ShaderStageFlags and ColorWriteFlags 2018-10-30 21:51:16 -04:00
Dzmitry Malyshau
fee276afa5 Cache render passes on Device level 2018-10-30 16:37:36 -04:00
Dzmitry Malyshau
879cd64b30 Texture view creation in Rust and the example 2018-10-26 12:04:20 -04:00
Dzmitry Malyshau
ef4ee9c29d Expose create_texture in Rust 2018-10-25 22:35:52 -04:00
Dzmitry Malyshau
de4f2b70eb Framebuffer creation and actual begin_render_pass 2018-10-25 22:29:27 -04:00
Joshua Groves
7575652545 rust: Update signatures 2018-10-11 23:45:00 -06:00
Joshua Groves
4126241fff Use references for descriptors 2018-10-11 23:34:00 -06:00
Dzmitry Malyshau
444da40484 rust: compute resource binding 2018-10-02 21:41:10 -04:00
Dzmitry Malyshau
dd681d2c77 Compute dispatch call 2018-10-02 21:41:10 -04:00
Dzmitry Malyshau
a00c23e350 Basic compute passes on Rust side 2018-10-02 12:32:39 -04:00
Dzmitry Malyshau
da95fe6b1e Rust side render pass begin/end 2018-10-01 10:11:44 -04:00
Dzmitry Malyshau
62f5fc480d Render pipeline states for Rust layer and example 2018-09-28 21:57:49 -04:00