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rust: compute resource binding
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@ -35,6 +35,10 @@ pub struct BindGroupLayout {
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id: wgn::BindGroupLayoutId,
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}
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pub struct BindGroup {
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id: wgn::BindGroupId,
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}
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pub struct ShaderModule {
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id: wgn::ShaderModuleId,
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}
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@ -59,6 +63,10 @@ pub struct RenderPipeline {
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id: wgn::RenderPipelineId,
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}
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pub struct ComputePipeline {
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id: wgn::ComputePipelineId,
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}
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pub struct CommandBuffer {
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id: wgn::CommandBufferId,
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}
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@ -273,7 +281,16 @@ impl<'a> ComputePass<'a> {
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wgn::wgpu_compute_pass_end_pass(self.id);
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self.parent
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}
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pub fn dispatch(&self, x: u32, y: u32, z: u32) {
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pub fn set_bind_group(&mut self, index: u32, bind_group: &BindGroup) {
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wgn::wgpu_compute_pass_set_bind_group(self.id, index, bind_group.id);
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}
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pub fn set_pipeline(&mut self, pipeline: &ComputePipeline) {
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wgn::wgpu_compute_pass_set_pipeline(self.id, pipeline.id);
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}
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pub fn dispatch(&mut self, x: u32, y: u32, z: u32) {
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wgn::wgpu_compute_pass_dispatch(self.id, x, y, z);
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}
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}
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