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https://github.com/gfx-rs/wgpu.git
synced 2024-11-21 22:33:49 +00:00
added forgotten create_bind_group
fixed suggestions use `ref` in match
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parent
3dbcdc0327
commit
c5be22a242
@ -9,12 +9,11 @@ use std::ptr;
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pub use wgn::{
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AdapterDescriptor, Attachment, BindGroupLayoutBinding, BindingType, BlendStateDescriptor,
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Color, ColorWriteFlags, CommandBufferDescriptor, DepthStencilStateDescriptor, DeviceDescriptor,
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Extensions, Extent3d, LoadOp, Origin3d, PowerPreference, PrimitiveTopology,
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BufferDescriptor, Color, ColorWriteFlags, CommandBufferDescriptor, DepthStencilStateDescriptor,
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DeviceDescriptor, Extensions, Extent3d, LoadOp, Origin3d, PowerPreference, PrimitiveTopology,
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RenderPassColorAttachmentDescriptor, RenderPassDepthStencilAttachmentDescriptor,
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ShaderModuleDescriptor, ShaderStage, ShaderStageFlags, StoreOp,
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ShaderModuleDescriptor, ShaderStage, ShaderStageFlags, StoreOp, SwapChainDescriptor,
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TextureDescriptor, TextureDimension, TextureFormat, TextureUsageFlags, TextureViewDescriptor,
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BufferDescriptor, SwapChainDescriptor,
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};
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pub struct Instance {
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@ -41,6 +40,10 @@ pub struct TextureView {
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id: wgn::TextureViewId,
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}
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pub struct Sampler {
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id: wgn::SamplerId,
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}
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pub struct Surface {
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id: wgn::SurfaceId,
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}
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@ -49,6 +52,20 @@ pub struct SwapChain {
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id: wgn::SwapChainId,
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}
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pub enum BindingResource<'a> {
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Buffer {
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buffer: &'a Buffer,
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range: Range<u32>,
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},
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Sampler(&'a Sampler),
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TextureView(&'a TextureView),
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}
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pub struct Binding<'a> {
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pub binding: u32,
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pub resource: BindingResource<'a>,
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}
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pub struct BindGroupLayout {
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id: wgn::BindGroupLayoutId,
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}
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@ -103,6 +120,11 @@ pub struct BindGroupLayoutDescriptor<'a> {
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pub bindings: &'a [BindGroupLayoutBinding],
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}
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pub struct BindGroupDescriptor<'a> {
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pub layout: &'a BindGroupLayout,
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pub bindings: &'a [Binding<'a>],
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}
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pub struct PipelineLayoutDescriptor<'a> {
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pub bind_group_layouts: &'a [&'a BindGroupLayout],
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}
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@ -129,7 +151,8 @@ pub struct RenderPipelineDescriptor<'a> {
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pub struct RenderPassDescriptor<'a> {
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pub color_attachments: &'a [RenderPassColorAttachmentDescriptor<&'a TextureView>],
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pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachmentDescriptor<&'a TextureView>>,
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pub depth_stencil_attachment:
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Option<RenderPassDepthStencilAttachmentDescriptor<&'a TextureView>>,
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}
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impl Instance {
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@ -148,7 +171,7 @@ impl Instance {
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#[cfg(feature = "winit")]
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pub fn create_surface(&self, window: &wgn::winit::Window) -> Surface {
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Surface {
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id: wgn::wgpu_instance_create_surface_from_winit(self.id, window)
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id: wgn::wgpu_instance_create_surface_from_winit(self.id, window),
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}
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}
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}
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@ -187,6 +210,39 @@ impl Device {
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}
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}
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pub fn create_bind_group(&self, desc: &BindGroupDescriptor) -> BindGroup {
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let bindings = desc
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.bindings
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.into_iter()
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.map(|binding| wgn::Binding {
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binding: binding.binding,
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resource: match binding.resource {
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BindingResource::Buffer { ref buffer, ref range } => {
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wgn::BindingResource::Buffer(wgn::BufferBinding {
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buffer: buffer.id,
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offset: range.start,
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size: range.end,
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})
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}
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BindingResource::Sampler(ref sampler) => wgn::BindingResource::Sampler(sampler.id),
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BindingResource::TextureView(ref texture_view) => {
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wgn::BindingResource::TextureView(texture_view.id)
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}
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},
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})
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.collect::<Vec<_>>();
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BindGroup {
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id: wgn::wgpu_device_create_bind_group(
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self.id,
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&wgn::BindGroupDescriptor {
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layout: desc.layout.id,
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bindings: bindings.as_ptr(),
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bindings_length: bindings.len(),
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},
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),
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}
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}
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pub fn create_bind_group_layout(&self, desc: &BindGroupLayoutDescriptor) -> BindGroupLayout {
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BindGroupLayout {
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id: wgn::wgpu_device_create_bind_group_layout(
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@ -373,9 +429,7 @@ impl<'a> RenderPass<'a> {
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wgn::wgpu_render_pass_set_pipeline(self.id, pipeline.id);
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}
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pub fn draw(
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&mut self, vertices: Range<u32>, instances: Range<u32>
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) {
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pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
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wgn::wgpu_render_pass_draw(
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self.id,
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vertices.end - vertices.start,
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@ -385,9 +439,7 @@ impl<'a> RenderPass<'a> {
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);
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}
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pub fn draw_indexed(
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&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>
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) {
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pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
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wgn::wgpu_render_pass_draw_indexed(
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self.id,
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indices.end - indices.start,
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@ -432,7 +484,12 @@ impl SwapChain {
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//TODO: borrow instead of new object?
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pub fn get_next_texture(&self) -> (Texture, TextureView) {
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let output = wgn::wgpu_swap_chain_get_next_texture(self.id);
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(Texture { id: output.texture_id} , TextureView { id: output.view_id })
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(
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Texture {
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id: output.texture_id,
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},
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TextureView { id: output.view_id },
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)
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}
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pub fn present(&self) {
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