Commit Graph

364 Commits

Author SHA1 Message Date
Daniel McNab
7709010a79
Naga(msl): Clear named expressions after writing each function (#4594)
This appears to match other backends, and fixes
fix the case where expressions which were named in earlier
functions are used in local variable declarations
2023-11-02 18:46:36 +00:00
Zoxc
ff1ba0b4fe
[wgl] Create a hidden window per instance (#4603) 2023-10-30 01:10:01 -04:00
Connor Fitzgerald
34e947de4b
Integration of Naga into Repo (#4296) 2023-10-25 16:51:36 -04:00
Connor Fitzgerald
49b7ec97c1
Update CHANGELOG.md 2023-10-25 14:15:05 -04:00
Connor Fitzgerald
3abf81efd2
Update CHANGELOG.md 2023-10-24 14:55:00 -04:00
Connor Fitzgerald
a66075fd46
Changelog for v0.18 (#4289) 2023-10-24 03:17:50 +00:00
Zoxc
2b985e2fad
Add WGL context creation and OpenGL support (#4248)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-18 18:40:33 +00:00
Nicolas Silva
8c03aa85e6
Make it possible to filter labels out ahead of wgpu-hal (#4246)
* Make it possible to filter labels out.

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2023-10-18 17:45:59 +02:00
Jim Blandy
da0b3fe685
Let the "strict_asserts" feature enable Token::root assertions. (#4258) 2023-10-17 23:00:39 -04:00
Brad Werth
5034756948
Use DeviceError::Lost to represent device loss. (#4238) 2023-10-14 00:02:08 -04:00
Nicolas Silva
ff306d20e0
Add support for bgra8unorm-storage (#4228)
* Add `BGRA8UNORM_STORAGE` extension

* Leave a comment in the backends that don't support bgra8unorm-storage

* Pass the appropriate storage format to naga

* Check for bgra8unorm storage support in the vulkan backend

* Add a test

Co-authored-by: Jinlei Li <jinleili0@outlook.com>
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-10-13 10:07:11 +00:00
Teodor Tanasoaia
6c8ccdeaa9
[gles] enable/disable blending per attachment only when available (on ES 3.2 or higher) (#4234) 2023-10-12 20:22:42 -04:00
Jim Blandy
9df73c5c6e
Update naga to 0.13.0@git:9eb3a1dc (const expressions) (#4233) 2023-10-12 11:56:46 -04:00
Nicolas Silva
f95d1c55e3
Expose Instance flags (#4230)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-11 17:39:04 +00:00
Colin Edwards
0f7b530ea8
Add WinUI 3 SwapChainPanel support (#4191) 2023-10-11 13:36:30 -04:00
Nicolas Silva
b3135b9320
Properly handle user callbacks in surface_configure (#4227)
* Properly handle user callbacks in surface_configure

* Add a changelog entry
2023-10-11 09:35:00 +02:00
TornaxO7
a5b9ebb3c9
fix clippy warnings and errors (#4205)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-09 16:34:06 +00:00
JustAnotherCodemonkey
f738551250
Add Extended Examples (#3885)
* Add the base of the example. May need refining and definitely fact-checking.

* Start change to changelog.

* Complete changelog change for repeated-compute.

* Apply suggestion to fix typos.

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>

* Add storage-texture example which currently works native but needs to be changed to work for wasm. [no ci]

* repeated-compute now works on the web. [no ci]

* `storage-texture` now works on the web as well as native.

* Format because I forgot to do that (ugh).

* Add `storage-texture` to changelog.

* Add `render-to-texture` example.

* Not all the files got git added. Fixed it.

* Add `render-to-texture` to changelog.

* Make better readme's and add examples to said readme's.

* Oops. Put the example updates in the wrong place.

* Add `uniform-values` example.

* Apply clippy suggestions.

* Improved readme's and documentation.

* Fmt. Turning into the Joker rn.

* Make instructions for examples on the web more clear. \(Fmt and clippy happy\)

* hello-workgroups It doesn't work.

* Add basic comments and readme to hello-workgroups.

* Add hello-synchronization example. Currently doesn't have any tests but those should be added later.

* Forgot to check wasm compatibility for hello-synchronization. Fixed it.

* Add test for hello-synchronization.

* Make my examples downlevel defaults.

* Make uniform-values downlevel defaults. (Forgot to do that last commit.)

* Fix clippy doc complaints.

* Didn't fully fix the docs last commit. Got it here I think.

* Fix redundant bullet point in examples/hello-workgroups/README.md.

* Trim down the introduction section of examples/hello-workgroups/README.md.

* Add technical links section to examples/hello-workgroups/README.md.

* Use idiomatic Rust comments, break up big text wall into paragraphs, and fix some spelling errors.

* Move output image functions into examples/common and give output_image_wasm some upgrades.

* Modify changelog for moving output_image_native and output_image_wasm into wgpu-example.

* Fix output_image_wasm. (Formerly did not handle pre-existing output image targets.)

* Make a multiline comment be made of single lines to be more ideomatic.

* "Fix" more multiline comments. I think this is actually the last of them.

* Make the window a consistant, square size that's convenient for viewing.

* Make the window on uniform-values not endlessly poll, taking up 100% of the main thread in background at idle. Also, change layout a little and make native use nanos by default for logging.

* Make execute in hello-synchronization return a struct of vecs instead of using out parameters.

* Didn't realize the naming of wgpu_example::framework so I moved my common example utility functions into wgpu_example::utils.

* Add add_web_nothing_to_see_msg function to replace all the instances of adding "open the console" messages across the examples.

* Add small documentation to add_web_nothing_to_see_msg and change it to use h1 instead of p.

* Add documentation to output_image_native and output_image_wasm in examples/common.

* Do better logging for output image functions in wgpu-example::utils.

* Remove redundant append_child'ing of the output image element in wgpu-example::utils::output_image_wasm.

* Fix error regarding log message for having written the image in wgpu-example::utils::output_image_native.

* Fmt.

* In examples/README.md, re-arrange the examples in the graph to be in alphabetical order.

* Fix changlog item regarding wgpu-example::utils and the output image functions.

* Move all the added examples into one changelog item that lists all of them.

* Updated table in examples/README.md with new examples. Added new features to the table to accurately represent the examples.\n\nFor the new features, not all old examples may be fully represented.

* Fix inaccurate comment in hello-workgroups/src/shader.wgsl.

* Update examples/README.md to include basic descriptions of the basic examples as well as hints on how examples build off of each other.

* Remove `capture` example. See changelog entry for reasoning.

* Fix typo in hello-workgroups/shader.wgsl

* Change the method of vertex generation in the shader code of render-to-texture to make it more clear.

* Modify/correct message in repeated-compute/main.rs regarding the output staging buffer.

* Update message in uniform-values/main.rs about writing the app state struct to the input WGSL buffer.

* Add notice in repeated-compute/main.rs about why async channels are necessary (portability to WASM).

* Revise comment in uniform-values/main.rs about why we don't cast the struct using POD to be more clear.

* Change uniform-values to use encase for translating AppState to WGSL bytes.

* Cargo & Clippy: My two best friends.

* Add MIT-0 to the list of allowed liscences.

* Fix docs for wasm.

---------

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2023-10-08 02:05:51 -04:00
Brad Werth
e6097ce3d4
Make buffer_map and buffer_unmap check for device validity, add tests. (#4212)
* Make buffer_unmap check for device validity, add tests.

This patch makes buffer_unmap check for a valid device, and corrects
buffer_map to return the appropriate error for an invalid device.
Tests are added for both operations.

It also adds device validity checks to device_maintain_ids and to the
functions that get and set buffer sub data.

* Update changelog and test comment.

* Run rustfmt.

* Update test device_lose_then_more to specify more buffer usages to keep Vulkan happy.
2023-10-07 16:28:07 +02:00
Nicolas Silva
198e1dfadc
Validate that resources belong to the right device. (#4207) 2023-10-04 14:39:03 -04:00
Teodor Tanasoaia
7d1005faad
[WebGPU] validate polygon mode (#4196) 2023-10-04 12:27:27 +00:00
Connor Fitzgerald
90a8feab77
Add v0.17.* changelog (#4203) 2023-10-03 23:49:05 +00:00
Elabajaba
61300afd22
update gpu-allocator to 0.23 (#4198) 2023-10-03 16:32:13 -04:00
Teodor Tanasoaia
fd02a12726
Make GLES optional on Windows & macOS (#4185) 2023-10-03 16:16:24 -04:00
Teodor Tanasoaia
422c636877
Add Rgb10a2Uint format (#4199) 2023-10-03 14:56:21 +02:00
Nicolas Silva
9a76c483da
Add trace level logging to most API entry points (#4183)
* Add trace level logging to most API entry points

* Add a changelog entry
2023-09-28 18:29:44 +02:00
Brad Werth
57f8757fad
Add device destroy method (#4163)
Plus tests that ensure that an invalid device behaves correctly.
Mostly a stub implementation otherwise.
2023-09-27 14:34:23 +02:00
Jacob Hughes
27f2ce397a Re-export Naga (#4172) 2023-09-25 13:23:03 -07:00
Aaron Hill
2b4a8b318f
wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12 (#4116)
* wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12

This error only exists due to an issue with naga's HLSL support:
https://github.com/gfx-rs/naga/issues/1945
The WGPU spec itself allows vertex shader outputs that are
not consumed by the fragment shader.

Until the issue is fixed, we can allow unconsumed outputs on
all platforms other than DX11/DX12.

* Add Features::SHADER_UNUSED_VERTEX_OUTPUT to allow disabling check

* Pick an unused feature id
2023-09-20 21:02:37 -04:00
Alphyr
82f0cd9ee6
Fix Features::TEXTURE_COMPRESSION_ASTC* doc (#4157)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-09-20 18:45:09 +00:00
Frederik Magnus Johansen Vestre
dc5beac8c9
Support dual source blending (#4022)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-09-19 13:26:30 +02:00
Andreas Reich
507101987b
Make StoreOp an enum instead of a bool (#4147)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-09-18 14:58:41 -04:00
Jim Blandy
471229a48f
Update Naga to df8107b7 (2023-9-15). (#4149) 2023-09-17 15:39:16 -04:00
Andreas Reich
0ffdae31a1
Metal encoder & pass timestamp support (#4008)
Implements timer queries via write_timestamp on Metal for encoders (whenever timer queries are available) and passes (for Intel/AMD GPUs, where we should advertise TIMESTAMP_QUERY_INSIDE_PASSES now).

Due to some bugs in Metal this was a lot harder than expected. I believe the solution is close to optimal with the current restrictions in place. For details see code comments.
2023-09-16 20:01:46 +00:00
Kevin Reid
7c575a0b40
Add details to RequestDeviceError. (#4145) 2023-09-16 00:16:49 -04:00
Luke Jones
d17165f08b
Enable vulkan presentation on Intel Mesa >= v21.2 (#4110)
Due to an issue with Mesa versions less than 21.2 presentation on Vulkan
was forced to Nvidia only. This in itself brought new issues around the
Nvidia driver specfic format modifers.

As of Mesa 21.2 the Intel vulkan issue is fixed. This commit enables
presentation on versions 21.2 and above for Intel.

References:
- https://github.com/NVIDIA/egl-wayland/issues/72

Closes [#4101](https://github.com/gfx-rs/wgpu/issues/4101)
2023-09-05 14:20:04 +00:00
Jim Blandy
ff807295da
hal/vulkan: Instance::required_extensions -> desired_extensions (#4115)
Rename `wgpu_hal::vulkan::Instance::required_extensions` to
`desired_extensions`, to match its behavior. Document the function to
clarify its role.
2023-09-05 13:41:46 +00:00
Jim Blandy
54a7f0eac9
Skip test_multithreaded_compute on MoltenVK. (#4096)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-09-04 03:54:39 +00:00
Kevin Reid
332cd0325d
Add details to InstanceError and CreateSurfaceError. (#4066)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-09-01 01:48:31 -04:00
Patrik Buhring
41efabbd88
Fix limits interface on web. (#4107) 2023-09-01 05:46:00 +00:00
Rajesh Malviya
625afc3b42
Drop texture clear_views in surface_texture_discard (#4057) 2023-08-30 17:58:47 -04:00
SMG
e47dc2adad
use WGSL for VertexFormat example types (#4035)
* use WGSL for VertexFormat example types

* Update CHANGELOG.md

* use f32 for all VertexFormat float types
2023-08-29 16:53:08 +00:00
Brad Werth
5c2c840159
Prevent Metal from crashing when a still-open encoder is deallocated, resolve issue #2077. (#4023) 2023-08-28 18:23:35 -07:00
Fredrik Fornwall
bf324fb947
Make power_preference_from_env() respect WGPU_POWER_PREF=none (#4076)
Also update wgpu/README.md now that default() is None.
2023-08-18 11:05:34 +02:00
Teodor Tanasoaia
f58be7b8f1
DX12 set Features::VERTEX_WRITABLE_STORAGE based on the right FL (#4033) 2023-08-17 15:55:58 -04:00
Nicolas Silva
7b07f42beb
Use i32::MAX as the max buffer size for Dx12 (#4020) 2023-08-16 17:12:19 -04:00
Pieter-Jan Briers
e973a06268
Allow specifying minor GLES3 version (#3998) 2023-08-16 11:51:56 -04:00
Jim Blandy
e11526e23c
[vulkan] Don't free command buffers before destroying the pool. (#4059)
Calling `vkDestroyCommandPool` automatically frees all command buffers allocated
from that pool, so there is no need for `Device::destroy_command_encoder` to
explicitly call `vkFreeCommandBuffers` on the `CommandEncoder`'s `free` and
`discarded` lists.
2023-08-16 15:23:31 +02:00
hybcloud
57874e5c54
improved PR#4038 by using ash's definition instead (#4044)
of hard-coded c_str.
2023-08-15 07:29:24 +00:00
James0124
7544af0f83
Add validation in accordance with WebGPU setViewport valid usage fo… (#4058)
* Add validation in accordance with WebGPU `setViewport` valid usage for `x`, `y` and `this.[[attachment_size]]`.

`x` and `y` must not be negative, and the rect must be contained in the render target.

* Add changelog entry.
2023-08-15 09:15:19 +02:00