25: Add MSAA example r=kvark a=rukai
This example is the same as the triangle example except:
* The render pipeline is created with a sample_count of 4
* A new texture with a sample_count of 4 is created and set as the color_attachment instead of the swapchain
* The swapchain is now specified as a resolve_target
It doesn't work yet as wgpu-native doesn't handle MSAA yet.
Co-authored-by: Rukai <rubickent@gmail.com>
10: Update API for new wgpu gl backend support r=kvark a=kyren
This won't work until [this pr](https://github.com/gfx-rs/wgpu/pull/183) is merged in wgpu, but at least this way we can discuss it.
Co-authored-by: kyren <kerriganw@gmail.com>
16: Fix tests and run in CI r=grovesNL a=rukai
Fixes tests and enables running tests with vulkan on windows and linux.
If there are other platforms + backends I should add let me know.
Co-authored-by: Lucas Kent <rubickent@gmail.com>
17: Add GLX map PNG r=grovesNL a=paulkernfeld
Not sure if you're looking for more examples but if so, here is a 2D map
Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
11: Add docs to most items r=kvark a=cormac-obrien
This does not include items re-exported from wgpu-native. We also still need examples, comprehensive panic documentation, etc.
Co-authored-by: Mac O'Brien <cormac@c-obrien.org>
4: Update wgpu-rs to reflect latest wgpu API r=kvark a=kyren
Not sure if everything here is correct, especially `RenderPassColorAttachmentDescriptor` and the `resolve_target` field.
Co-authored-by: kyren <kerriganw@gmail.com>