mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 14:55:05 +00:00
[rs] Revise initial documentation
- Add intra-doc links - Clarify object and function usage and behavior - Make note of alignment requirements
This commit is contained in:
parent
35627ac47d
commit
26ad4c011a
132
wgpu/src/lib.rs
132
wgpu/src/lib.rs
@ -71,7 +71,7 @@ struct Temp {
|
||||
/// A handle to an active `wgpu` instance.
|
||||
///
|
||||
/// An `Instance` represents the entire context of a running `wgpu` instance. The `Instance`
|
||||
/// allows the querying of `Adapter` objects and the creation of `Surface` objects.
|
||||
/// allows the querying of [`Adapter`] objects and the creation of [`Surface`] objects.
|
||||
pub struct Instance {
|
||||
id: wgn::InstanceId,
|
||||
}
|
||||
@ -79,7 +79,7 @@ pub struct Instance {
|
||||
/// A handle to a physical graphics and/or compute device.
|
||||
///
|
||||
/// An `Adapter` can be used to open a connection to the corresponding device on the host system,
|
||||
/// yielding a `Device` object.
|
||||
/// yielding a [`Device`] object.
|
||||
pub struct Adapter {
|
||||
id: wgn::AdapterId,
|
||||
}
|
||||
@ -87,7 +87,7 @@ pub struct Adapter {
|
||||
/// An open connection to a graphics and/or compute device.
|
||||
///
|
||||
/// The `Device` is the responsible for the creation of most rendering and compute resources, as
|
||||
/// well as exposing `Queue` objects.
|
||||
/// well as exposing [`Queue`] objects.
|
||||
pub struct Device {
|
||||
id: wgn::DeviceId,
|
||||
temp: Temp,
|
||||
@ -106,7 +106,8 @@ pub struct Texture {
|
||||
|
||||
/// A handle to a texture view.
|
||||
///
|
||||
/// A `TextureView` object describes a texture and associated metadata needed by a `RenderPipeline`.
|
||||
/// A `TextureView` object describes a texture and associated metadata needed by a
|
||||
/// [`RenderPipeline`] or [`BindGroup`].
|
||||
pub struct TextureView {
|
||||
id: wgn::TextureViewId,
|
||||
owned: bool,
|
||||
@ -114,9 +115,9 @@ pub struct TextureView {
|
||||
|
||||
/// A handle to a sampler.
|
||||
///
|
||||
/// A `Sampler` object defines how a pipeline will sample from a `TextureView`. Samplers define
|
||||
/// A `Sampler` object defines how a pipeline will sample from a [`TextureView`]. Samplers define
|
||||
/// image filters (including anisotropy) and address (wrapping) modes, among other things. See
|
||||
/// the documentation for `SamplerDescriptor` for more information.
|
||||
/// the documentation for [`SamplerDescriptor`] for more information.
|
||||
pub struct Sampler {
|
||||
id: wgn::SamplerId,
|
||||
}
|
||||
@ -124,15 +125,15 @@ pub struct Sampler {
|
||||
/// A handle to a presentable surface.
|
||||
///
|
||||
/// A `Surface` represents a platform-specific surface (e.g. a window) to which rendered images may
|
||||
/// be presented. A `Surface` may be created with `Instance::create_surface()`.
|
||||
/// be presented. A `Surface` may be created with [`Instance::create_surface`].
|
||||
pub struct Surface {
|
||||
id: wgn::SurfaceId,
|
||||
}
|
||||
|
||||
/// A handle to a swap chain.
|
||||
///
|
||||
/// A `SwapChain` represents the image or series of images that will be presented to a `Surface`.
|
||||
/// A `SwapChain` may be created with `Device::create_swap_chain()`.
|
||||
/// A `SwapChain` represents the image or series of images that will be presented to a [`Surface`].
|
||||
/// A `SwapChain` may be created with [`Device::create_swap_chain`].
|
||||
pub struct SwapChain {
|
||||
id: wgn::SwapChainId,
|
||||
}
|
||||
@ -140,17 +141,19 @@ pub struct SwapChain {
|
||||
/// An opaque handle to a binding group layout.
|
||||
///
|
||||
/// A `BindGroupLayout` is a handle to the GPU-side layout of a binding group. It can be used to
|
||||
/// create a `BindGroupDescriptor` object, which in turn can be used to create a `BindGroup` object
|
||||
/// with `Device::create_bind_group()`.
|
||||
/// create a [`BindGroupDescriptor`] object, which in turn can be used to create a [`BindGroup`]
|
||||
/// object with [`Device::create_bind_group`]. A series of `BindGroupLayout`s can also be used to
|
||||
/// create a [`PipelineLayoutDescriptor`], which can be used to create a [`PipelineLayout`].
|
||||
pub struct BindGroupLayout {
|
||||
id: wgn::BindGroupLayoutId,
|
||||
}
|
||||
|
||||
/// An opaque handle to a binding group.
|
||||
///
|
||||
/// A `BindGroup` represents a group of bindings and the resources that will be bound to them. It
|
||||
/// can be created with `Device::create_bind_group()`. A `BindGroup` can be bound to a particular
|
||||
/// `RenderPass` with `RenderPass::set_bind_group()`.
|
||||
/// A `BindGroup` represents the set of resources bound to the bindings described by a
|
||||
/// [`BindGroupLayout`]. It can be created with [`Device::create_bind_group`]. A `BindGroup` can
|
||||
/// be bound to a particular [`RenderPass`] with [`RenderPass::set_bind_group`], or to a
|
||||
/// [`ComputePass`] with [`ComputePass::set_bind_group`].
|
||||
pub struct BindGroup {
|
||||
id: wgn::BindGroupId,
|
||||
}
|
||||
@ -164,7 +167,7 @@ impl Drop for BindGroup {
|
||||
/// A handle to a compiled shader module.
|
||||
///
|
||||
/// A `ShaderModule` represents a compiled shader module on the GPU. It can be created by passing
|
||||
/// valid SPIR-V source code to `Device::create_shader_module()`. Shader modules are used to define
|
||||
/// valid SPIR-V source code to [`Device::create_shader_module`]. Shader modules are used to define
|
||||
/// programmable stages of a pipeline.
|
||||
pub struct ShaderModule {
|
||||
id: wgn::ShaderModuleId,
|
||||
@ -179,8 +182,8 @@ pub struct PipelineLayout {
|
||||
|
||||
/// A handle to a rendering (graphics) pipeline.
|
||||
///
|
||||
/// A `RenderPipeline` object represents a graphics pipeline and its stages, bindings, vertex buffers
|
||||
/// and targets. A `RenderPipeline` may be created with `Device::create_render_pipeline()`.
|
||||
/// A `RenderPipeline` object represents a graphics pipeline and its stages, bindings, vertex
|
||||
/// buffers and targets. A `RenderPipeline` may be created with [`Device::create_render_pipeline`].
|
||||
pub struct RenderPipeline {
|
||||
id: wgn::RenderPipelineId,
|
||||
}
|
||||
@ -193,20 +196,18 @@ pub struct ComputePipeline {
|
||||
/// An opaque handle to a command buffer on the GPU.
|
||||
///
|
||||
/// A `CommandBuffer` represents a complete sequence of commands that may be submitted to a command
|
||||
/// queue with `Queue::submit()`. A `CommandBuffer` is obtained by recording a render or compute
|
||||
/// pass with a `CommandEncoder` and then calling `CommandEncoder::finish()`.
|
||||
///
|
||||
/// Note that a `CommandBuffer` can be recorded once and submitted multiple times.
|
||||
/// queue with [`Queue::submit`]. A `CommandBuffer` is obtained by recording a series of commands to
|
||||
/// a [`CommandEncoder`] and then calling [`CommandEncoder::finish`].
|
||||
pub struct CommandBuffer {
|
||||
id: wgn::CommandBufferId,
|
||||
}
|
||||
|
||||
/// An object that encodes GPU operations.
|
||||
///
|
||||
/// A `CommandEncoder` can record `RenderPass`es, `ComputePass`es, and copy operations between GPU
|
||||
/// resources like `Buffer`s and `Texture`s.
|
||||
/// A `CommandEncoder` can record [`RenderPass`]es, [`ComputePass`]es, and transfer operations
|
||||
/// between driver-managed resources like [`Buffer`]s and [`Texture`]s.
|
||||
///
|
||||
/// When finished recording, call `CommandEncoder::finish()` to obtain a `CommandBuffer` which may
|
||||
/// When finished recording, call [`CommandEncoder::finish`] to obtain a [`CommandBuffer`] which may
|
||||
/// be submitted for execution.
|
||||
pub struct CommandEncoder {
|
||||
id: wgn::CommandEncoderId,
|
||||
@ -226,7 +227,7 @@ pub struct ComputePass<'a> {
|
||||
|
||||
/// A handle to a command queue on a device.
|
||||
///
|
||||
/// A `Queue` accepts and executes finished `CommandBuffer` objects.
|
||||
/// A `Queue` executes finished [`CommandBuffer`] objects.
|
||||
pub struct Queue<'a> {
|
||||
id: wgn::QueueId,
|
||||
temp: &'a mut Temp,
|
||||
@ -250,8 +251,8 @@ pub struct Binding<'a> {
|
||||
|
||||
/// A description of a bind group layout.
|
||||
///
|
||||
/// A `BindGroupLayoutDescriptor` can be passed to `Device::create_bind_group_layout()` to obtain a
|
||||
/// `BindGroupLayout`.
|
||||
/// A `BindGroupLayoutDescriptor` can be passed to [`Device::create_bind_group_layout`] to obtain a
|
||||
/// [`BindGroupLayout`].
|
||||
pub struct BindGroupLayoutDescriptor<'a> {
|
||||
pub bindings: &'a [BindGroupLayoutBinding],
|
||||
}
|
||||
@ -267,8 +268,8 @@ pub struct BindGroupDescriptor<'a> {
|
||||
|
||||
/// A description of a pipeline layout.
|
||||
///
|
||||
/// A `PipelineLayoutDescriptor` can be passed to `Device::create_pipeline_layout()` to obtain a
|
||||
/// `PipelineLayout`.
|
||||
/// A `PipelineLayoutDescriptor` can be passed to [`Device::create_pipeline_layout`] to obtain a
|
||||
/// [`PipelineLayout`].
|
||||
pub struct PipelineLayoutDescriptor<'a> {
|
||||
pub bind_group_layouts: &'a [&'a BindGroupLayout],
|
||||
}
|
||||
@ -311,19 +312,19 @@ pub struct RenderPipelineDescriptor<'a> {
|
||||
/// The primitive topology used to interpret vertices.
|
||||
pub primitive_topology: PrimitiveTopology,
|
||||
|
||||
/// The effect of draw calls on the color aspect of the target surface.
|
||||
/// The effect of draw calls on the color aspect of the output target.
|
||||
pub color_states: &'a [ColorStateDescriptor],
|
||||
|
||||
/// The effect of draw calls on the depth and stencil aspects of the target surface, if any.
|
||||
pub depth_stencil_state: Option<DepthStencilStateDescriptor>,
|
||||
|
||||
/// The format of any index buffers bound to this pipeline.
|
||||
/// The format of any index buffers used with this pipeline.
|
||||
pub index_format: IndexFormat,
|
||||
|
||||
/// The format of any vertex buffers bound to this pipeline.
|
||||
/// The format of any vertex buffers used with this pipeline.
|
||||
pub vertex_buffers: &'a [VertexBufferDescriptor<'a>],
|
||||
|
||||
/// The number of samples calculated per fragment (for MSAA).
|
||||
/// The number of samples calculated per pixel (for MSAA).
|
||||
pub sample_count: u32,
|
||||
}
|
||||
|
||||
@ -341,7 +342,7 @@ pub struct RenderPassDescriptor<'a> {
|
||||
/// The color attachments of the render pass.
|
||||
pub color_attachments: &'a [RenderPassColorAttachmentDescriptor<'a>],
|
||||
|
||||
/// The depth and stencil attachments of the render pass, if any.
|
||||
/// The depth and stencil attachment of the render pass, if any.
|
||||
pub depth_stencil_attachment:
|
||||
Option<RenderPassDepthStencilAttachmentDescriptor<&'a TextureView>>,
|
||||
}
|
||||
@ -351,10 +352,7 @@ pub struct RenderPassColorAttachmentDescriptor<'a> {
|
||||
/// The actual color attachment.
|
||||
pub attachment: &'a TextureView,
|
||||
|
||||
/// The resolve target for this color attachment.
|
||||
///
|
||||
/// If multi-sampling is enabled, `resolve_target` must be `Some`. The multi-sampled image will
|
||||
/// be resolved to this texture.
|
||||
/// The resolve target for this color attachment, if any.
|
||||
pub resolve_target: Option<&'a TextureView>,
|
||||
|
||||
/// The beginning-of-pass load operation for this color attachment.
|
||||
@ -379,13 +377,13 @@ pub struct BufferCopyView<'a> {
|
||||
/// The buffer to be copied to or from.
|
||||
pub buffer: &'a Buffer,
|
||||
|
||||
/// The offset in bytes from the start of the buffer.
|
||||
/// The offset in bytes from the start of the buffer. This must be aligned to 512 bytes.
|
||||
pub offset: BufferAddress,
|
||||
|
||||
/// The size in bytes of a single row of the texture.
|
||||
/// The size in bytes of a single row of the texture. This must be a multiple of 256 bytes.
|
||||
pub row_pitch: u32,
|
||||
|
||||
/// The height of the texture in texels.
|
||||
/// The height in texels of the imaginary texture view overlaid on the buffer.
|
||||
pub image_height: u32,
|
||||
}
|
||||
|
||||
@ -400,7 +398,7 @@ impl<'a> BufferCopyView<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
/// A view of a texture which can be used to copy to or from a buffer.
|
||||
/// A view of a texture which can be used to copy to or from a buffer or another texture.
|
||||
pub struct TextureCopyView<'a> {
|
||||
/// The texture to be copied to or from.
|
||||
pub texture: &'a Texture,
|
||||
@ -411,7 +409,7 @@ pub struct TextureCopyView<'a> {
|
||||
/// The target layer of the texture.
|
||||
pub array_layer: u32,
|
||||
|
||||
/// The base texel of the texture.
|
||||
/// The base texel of the texture in the selected `mip_level`.
|
||||
pub origin: Origin3d,
|
||||
}
|
||||
|
||||
@ -436,7 +434,7 @@ impl<'a, T> CreateBufferMapped<'a, T>
|
||||
where
|
||||
T: Copy,
|
||||
{
|
||||
/// Copies a slice into the mapped buffer and unmaps it, returning a `Buffer`.
|
||||
/// Copies a slice into the mapped buffer and unmaps it, returning a [`Buffer`].
|
||||
///
|
||||
/// `slice` and `self.data` must have the same length.
|
||||
///
|
||||
@ -448,7 +446,7 @@ where
|
||||
self.finish()
|
||||
}
|
||||
|
||||
/// Unmaps the buffer from host memory and returns a `Buffer`.
|
||||
/// Unmaps the buffer from host memory and returns a [`Buffer`].
|
||||
pub fn finish(self) -> Buffer {
|
||||
wgn::wgpu_buffer_unmap(self.id);
|
||||
Buffer { id: self.id }
|
||||
@ -463,7 +461,7 @@ impl Instance {
|
||||
}
|
||||
}
|
||||
|
||||
/// Retrieves an `Adapter` which matches the given descriptor.
|
||||
/// Retrieves an [`Adapter`] which matches the given descriptor.
|
||||
///
|
||||
/// If there are no available adapters matching `desc`, this function will return another
|
||||
/// adapter.
|
||||
@ -526,7 +524,7 @@ impl Device {
|
||||
}
|
||||
}
|
||||
|
||||
/// Obtains a queue which can accept `CommandBuffer` submissions.
|
||||
/// Obtains a queue which can accept [`CommandBuffer`] submissions.
|
||||
pub fn get_queue(&mut self) -> Queue {
|
||||
Queue {
|
||||
id: wgn::wgpu_device_get_queue(self.id),
|
||||
@ -534,7 +532,7 @@ impl Device {
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates an empty `CommandEncoder`.
|
||||
/// Creates an empty [`CommandEncoder`].
|
||||
pub fn create_command_encoder(&self, desc: &CommandEncoderDescriptor) -> CommandEncoder {
|
||||
CommandEncoder {
|
||||
id: wgn::wgpu_device_create_command_encoder(self.id, desc),
|
||||
@ -693,8 +691,8 @@ impl Device {
|
||||
|
||||
/// Creates a new buffer and maps it into host-visible memory.
|
||||
///
|
||||
/// This returns a `CreateBufferMapped<T>`, which exposes a `&[T]`. The actual `Buffer` will
|
||||
/// not be created until calling `CreateBufferMapped::finish()`.
|
||||
/// This returns a [`CreateBufferMapped<T>`], which exposes a `&mut [T]`. The actual [`Buffer`]
|
||||
/// will not be created until calling [`CreateBufferMapped::finish`].
|
||||
pub fn create_buffer_mapped<'a, T>(
|
||||
&self,
|
||||
count: usize,
|
||||
@ -719,7 +717,7 @@ impl Device {
|
||||
CreateBufferMapped { id, data }
|
||||
}
|
||||
|
||||
/// Creates a new `Texture`.
|
||||
/// Creates a new [`Texture`].
|
||||
///
|
||||
/// `desc` specifies the general format of the texture.
|
||||
pub fn create_texture(&self, desc: &TextureDescriptor) -> Texture {
|
||||
@ -729,7 +727,7 @@ impl Device {
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a new `Sampler`.
|
||||
/// Creates a new [`Sampler`].
|
||||
///
|
||||
/// `desc` specifies the behavior of the sampler.
|
||||
pub fn create_sampler(&self, desc: &SamplerDescriptor) -> Sampler {
|
||||
@ -738,7 +736,7 @@ impl Device {
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new `SwapChain` which targets `surface`.
|
||||
/// Create a new [`SwapChain`] which targets `surface`.
|
||||
pub fn create_swap_chain(&self, surface: &Surface, desc: &SwapChainDescriptor) -> SwapChain {
|
||||
SwapChain {
|
||||
id: wgn::wgpu_device_create_swap_chain(self.id, surface.id, desc),
|
||||
@ -910,7 +908,8 @@ impl Texture {
|
||||
|
||||
/// Creates the default view of this texture.
|
||||
///
|
||||
/// The default view reflects the full dimensions and size of the texture and matches its format.
|
||||
/// The default view reflects the full dimensions and size of the texture and matches its
|
||||
/// format.
|
||||
pub fn create_default_view(&self) -> TextureView {
|
||||
TextureView {
|
||||
id: wgn::wgpu_texture_create_default_view(self.id),
|
||||
@ -936,7 +935,7 @@ impl Drop for TextureView {
|
||||
}
|
||||
|
||||
impl CommandEncoder {
|
||||
/// Finishes recording and returns a `CommandBuffer` that can be submitted for execution.
|
||||
/// Finishes recording and returns a [`CommandBuffer`] that can be submitted for execution.
|
||||
pub fn finish(self) -> CommandBuffer {
|
||||
CommandBuffer {
|
||||
id: wgn::wgpu_command_encoder_finish(self.id),
|
||||
@ -945,7 +944,7 @@ impl CommandEncoder {
|
||||
|
||||
/// Begins recording of a render pass.
|
||||
///
|
||||
/// This function returns a `RenderPass` object which records a single render pass.
|
||||
/// This function returns a [`RenderPass`] object which records a single render pass.
|
||||
pub fn begin_render_pass(&mut self, desc: &RenderPassDescriptor) -> RenderPass {
|
||||
let colors = desc
|
||||
.color_attachments
|
||||
@ -989,7 +988,7 @@ impl CommandEncoder {
|
||||
|
||||
/// Begins recording of a compute pass.
|
||||
///
|
||||
/// This function returns a `ComputePass` object which records a single compute pass.
|
||||
/// This function returns a [`ComputePass`] object which records a single compute pass.
|
||||
pub fn begin_compute_pass(&mut self) -> ComputePass {
|
||||
ComputePass {
|
||||
id: wgn::wgpu_command_encoder_begin_compute_pass(self.id),
|
||||
@ -1087,8 +1086,8 @@ impl<'a> RenderPass<'a> {
|
||||
|
||||
/// Sets the active index buffer.
|
||||
///
|
||||
/// Subsequent calls to `draw_indexed()` on this `RenderPass` will use `buffer` as the source
|
||||
/// index buffer.
|
||||
/// Subsequent calls to [`draw_indexed`](RenderPass::draw_indexed) on this [`RenderPass`] will
|
||||
/// use `buffer` as the source index buffer.
|
||||
pub fn set_index_buffer(&mut self, buffer: &Buffer, offset: BufferAddress) {
|
||||
wgn::wgpu_render_pass_set_index_buffer(self.id, buffer.id, offset);
|
||||
}
|
||||
@ -1096,7 +1095,8 @@ impl<'a> RenderPass<'a> {
|
||||
/// Sets the active vertex buffers.
|
||||
///
|
||||
/// Each element of `buffer_pairs` describes a vertex buffer and an offset in bytes into that
|
||||
/// buffer.
|
||||
/// buffer. The offset must be aligned to a multiple of 4 bytes.
|
||||
// TODO: buffer_pairs should be a &[(&Buffer, BufferAddress)]
|
||||
pub fn set_vertex_buffers(&mut self, buffer_pairs: &[(&Buffer, u32)]) {
|
||||
let mut buffers = Vec::new();
|
||||
let mut offsets = Vec::new();
|
||||
@ -1119,7 +1119,9 @@ impl<'a> RenderPass<'a> {
|
||||
wgn::wgpu_render_pass_set_scissor_rect(self.id, x, y, w, h)
|
||||
}
|
||||
|
||||
/// Draws primitives from the bound vertex buffer(s).
|
||||
/// Draws primitives from the active vertex buffer(s).
|
||||
///
|
||||
/// The active vertex buffers can be set with [`RenderPass::set_vertex_buffers`].
|
||||
pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
|
||||
wgn::wgpu_render_pass_draw(
|
||||
self.id,
|
||||
@ -1130,7 +1132,10 @@ impl<'a> RenderPass<'a> {
|
||||
);
|
||||
}
|
||||
|
||||
/// Draws primitives using the bound index buffer.
|
||||
/// Draws indexed primitives using the active index buffer and the active vertex buffers.
|
||||
///
|
||||
/// The active index buffer can be set with [`RenderPass::set_index_buffer`], while the active
|
||||
/// vertex buffers can be set with [`RenderPass::set_vertex_buffers`].
|
||||
pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
|
||||
wgn::wgpu_render_pass_draw_indexed(
|
||||
self.id,
|
||||
@ -1204,6 +1209,9 @@ impl<'a> Drop for SwapChainOutput<'a> {
|
||||
|
||||
impl SwapChain {
|
||||
/// Returns the next texture to be presented by the swapchain for drawing.
|
||||
///
|
||||
/// When the [`SwapChainOutput`] returned by this method is dropped, the swapchain will present
|
||||
/// the texture to the associated [`Surface`].
|
||||
pub fn get_next_texture(&mut self) -> SwapChainOutput {
|
||||
let output = wgn::wgpu_swap_chain_get_next_texture(self.id);
|
||||
SwapChainOutput {
|
||||
|
Loading…
Reference in New Issue
Block a user