Commit Graph

587 Commits

Author SHA1 Message Date
Dzmitry Malyshau
5953098461 Implement render bundle freeing 2021-01-04 09:30:10 -05:00
Dzmitry Malyshau
2b02b7c8e4 Lock device tracker after the resources 2021-01-03 11:29:18 -05:00
bors[bot]
36d274bc5a
Merge #1115
1115: Request buffer FAST_DEVICE_ACCESS only with some non MAP or COPY usage r=kvark a=fintelia

**Connections**
Fixes #1113 

**Description**
On Linux AMD (and likely elsewhere) buffers with FAST_DEVICE_ACCESS are very slow to access when mapped. This makes sure that upload/download buffers don't request it unless those buffers are leveraging MAPPABLE_PRIMARY_BUFFERS for some non-map/copy usage.

**Testing**
I reran the failing reproduction case in the linked issue.


Co-authored-by: Jonathan Behrens <fintelia@gmail.com>
2021-01-03 03:32:08 +00:00
Dzmitry Malyshau
d095dd39b7 Free associated staging buffers 2021-01-02 18:52:07 -05:00
Jonathan Behrens
0e84c29691 Limit when buffer FAST_DEVICE_ACCESS is requested 2021-01-02 14:18:14 -05:00
Andreas Reich
9770959577 Fixed error message for BindingTypeMaxCountError
Previously, it would incorrectly report the binding count as the violated limit. Now it reports both the limit and the count that violated it.
2021-01-02 15:13:52 +01:00
Andreas Reich
757d12aca3 map depth/stencil feature to RENDER_ATTACHMENT 2020-12-30 12:23:13 +01:00
Andreas Reich
c17b2dc6a0 Expose adapter_get_texture_format_features 2020-12-30 12:00:00 +01:00
Andreas Reich
4207e57c02 validation against adapter specific format features
TextureFormatFeatures is now a struct of two u32 flags. Query happens only at texture creation time
2020-12-30 10:38:55 +01:00
Andreas Reich
0ccad9a466 wip adapter specific format features & rw storage 2020-12-29 17:14:22 +01:00
Connor Fitzgerald
79973aaaff Bump gfx-hal and gpu-alloc 2020-12-27 01:10:24 -05:00
Dzmitry Malyshau
ab10d36ac0 Rename get_encoder to get_encoder_mut 2020-12-23 11:20:08 -05:00
Dzmitry Malyshau
a7587b41e6 Move the render pass setup logic into a separate method/struct 2020-12-22 22:30:27 -05:00
Dzmitry Malyshau
35b163ebc8 Encode render passes while command buffer is only read-locked 2020-12-22 13:48:18 -05:00
bors[bot]
2287ae3f8a
Merge #1103
1103: Fix Assorted Low-Hanging Validation and Error Message Issues r=kvark a=cwfitzgerald

**Connections**

Closes #1085
Closes #393
Closes #1053

**Description**

These commits are independent and should be reviewed individually. Combined into a single PR to reduce noise.

Overview of what was done:
- Add validation for empty texture and buffer usage flags. (#393)
- Add allowed texture usage flags to `format.describe()` (#1085)
  Validate new textures follow the allowed usage flags.
- Properly validates vertex and buffers are bound. (#1053)
  Improves error messages when no vertex buffer is bound. (Before it said the limit was 0, now it says something is unbound)
- Improve the vertex buffer overrun messages by keeping track of which slot has the smallest index.

**Testing**

Tested on examples by artificially creating the situation I am trying to validate, as well as running clean examples to make sure they pass validation.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-12-22 04:29:38 +00:00
Connor Fitzgerald
1da153f3bd Improve vertex state error messages 2020-12-21 23:13:34 -05:00
Connor Fitzgerald
94579d8125 Properly validate vertex buffer state 2020-12-21 23:10:53 -05:00
Connor Fitzgerald
43814d258f Add format usage descriptions and validate on it. 2020-12-21 23:08:31 -05:00
Connor Fitzgerald
6c6ce2f28c Validate on empty usages 2020-12-21 17:27:17 -05:00
Connor Fitzgerald
073c0b2f3e Validate swapchain extent as non-zero 2020-12-21 14:56:06 -05:00
Imbris
e775987233 Pass DEPTH_CLAMPING feature request to gfx-hal 2020-12-19 16:14:51 -05:00
Dzmitry Malyshau
b95a66da5e Move AdapterInfo into wgt 2020-12-18 16:43:19 -05:00
bors[bot]
60086bb1d6
Merge #1096
1096: Fix build for wasm32 target r=kvark a=VincentFTS

**Connections**
#115 

**Description**
Fix Wgpu build for Wasm target

**Testing**
It’s just a first step toward wasm support in Wgpu-rs, a PR in Wgpu-rs will come later.


Co-authored-by: Vincent Jousse <contact@ftsoftware.fr>
2020-12-18 21:12:00 +00:00
Vincent Jousse
0899bb7207 Fix build for wasm32 target 2020-12-18 22:09:20 +01:00
Vincent Jousse
ab64aa5b92 Fix bad copy/paste in #907 2020-12-18 21:37:17 +01:00
bors[bot]
89e585af61
Merge #1093
1093: Update naga and gfx, move the shader validation into a shader descriptor bit r=cwfitzgerald a=kvark

**Connections**
Includes https://github.com/gfx-rs/gfx/pull/3533 and a bunch of Naga things.

**Description**
Updates Naga with the new WGSL syntax, lots of fixes.
Large update of the GL backend.

**Testing**
Tested on some wgpu-rs examples.

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-12-17 16:34:28 +00:00
Dzmitry Malyshau
f07cc8156b Update naga and gfx, move the shader validation into a shader descriptor bit 2020-12-17 11:33:47 -05:00
Dzmitry Malyshau
b84301110c Optimize submit() for no command buffers 2020-12-16 15:02:09 -05:00
Dzmitry Malyshau
cb67ef6542 Clean up render pass labels 2020-12-15 17:28:24 -05:00
Dzmitry Malyshau
394135f725 Fix and improve object labels and command markers 2020-12-15 11:28:11 -05:00
Emanuele Dalla Longa
b3f18ff3c5 Add SHADER_READ usage bit to non-readonly buffers
Change-Id: I99d189e7ef295a58c2179635f95656eb9a2f5fe6
2020-12-10 17:20:29 +01:00
bors[bot]
69196d85a3
Merge #1077
1077: Remove extern "C" from set_index_buffer r=kvark a=DevOrc

**Connections**
Fixes an issue that is blocking gfx-rs/wgpu-native#61

**Description**
Moves the ffi definition of wgpu_render_bundle_set_index_buffer / wgpu_render_pass_set_index_buffer to wgpu-native. This is needed because wgpu-native has its own version of IndexFormat that is different than the wgpu_types version. 

**Testing**
My projects with wgpu-native work


Co-authored-by: Noah Charlton <ncharlton002@gmail.com>
2020-12-08 15:45:00 +00:00
Noah Charlton
b71c47a064 Remove extern "C" from set_index_buffer 2020-12-07 17:03:54 -05:00
bors[bot]
071ccf24c9
Merge #1080
1080: Fix the validation of vertex buffer sizes r=kvark a=JCapucho

**Connections**
None that i know of

**Description**
~~The vertex buffer size (in vertices) was being divided by stride causing the limit to be lower than it was supposed to be.~~
This bug wasn't triggered earlier because if the stride was 0 it wouldn't perform any calculation and the stride was only set when a set pipeline command was received and the `VertexState` `inputs` were already created so the following commands would work:
```
SetPipeline with 1 vertex buffer
SetVertexBuffer with only 4 vertices
Draw 6 vertices
```
This would have passed validation while this wouldn't
```
SetPipeline with 1 vertex buffer of stride 8
SetVertexBuffer with 4 vertices
SetPipeline with 1 vertex buffer of stride 8
SetVertexBuffer with 4 vertices
Draw 3 vertices
```

Now all draw calls have proper vertex validation and not only after the `inputs` are populated

**Testing**
This change was tested after debugging an issue with the draw calls failing in a specific order in [veloren](https://gitlab.com/veloren/veloren/-/tree/imbris/wgpu-master-rebased)

Co-authored-by: Capucho <jcapucho7@gmail.com>
2020-12-07 15:48:11 +00:00
Capucho
713c23bc42
Grow the VertexState inputs in SetPipeline 2020-12-07 15:45:20 +00:00
Dzmitry Malyshau
a316fff427 Update Naga to gfx-4, update gfx with GL fixes 2020-12-07 01:30:52 -05:00
Dzmitry Malyshau
3f33434c6f Enable experimental translation to playtests 2020-12-06 15:14:14 -05:00
Dzmitry Malyshau
dccc57e7b5 Switch playtests to WGSL 2020-12-06 14:51:23 -05:00
Connor Fitzgerald
19fb491262 Fix validation of compressed mipmaps 2020-12-05 19:30:26 -05:00
Connor Fitzgerald
8f430ab1ef Implement ETC2 and ASTC textures 2020-12-05 19:30:26 -05:00
Dzmitry Malyshau
749f737c89 Add pervasive Naga support to shader module loading
The purpose of the PR is to support Naga modules everywhere.
As a requirement, it updates the gfx-rs version used.
Most of the logic is dedicated towards building a shader interface,
where previously we just used naga's IR. Now we have our own mini-IR.
2020-12-05 11:31:03 -05:00
kejor
4513fb2b83 Match upstream API changes for IndexFormat 2020-12-01 19:19:41 -05:00
Dzmitry Malyshau
9e2f6c2f01 Move to gfx master 2020-11-30 22:50:13 -05:00
Dzmitry Malyshau
10c11d718d Replace gfx-descriptor by gpu-descriptor 2020-11-30 21:48:04 -05:00
bors[bot]
67e652f471
Merge #1047
1047: Update bind group layout API to match upstream r=cwfitzgerald a=kvark

**Connections**
Follows https://github.com/gpuweb/gpuweb/pull/1076, https://github.com/gpuweb/gpuweb/pull/1223 (https://github.com/gpuweb/gpuweb/issues/1164), https://github.com/gpuweb/gpuweb/pull/1255, and https://github.com/gpuweb/gpuweb/pull/1256

**Description**
Aligns our API closer to the latest changes in WebGPU upstream. We technically don't have to do this, but I believe in the end it would be best if our API gets close to upstream.

Note: this is a sensitive change for the users, everybody will get their code broken. So please take a look at the API and see if something is missing or needs improvement, so that we don't have to go through the changes again afterwards.

**Testing**
Doesn't really need testing. Partially covered by the existing playtest.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-30 22:31:49 +00:00
lordnoriyuki
e160de87d5 Merge remote-tracking branch 'upstream/master' 2020-11-28 16:13:37 -08:00
lordnoriyuki
162cd6bd86 Disable gfx-backend-gl on macOS 2020-11-28 16:11:16 -08:00
Dzmitry Malyshau
ee87d7fae7 Flush write_texture staging memory 2020-11-28 12:12:51 -05:00
Dzmitry Malyshau
5949dec61d Update bind group layout API to match upstream 2020-11-28 00:30:27 -05:00
bors[bot]
dd31c924df
Merge #1052
1052: Check for missing fragment shader outputs r=kvark a=kvark

**Connections**
Fixes  #1046

**Description**
Introduces a proper error for the missing outputs

**Testing**
Untested

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-27 17:46:56 +00:00
Dzmitry Malyshau
e5204e915c Check for missing fragment shader outputs 2020-11-27 12:44:31 -05:00
bors[bot]
99bc5679ed
Merge #1051
1051: Register init-destination buffer in the pending writes r=kvark a=kvark

**Connections**
Fixes #1049

**Description**
At some recent point we introduced the map of destination buffers for copies, and I missed the case where buffers are mapped at creation.

**Testing**
Tested on the test-case in #1049

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-11-26 22:00:46 +00:00
Dzmitry Malyshau
992e240938 Register init-destination buffer in the pending writes 2020-11-26 16:59:25 -05:00
Dzmitry Malyshau
55851add9b player: use the wgpu-cores's gfx-select macro 2020-11-26 14:47:48 -05:00
lordnoriyuki
c80ca8dbe4 Updating to latest gpu-alloc 2020-11-24 19:10:46 -08:00
Dzmitry Malyshau
2f55c708b8 Update gpu-alloc and naga with linear allocation fixes 2020-11-24 09:40:36 -05:00
Dzmitry Malyshau
c6bc37dbde [error] render bundles 2020-11-23 12:00:47 -05:00
Dzmitry Malyshau
6307294e2b [error] pipeline creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
ad824de268 [error] bind groups and layouts creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
fccbca28bd [error] shader module creation, separate descriptor 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
e96e5f917c [error] sampler creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
8287464855 [error] texture view creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
bedd037517 [error] buffer creation 2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
eb4f633e39 [error] texture creation 2020-11-23 11:57:32 -05:00
Mikko Lehtonen
459e835250 Add Ids to PassErrorScope
Also makes it pub, and the places it is used.
Tweak some error messages.
2020-11-21 23:39:05 +02:00
Dzmitry Malyshau
46b87e220c Stop using Borrow<RefCount> 2020-11-21 10:38:20 -05:00
Mikko Lehtonen
48e64fc8c6 Add missing label query methods 2020-11-19 23:37:59 +02:00
Mikko Lehtonen
a41f7ea78f Make inner errors pub 2020-11-19 23:37:36 +02:00
Mikko Lehtonen
4498f172cc Retain labels for resources
As a braking api change, adds also label for the error id generation,
for labeling invalid ids too.

Also adds query methods the label.
2020-11-19 00:09:21 +02:00
Dzmitry Malyshau
b48764728d Update gpu-alloc and naga 2020-11-18 09:24:43 -05:00
bors[bot]
af9713b249
Merge #1023
1023: Drop surfaces and adapters r=cwfitzgerald a=kvark

**Connections**
Not very connected

**Description**
Refactors our destruction paths a bit

**Testing**
tested on wgpu-rs

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-11-13 23:50:28 +00:00
Dzmitry Malyshau
ac89fbab8a Drop surfaces and adapters 2020-11-13 18:39:14 -05:00
Dzmitry Malyshau
b0a98548d1 Update naga to 4d4e1cd4cb 2020-11-13 12:26:48 -05:00
Marvin Löbel
3787d3bedb Change Err(x)? to return Err(x.into()) 2020-11-13 00:03:13 +01:00
Marvin Löbel
8723a8379a Annotate all commands of {Compute,Render}Passes with error context informations 2020-11-12 23:05:10 +01:00
Dzmitry Malyshau
22efbeae70 Replace gfx-memory by gpu-alloc 2020-11-09 12:16:34 -05:00
Zsolt Bölöny
a493ed06d8 Rename OutputAttachment helper struct to RenderAttachment too to avoid confusion 2020-11-08 14:27:44 +01:00
Zsolt Bölöny
2151a252ad Rename TextureUsage::OUTPUT_ATTACHMENT to RENDER_ATTACHMENT 2020-11-08 14:24:39 +01:00
Dzmitry Malyshau
73d3f71caa
Enable the non-fill polygon mode feature if requested (#1016)
* Enable the non-fill polygon mode feature if requested

* Update wgpu-core/src/instance.rs

Co-authored-by: monocodus[bot] <49363530+monocodus[bot]@users.noreply.github.com>

Co-authored-by: monocodus[bot] <49363530+monocodus[bot]@users.noreply.github.com>
2020-11-06 00:32:04 -05:00
Zicklag
f7f1ff699a Implement OpenGL Backend For Unix Platforms 2020-11-04 20:32:33 -06:00
Zicklag
7beb7c3411 Update For Latest GFX
Using a specific Git commit for now because it is unreleased.
2020-11-02 20:25:07 -06:00
Zicklag
165d7717b4 Add Error Message When Surface Creation Fails 2020-11-02 20:24:30 -06:00
bors[bot]
7b9abf0fef
Merge #1008
1008: Add helpers to convert passes to serialized forms r=grovesNL a=kvark

**Connections**
Stuff I needed to fix in the upcoming Gecko WebGPU update.

**Description**
It allows us to use the tracing `Command` more aggressively.

**Testing**
Tested in Gecko, doesn't need testing in wgpu

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2020-11-02 23:15:03 +00:00
Dzmitry Malyshau
5e1e3314cd Check array layer counts 2020-10-30 17:31:43 -04:00
Dzmitry Malyshau
6e3c7b359f Add missing license headers 2020-10-28 13:40:41 -04:00
Dzmitry Malyshau
a168886497 Add helpers to convert passes to serialized forms 2020-10-27 13:19:05 -04:00
Connor Fitzgerald
dcc14fe645 Improve cubemap validation 2020-10-25 17:14:14 -04:00
bors[bot]
6c519e0d92
Merge #1000
1000: Elide redundant set_pipeline calls. r=kvark a=Kimundi

**Description**
This adds an check in each `set_pipeline()` call for wether the same pipeline id has already been set previously. This should cause free performance wins for suboptimal usage of the wgpu API, while having neglible overhead otherwise.

An example scenario for where this would be useful is a game that just blindly sets all render state for each object, but has few actually different objects:

```rust
for game_obj in game_objs {
    rpass.set_pipeline(...);
    rpass.set_bind_group(...);
    rpass.set_vertex_buffer(...);
    rpass.draw(...);
}
```

**Testing**
Ideally we would have tests that check that pipeline changes have been ellided, but I'm not sure how to write them in the current codebase.

**Future work**
- We could extend this kind of redundant state change detection to most `.set_*` methods on `RenderPass`es.
- If we want to guarantee this behavior in the API, we should also document it.

Co-authored-by: Marvin Löbel <loebel.marvin@gmail.com>
2020-10-22 17:18:24 +00:00
Marvin Löbel
752c1aad33 Elide redundant set_pipeline calls.
Add a small abstraction over state changes

Deduplicate redundant pipeline state checking
2020-10-21 19:25:21 +02:00
qthree
c3a5144ae0 Fix regression in device_create_swap_chain
It was caused by new behavior of Storage::remove.
2020-10-20 13:33:03 +07:00
Dzmitry Malyshau
8ce2530b69 Save an allocation of raw bindings in create_bind_group 2020-10-15 16:37:10 -04:00
Dzmitry Malyshau
a4e8d58144 Update gfx-backend-vulkan to 0.6.4 2020-10-15 16:03:30 -04:00
Dzmitry Malyshau
6d40a81833 Revert "Fix coalescing of descriptor sets"
This reverts commit 56df63b122.
2020-10-15 15:53:26 -04:00
Dzmitry Malyshau
8a364d3c69 Revert "Group binding writes by wgt::BindingType"
This reverts commit 98c3de7884.
2020-10-15 15:52:58 -04:00
Dzmitry Malyshau
150ee25c01 Align stencil reference flags between pipeline creation and setting 2020-10-14 16:54:15 -04:00
bors[bot]
3be2c452c4
Merge #982
982: Fix debug markers in render passes (#981) r=kvark a=kazimuth

Hey, that was easy. Didn't change anything in the debug groups markers / command pass markers, since afaict they work correctly.

I didn't add a test here because I'm not sure how to use the `player` testing apparatus, but I figure since I'm just adding a line of code that's already there for compute passes ([here](https://github.com/gfx-rs/wgpu/blob/master/wgpu-core/src/command/compute.rs#L452)) it should be alright. Let me know if there's anything else I should add.

Co-authored-by: James Gilles <jameshgilles@gmail.com>
2020-10-13 22:45:14 +00:00
Dzmitry Malyshau
ecbf81f4c9 Fix locking of device lifetime tracker on resource drop 2020-10-13 18:37:20 -04:00
James Gilles
05c58e805b Fix garbled debug markers in render passes 2020-10-13 17:34:25 -04:00
Dzmitry Malyshau
98c3de7884 Group binding writes by wgt::BindingType 2020-10-13 16:06:50 -04:00
frbimo
fdd561e69e remove PowerPreference::Default
Signed-off-by: frbimo <fr.bimo@gmail.com>
2020-10-12 19:17:44 +08:00