Andreas Reich
cbace631ec
Fix surfaces only compatible with first enabled backend ( #5535 )
2024-04-17 15:32:04 -04:00
Alexander Meißner
ea77d5674d
Subgroup Operations ( #5301 )
...
Co-authored-by: Jacob Hughes <j@distanthills.org>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2024-04-17 15:25:52 -04:00
Valaphee The Meerkat
0dc9dd6bec
Prefer OpenGL over OpenGL ES ( #5482 )
...
* Prefer OpenGL over OpenGL ES
* Fix sRGB on egl
* Check if OpenGL is supported
* Add changelog entry
* Remove expected failure for OpenGL Non-ES, add comment explaining FRAMEBUFFER_SRGB, add driver info to AdapterInfo
* Fix draw indexed
* CI host doesn't seem to support Rg8Snorm and Rgb9eUfloat clearing
2024-04-16 22:57:33 +02:00
vero
911baf3e8c
Add DirectX ShaderModel 6.1-6.7 detection ( #5498 )
2024-04-06 11:35:59 +02:00
vero
1c48a23cff
Add Metal 3.0 and 3.1 detection ( #5497 )
2024-04-05 19:22:33 +02:00
teoxoy
b985f16ac2
add changelog entry
2024-04-05 18:07:41 +02:00
Erich Gubler
fb305b85f6
docs: add warning about stack size for WGSL compilation
2024-04-03 15:54:43 -04:00
Erich Gubler
b21a3265de
fix(wgsl-in)!: limit brace recursion
2024-04-03 15:54:43 -04:00
Chase MacDonnell
3db0e46f7d
Implement Unorm10_10_10_2 VertexFormat ( #5477 )
2024-04-03 19:43:54 +00:00
JMS55
ed843f8029
Add more hal methods ( #5452 )
...
* Add return value to Texture::as_hal()
* Add TextureView::as_hal()
* Add CommandEncoder::as_hal_mut()
* Add changelog
* Add TextureView::raw_handle()
* Add CommandEncoder::raw_handle()
* Add additional docs for command_encoder_as_hal_mut
2024-04-03 00:37:18 +02:00
Dzmitry Malyshau
5bab673926
Update CHANGELOG for the spv-out arrayLength feature
2024-04-02 19:22:34 +02:00
Vecvec
1ead28701d
Fix unused acceleration structures causing invalid SPIR-V ( #5463 )
2024-04-02 11:06:28 +00:00
Erich Gubler
1144b065c4
style(readme): adjust whitespace to match previous entries
2024-04-01 17:51:36 -04:00
Erich Gubler
d12e89c483
fix(metal): don't depend on BG{,L} entry order
...
This isn't guaranteed by `wgpu-core`; we should try to match by binding
slot index instead.
2024-04-01 17:51:36 -04:00
Erich Gubler
74f514ca6b
fix(gles): don't depend on BG{,L} entry order
...
This isn't guaranteed by `wgpu-core`; we should try to match by binding
slot index instead.
2024-04-01 17:51:36 -04:00
Erich Gubler
4fa2fbb5aa
fix(dx12): don't depend on BG{,L} entry order
...
This isn't guaranteed by `wgpu-core`; we should try to match by binding
slot index instead.
2024-04-01 17:51:36 -04:00
Andreas Reich
ed7d9de439
Fix indexed drawing with RenderBundle ( #5441 )
...
* enhance vertex_indices test to also run with render bundles
* fix render bundle index limit check
* changelog entry
2024-03-30 10:19:17 +01:00
李祥煜
b34219ca21
Implement the device_set_device_lost_callback
method for ContextWebGpu
( #5438 )
...
* impl device_set_device_lost_callback for ContextWebGpu
* merge changelog
---------
Co-authored-by: lixiangyu.ava <lixiangyu.ava@bytedance.com>
2024-03-26 15:12:50 +00:00
Lukas Herzberger
a9ccbc7dea
Add support for storage texture access modes ReadOnly and ReadWrite on WebGPU backend ( #5434 )
...
* add support for all storage texture access modes
* update changelog
* fix typo
2024-03-26 14:57:24 +01:00
Sludge
6b996dd9c7
Avoid recursive snatch lock acquisitions ( #5426 )
...
* Avoid recursive snatch lock acquisitions
* Always acquire the snatch lock before the fence lock
* Address review comments
* Add changelog entry
2024-03-23 21:29:00 +01:00
robtfm
ed95dfe9b4
Pool tracker vecs ( #5414 )
...
* pool tracker vecs
* pool
* ci
* move pool to device
* use pool ref, cleanup and comment
* suspect all the future suspects (#5413 )
* suspect all the future suspects
* changelog
* changelog
* review feedback
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-03-23 11:42:08 +00:00
Brad Werth
00e0e72596
Invoke a DeviceLostClosure immediately if set on an invalid device. ( #5358 )
...
Invoke a DeviceLostClosure immediately if set on an invalid device.
To make the device invalid, this defines an explicit, test-only method
make_invalid. It also modifies calls that expect to always retrieve a
valid device.
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-03-21 13:33:25 -04:00
robtfm
152a94bc6c
suspect all the future suspects ( #5413 )
...
* suspect all the future suspects
* changelog
2024-03-18 10:53:41 -04:00
Andreas Reich
e68e62801f
Add patch release notes from 0.19.1/2/3 and remove redundant changelog entries ( #5405 )
2024-03-16 18:47:56 -04:00
Bruce Mitchener
fe91958010
Give short example of WGSL push_constant
syntax. ( #5393 )
2024-03-15 21:20:21 -04:00
Patrick Cleavelin
a63bec8cd6
add cli arg to choose metal version
2024-03-15 10:39:40 +01:00
stefnotch
6a5418b93f
Fix 5385 by updating the documentation ( #5386 )
...
* Fix 5385 by updating the documentation
* Update changelog
2024-03-13 21:30:50 -04:00
vero
4e6f873da5
Add shader I64 and U64 support ( #5154 )
...
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-03-12 12:34:06 +01:00
Eshed Schacham
8e15707631
gles: fix crash when holding multiple devices on wayland/surfaceless. ( #5351 )
2024-03-10 21:12:51 +01:00
Nathan Adams
f78e2f7800
GL actually supports DEPTH32FLOAT_STENCIL8 ( #5370 )
2024-03-10 20:56:58 +01:00
caaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
5e1227343a
docs: mention primitive restart in the description of strip_index_format ( #5350 )
...
* docs: mention primitive restart in the description of strip_index_format
* update changelog for #5350
2024-03-09 10:20:23 +01:00
Nathan Adams
2234fd681d
Cache MAX_SAMPLES on gles backend ( #5346 )
2024-03-09 10:16:31 +01:00
Nathan Adams
f86898ffeb
Don't create shader-clear program on GLES if it's not needed ( #5348 )
...
* Store GLES shader clear program in its own struct
* Make shader_clear_program optional on GLES, only created if needed
2024-03-08 20:36:12 +01:00
Erik Zivkovic
d417433e0c
Naga: GLSL 410 does not support layout(binding = ...)
...
Naga assumed that GLSL 410 supported layout(binding = ...) but it does not,
it only supports layout(location = ...). It is not possible to enable only
layout(location = ...) currently, so we need to predicate the feature on GLSL
420 instead.
2024-03-07 12:28:26 +01:00
Daniel McNab
5162fd440d
Add a changelog entry
2024-03-06 12:47:42 -08:00
multisn8
badb3c88ea
feat: const feature defaults ( #5343 )
...
* feat: make downlevel feature defaults const
* docs: add 5343 to changelog
2024-03-05 15:01:38 +01:00
Erik Živković
19cc9d9776
Revert "Add OpenGL support for TEXTURE_FORMAT_16BIT_NORM on supported versions ( #5330 )" ( #5339 )
...
This reverts commit 352cb3d40b
.
2024-03-04 09:19:57 +01:00
Erik Živković
352cb3d40b
Add OpenGL support for TEXTURE_FORMAT_16BIT_NORM on supported versions ( #5330 )
2024-03-03 21:38:38 +00:00
Erik Živković
f0ed4cf520
Add support for running on OpenGL 4.1 with a core profile on macOS ( #5331 )
...
When running wgpu with an OpenGL context on macOS that is created with a core
profile and with the forward-compatibility bit set, the MAX_VARYING_COMPONENTS
constant returns 0 when queried. The default value is 60, so we return the
default value if the query returns 0.
We also need to use `#version 140` on macOS since `#version 130` isn't accepted.
Since `#version 140` should be available from OpenGL 3.1, we use that everywhere.
That way we don't need any specific macOS flags or features.
2024-03-03 22:22:20 +01:00
Eshed Schacham
2d8d045453
wgpu-hal: add ndk-sys dependency to fix linking error. ( #5326 )
2024-03-01 21:16:09 +00:00
Connor Fitzgerald
aaf6db6a3d
Vendor WebGPU Bindings from web_sys ( #5325 )
2024-03-01 21:13:14 +00:00
Connor Fitzgerald
a5c0181c3a
Bitfield Fixes ( #5305 )
2024-02-29 20:50:42 +00:00
Connor Fitzgerald
8129897ccb
Nested loop test
2024-02-28 13:54:27 +01:00
Erich Gubler
023b0e063f
feat!: make ProgrammableStage::entry_point
optional in wgpu-core
2024-02-27 13:57:17 -05:00
Nicolas Silva
c77b4d3f56
Use a unique tracker index per resource instead of the ID in trackers ( #5244 )
...
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-26 20:25:12 +00:00
Connor Fitzgerald
38419a9cf2
Fix Integer Clamp ( #5300 )
...
* Fix Integer Clamp
* Changelog
2024-02-26 20:28:23 +01:00
Erich Gubler
9747a0ed23
fix: always check buffer clear offset
for OOB
...
Fuzz testing in Firefox encountered crashes for calls of
`Global::command_encoder_clear_buffer` where:
* `offset` is greater than `buffer.size`, but…
* `size` is `None`.
Oops! We should _always_ check this (i.e., even when `size` is `None`),
because we have no guarantee that `offset` and the fallback value of
`size` is in bounds. 😅 So, we change validation here to unconditionally
compute `size` and run checks we previously gated behind `if let
Some(size) = size { … }`.
For convenience, the spec. link for this method:
<https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-clearbuffer >
2024-02-26 09:32:26 -05:00
Bartłomiej Maryńczak
2e9ee0aa56
[wgpu-hal.gles] Error log for failed GLES heuristics ( #5266 )
...
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-19 20:33:47 +00:00
Nicolas Silva
004e3efe84
Simplify the ID allocation in IdentityValues ( #5229 )
...
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-15 20:55:55 +00:00
Imbris
b704132b4c
Remove unnecessary "gl_PerVertex" name check so unused builtins will be
...
handled even when this name is not in the input SPIRV.
2024-02-15 18:12:25 +01:00