Commit Graph

19 Commits

Author SHA1 Message Date
Dzmitry Malyshau
3e15f7c86e Add missing cargo metadata for the release 2018-12-26 21:24:41 -05:00
bors[bot]
ee0115462e Merge #6
6: Expose event internal and Event in root level r=msiglreith a=msiglreith



Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-11-08 17:14:38 +00:00
msiglreith
09d68b3cb9 Expose event internal and Event in root level 2018-11-08 18:13:37 +01:00
bors[bot]
7d8a7d3e15 Merge #5
5: Add rects length check for clears r=msiglreith a=dati91



Co-authored-by: Attila Dusnoki <attila.dusnoki@h-lab.eu>
2018-11-06 18:02:40 +00:00
Attila Dusnoki
4a938bd1d4 Add rects length check for clears 2018-11-06 14:39:38 +01:00
bors[bot]
6369df29e8 Merge #4
4: Factory, swapchain and more r=kvark a=msiglreith

Additionally renaming the crate to `d3d12`

Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-09-10 16:18:46 +00:00
msiglreith
bf7f2e6844 Address review comments 2018-09-10 18:17:37 +02:00
msiglreith
e6ba80cb39 Extend event and fence support 2018-09-08 14:02:52 +02:00
msiglreith
908c29ed7e Add swapchain handling and 2d RTV creation 2018-09-08 14:02:39 +02:00
msiglreith
2aacc3b11b Add debug interface, factory creation and adapter enumeration 2018-09-08 14:02:27 +02:00
bors[bot]
4097a10997 Merge #3
3: Add struct for descriptor binding r=grovesNL a=msiglreith

A bit more safety for API users to pass the correct values.

Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-09-03 18:02:26 +00:00
msiglreith
56770dce92 Add struct for descriptor binding 2018-09-01 16:57:38 +02:00
bors[bot]
124f9fc100 Merge #2
2: Fix command signature uuid r=msiglreith a=msiglreith



Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-08-31 22:04:07 +00:00
msiglreith
5e4b1b8795 Fix command signature uuid 2018-09-01 00:02:39 +02:00
bors[bot]
15f6f69725 Merge #1
1: Initialize crate r=kvark a=msiglreith

The crate is supposed to be a Rust wrapper around D3D12.
Motivated by trying to hide the FFI behind a nicer to use layer (part of BAL).

It aims at providing a zero-cost abstraction without any overhead at all (no transition costs between Rust structs and D3D12 structs or allocations). The API closely ressambles the d3d12 interfaces and is strucutered accordingly.

It currently uses a custom `ComPtr` implementation which does not do any refcounting, therefore requires manual destruction when dropping.

Co-authored-by: msiglreith <m.siglreith@gmail.com>
2018-08-27 16:58:06 +00:00
msiglreith
0d3487960a Fix appveyor build 2018-08-26 16:10:27 +02:00
msiglreith
4da4b1e908 Setup crate structure and wrap first interface 2018-08-26 16:07:26 +02:00
msiglreith
a0c95c9462 Setup bors and CI 2018-08-26 15:59:25 +02:00
msiglreith
b1d6410c7d
Initial commit 2018-08-26 00:47:06 +02:00