Document that `wgpu_hal::CommandEncoder::discard_encoding` must not be called multiple times.
Assert in `wgpu_hal::vulkan::CommandEncoder::discard_encoding` that encoding is actually in progress.
Fixes#5255.
* Prefer OpenGL over OpenGL ES
* Fix sRGB on egl
* Check if OpenGL is supported
* Add changelog entry
* Remove expected failure for OpenGL Non-ES, add comment explaining FRAMEBUFFER_SRGB, add driver info to AdapterInfo
* Fix draw indexed
* CI host doesn't seem to support Rg8Snorm and Rgb9eUfloat clearing
* pool tracker vecs
* pool
* ci
* move pool to device
* use pool ref, cleanup and comment
* suspect all the future suspects (#5413)
* suspect all the future suspects
* changelog
* changelog
* review feedback
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Invoke a DeviceLostClosure immediately if set on an invalid device.
To make the device invalid, this defines an explicit, test-only method
make_invalid. It also modifies calls that expect to always retrieve a
valid device.
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
Naga assumed that GLSL 410 supported layout(binding = ...) but it does not,
it only supports layout(location = ...). It is not possible to enable only
layout(location = ...) currently, so we need to predicate the feature on GLSL
420 instead.
When running wgpu with an OpenGL context on macOS that is created with a core
profile and with the forward-compatibility bit set, the MAX_VARYING_COMPONENTS
constant returns 0 when queried. The default value is 60, so we return the
default value if the query returns 0.
We also need to use `#version 140` on macOS since `#version 130` isn't accepted.
Since `#version 140` should be available from OpenGL 3.1, we use that everywhere.
That way we don't need any specific macOS flags or features.
Fuzz testing in Firefox encountered crashes for calls of
`Global::command_encoder_clear_buffer` where:
* `offset` is greater than `buffer.size`, but…
* `size` is `None`.
Oops! We should _always_ check this (i.e., even when `size` is `None`),
because we have no guarantee that `offset` and the fallback value of
`size` is in bounds. 😅 So, we change validation here to unconditionally
compute `size` and run checks we previously gated behind `if let
Some(size) = size { … }`.
For convenience, the spec. link for this method:
<https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-clearbuffer>
* split out TIMESTAMP_QUERY_INSIDE_ENCODERS from TIMESTAMP_QUERY
* changelog entry
* update changelog change number
* fix web warnings
* single line changelog
* note on followup issue
When no work is submitted for a frame, presenting the surface results
in a timeout due to no work having been submitted.
Fixes#3189.
This flag was added in #1892 with a note that it was going to be
temporary until #1688 landed.
* [wgpu-core] Add tests for minimum binding size validation.
* [wgpu-core] Compute minimum binding size correctly for arrays.
In early versions of WGSL, `storage` or `uniform` global variables had
to be either structs or runtime-sized arrays. This rule was relaxed,
and now globals can have any type; Naga automatically wraps such
variables in structs when required by the backend shading language.
Under the old rules, whenever wgpu-core saw a `storage` or `uniform`
global variable with an array type, it could assume it was a
runtime-sized array, and take the stride as the minimum binding size.
Under the new rules, wgpu-core must consider fixed-sized and
runtime-sized arrays separately.
* add GL_EXT_texture_shadow_lod feature detection
* allow more cases of cube depth texture sampling in glsl
* add test for sampling a cubemap array depth texture with lod
* add test for chosing GL_EXT_texture_shadow_lod over the grad workaround if instructed
* add changelog entry for GL_EXT_texture_shadow_lod
* fix criteria for requiring and using TEXTURE_SHADOW_LOD
* require gles 320 for textureSampling over cubeArrayShadow
* prevent false positives in TEXTURE_SHADOW_LOD in checks
* make workaround_lod_with_grad usecase selection less context dependant
* move 3d array texture error into the validator
* correct ImageSample logic errors
* Replace `Instance::any_backend_feature_enabled` with `Instance::enabled_backend_features` which reports all available backends instead of just reporting if none is available.
* add changelog entry
* update enabled_backend_features in doc
* fix not enabling any backend on android, fix related doc issues
This fixes two cases where a DeviceLostClosureC might not be consumed
before it is dropped, which is a requirement:
1) When the closure is replaced, this ensures the to-be-dropped closure
is invoked.
2) When the global is dropped, this ensures that the closure is invoked
before it is dropped.
The first of these two cases is tested in a new test,
DEVICE_LOST_REPLACED_CALLBACK. The second case has a stub,
always-skipped test, DROPPED_GLOBAL_THEN_DEVICE_LOST. The test is
always-skipped because there does not appear to be a way to drop the
global from within a test. Nor is there any other way to reach
Device.prepare_to_die without having first dropping the device.
* Add serde, serialize, deserialize features to wgpu and wgpu-core
Remove trace, replay features from wgpu-types
* Do not use trace, replay in wgpu-types anymore
* Make use of deserialize, serialize features in wgpu-core
* Make use of serialize, deserialize features in wgpu
* Run cargo fmt
* Use serde(default) for deserialize only
* Fix serial-pass feature
* Add a comment for new features
* Add CHANGELOG entry
* Run cargo fmt
* serial-pass also needs serde features for Id<T>
* Add feature documentation to lib.rs docs
* wgpu-types implicit serde feature
* wgpu-core explicit serde feature
* wgpu explicit serde feature
* Update CHANGELOG.md
* Fix compilation with default features
* Address review comments
Join all threads before returning from the test case, to ensure that
we don't return from `main` until all open `Device`s have been
dropped.
This avoids a race condition in glibc in which a thread calling
`dlclose` can unmap a shared library's code even while the main thread
is still running its finalization functions. (See #5084 for details.)
Joining all threads before returning from the test ensures that the
Vulkan loader has finished `dlclose`-ing the Vulkan validation layer
shared library before `main` returns.
Remove `skip` for this test on GL/llvmpipe. With this change, that has
not been observed to crash. Without it, the test crashes within ten
runs or so.
Fixes#5084.
Fixed#4285.