Typo in readme

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Connor Fitzgerald 2022-02-23 00:18:01 -05:00 committed by Dzmitry Malyshau
parent dd4a5396d6
commit e39cf7a11f
2 changed files with 4 additions and 1 deletions

3
.gitignore vendored
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@ -24,3 +24,6 @@ wgpu/red.png
# Readme says to check out CTS here # Readme says to check out CTS here
cts/ cts/
# Readme says to put angle in working directory
*.dll

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@ -84,7 +84,7 @@ Both [HLSL](https://github.com/Microsoft/DirectXShaderCompiler) and [GLSL](https
have compilers to target SPIR-V. All of these shader languages can be used with any backend, we have compilers to target SPIR-V. All of these shader languages can be used with any backend, we
will handle all of the conversion. Additionally, support for these shader inputs is not going away. will handle all of the conversion. Additionally, support for these shader inputs is not going away.
While WebGPU does not support any shader language other than WGSL, we will automatically convert your While WebGPU does not support any shading language other than WGSL, we will automatically convert your
non-WGSL shaders if you're running on WebGPU. non-WGSL shaders if you're running on WebGPU.
WGSL is always supported by default, but GLSL and SPIR-V need features enabled to compile in support. WGSL is always supported by default, but GLSL and SPIR-V need features enabled to compile in support.