diff --git a/.gitignore b/.gitignore index 52a6ae401..fb57a8516 100644 --- a/.gitignore +++ b/.gitignore @@ -24,3 +24,6 @@ wgpu/red.png # Readme says to check out CTS here cts/ + +# Readme says to put angle in working directory +*.dll diff --git a/README.md b/README.md index 11c526e9e..ec9a9ed28 100644 --- a/README.md +++ b/README.md @@ -84,7 +84,7 @@ Both [HLSL](https://github.com/Microsoft/DirectXShaderCompiler) and [GLSL](https have compilers to target SPIR-V. All of these shader languages can be used with any backend, we will handle all of the conversion. Additionally, support for these shader inputs is not going away. -While WebGPU does not support any shader language other than WGSL, we will automatically convert your +While WebGPU does not support any shading language other than WGSL, we will automatically convert your non-WGSL shaders if you're running on WebGPU. WGSL is always supported by default, but GLSL and SPIR-V need features enabled to compile in support.