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Typo in readme
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@ -24,3 +24,6 @@ wgpu/red.png
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# Readme says to check out CTS here
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# Readme says to check out CTS here
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cts/
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cts/
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# Readme says to put angle in working directory
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*.dll
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@ -84,7 +84,7 @@ Both [HLSL](https://github.com/Microsoft/DirectXShaderCompiler) and [GLSL](https
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have compilers to target SPIR-V. All of these shader languages can be used with any backend, we
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have compilers to target SPIR-V. All of these shader languages can be used with any backend, we
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will handle all of the conversion. Additionally, support for these shader inputs is not going away.
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will handle all of the conversion. Additionally, support for these shader inputs is not going away.
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While WebGPU does not support any shader language other than WGSL, we will automatically convert your
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While WebGPU does not support any shading language other than WGSL, we will automatically convert your
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non-WGSL shaders if you're running on WebGPU.
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non-WGSL shaders if you're running on WebGPU.
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WGSL is always supported by default, but GLSL and SPIR-V need features enabled to compile in support.
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WGSL is always supported by default, but GLSL and SPIR-V need features enabled to compile in support.
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