examples | ||
glsl-to-spirv | ||
vk-sys | ||
vulkano | ||
vulkano-shader-derive | ||
vulkano-shaders | ||
vulkano-win | ||
www | ||
.gitignore | ||
.gitlab-ci.yml | ||
.gitmodules | ||
.travis.yml | ||
apispec.pdf | ||
Cargo.toml | ||
DESIGN.md | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md | ||
TROUBLES.md | ||
vkspec.pdf |
Vulkano
Vulkano is a Rust wrapper around the Vulkan graphics API. It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code should always conform to valid API usage.
What does vulkano do?
- Provides a low-levelish API around Vulkan. It doesn't hide what it does, but provides some comfort types.
- Plans to prevent all invalid API usages, even the most obscure ones. The purpose of vulkano is not to simply let you draw a teapot, but to cover all possible usages of Vulkan and detect all the possible problems in order to write robust programs. Invalid API usage is prevented thanks to both compile-time checks and runtime checks.
- Can handle synchronization on the GPU side for you (unless you choose do that yourself), as this aspect of Vulkan is both annoying to handle and error-prone. Dependencies between submissions are automatically detected, and semaphores are managed automatically. The behavior of the library can be customized thanks to unsafe trait implementations.
- Tries to be convenient to use. Nobody is going to use a library that requires you to browse the documentation for hours for every single operation.
Note that vulkano does not require you to install the official Vulkan SDK. This is not something specific to vulkano (you don't need to SDK to write program that use Vulkan, even without vulkano), but many people are unaware of that and install the SDK thinking that it is required.
Development status
Please read this section.
The latest released version on crates.io is version 0.4. This version is not stable, and most likely differs from the code on github.
Vulkano is still in heavy development and doesn't yet meet its goals of being very robust. However the general structure of the library is most likely definitive, and all future breaking changes will likely be straight-forward to fix in user code.
Documentation
To get started you are encouraged to read the examples in examples/src/bin
, starting with
the triangle
example.
Structure
This repository contains five libraries:
vulkano
is the main one.vulkano-shaders
can analyse SPIR-V shaders at compile-time.vulkano-shader-derive
provides a custom derive that invokesvulkano-shaders
. It lets you easily integrate your GLSL shaders within the rest of your source code.vulkano-win
provides a safe link between vulkano and thewinit
library which can create a window where to render to.glsl-to-spirv
can compile GLSL to SPIR-V by wrapping aroundglslang
.glsl-to-spirv
is an implementation detail that you don't need to use manually if you use vulkano.
Once procedural macros are stabilized in Rust, the vulkano-shaders
and vulkano-shader-derive
crates will be merged with the vulkano
crate. The glsl-to-spirv
crate is an implementation
detail of vulkano and is not supposed to be used directly if you use vulkano. You are, however,
free to use it if you want to write an alternative to vulkano.
In order to run tests, run cargo test --all
at the root of the repository. Make sure your Vulkan
driver is up to date before doing so.
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual licensed as above, without any additional terms or conditions.