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Make glslang work on Linux
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3
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3
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[submodule "glsl-to-spirv/glslang"]
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path = glsl-to-spirv/glslang
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url = https://github.com/KhronosGroup/glslang
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@ -6,3 +6,6 @@ build = "build/build.rs"
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[dependencies]
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tempdir = "0.3.4"
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[build-dependencies]
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cmake = "0.1.13"
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@ -1,38 +1,25 @@
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extern crate cmake;
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use std::env;
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use std::fs;
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use std::fs::Permissions;
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use std::path::Path;
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fn main() {
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println!("cargo:rerun-if-changed=build/glslangValidator");
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println!("cargo:rerun-if-changed=build/glslangValidator.exe");
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let target = env::var("TARGET").unwrap();
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let out_file = Path::new(&env::var("OUT_DIR").unwrap()).join("glslang_validator");
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let path = if target.contains("windows") {
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Path::new("build/glslangValidator.exe")
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} else if target.contains("linux") {
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Path::new("build/glslangValidator")
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// TODO: check the hash of the file to make sure that it is not altered
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Path::new("build/glslangValidator.exe").to_owned()
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} else {
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panic!("The platform `{}` is not supported", target);
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// TODO: automatically initialize the submodule if it wasn't done
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cmake::build("glslang");
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Path::new(&env::var("OUT_DIR").unwrap()).join("bin").join("glslangValidator")
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};
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if let Err(_) = fs::hard_link(&path, &out_file) {
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fs::copy(&path, &out_file).expect("failed to copy executable");
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}
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// TODO: check the hash of the files to make sure that they are not altered
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// setting permissions of the executable
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{
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#[cfg(unix)] fn permissions() -> Option<Permissions> {
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use std::os::unix::fs::PermissionsExt;
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Some(Permissions::from_mode(755))
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}
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#[cfg(not(unix))] fn permissions() -> Option<Permissions> { None }
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if let Some(permissions) = permissions() {
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fs::set_permissions(&out_file, permissions).expect("failed to set permissions");
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}
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}
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}
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glsl-to-spirv/glslang
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1
glsl-to-spirv/glslang
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@ -0,0 +1 @@
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Subproject commit 5047c6f7a70924bfac38c2c9e487299b3416a7f9
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