574b7a7f1a
Rework command buffers again |
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examples | ||
glsl-to-spirv | ||
vk-sys | ||
vulkano | ||
vulkano-shader-derive | ||
vulkano-shaders | ||
vulkano-win | ||
www | ||
.gitignore | ||
.gitlab-ci.yml | ||
.gitmodules | ||
.travis.yml | ||
apispec.pdf | ||
Cargo.toml | ||
DESIGN.md | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md | ||
TROUBLES.md | ||
vkspec.pdf |
Vulkano
Note: requires Rust 1.9. This library would highly benefit from multiple upcoming features in Rust. Therefore it is likely that in the future you will need to update your version of Rust to continue using vulkano.
Vulkano is a Rust wrapper around the Vulkan graphics API. It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code should always conform to valid API usage.
What does vulkano do?
- Provides a low-levelish API around Vulkan. It doesn't hide what it does, but provides some comfort types.
- Plans to prevent all invalid API usages, even the most obscure ones. The purpose of vulkano is not to draw a teapot, but to cover all possible usages of Vulkan and detect all the possible problems. Invalid API usage is prevented thanks to both compile-time checks and runtime checks.
- Handles synchronization on the GPU side for you, as this aspect of Vulkan is both annoying to handle and error-prone. Dependencies between submissions are automatically detected, and semaphores are managed automatically. The behavior of the library can be customized thanks to unsafe trait implementations.
- Tries to be convenient to use. Nobody is going to use a library that requires you to browse the documentation for hours for every single operation.
Warning: this library breaks every five minutes for the moment.
Documentation
To get started you are encouraged to read the examples in examples/src/bin
, starting with
the triangle
example.
Structure
This repository contains four libraries:
vulkano
is the main one.vulkano-shaders
can analyse SPIR-V shaders at compile-time.vulkano-win
provides a safe link between vulkano and thewinit
library which can create a window where to render to.glsl-to-spirv
can compile GLSL to SPIR-V by wrapping aroundglslang
.glsl-to-spirv
is an implementation detail that you don't need to use manually if you use vulkano.
Once procedural macros are stabilized in Rust, the vulkano-shaders
crate will be merged with the
vulkano
crate. The glsl-to-spirv
crate is an implementation detail of vulkano and is not
supposed to be used directly if you use vulkano. You are, however, free to use it if you want to
write an alternative to vulkano.
This crate uses the Cargo workspaces feature that is available only in nightly, and whose purpose
is to make several crates share the same target/
directory. It is normal to get an error if you
try to run cargo build
at the root of the directory.
In order to run tests, go to the vulkano
subdirectory and run cargo test
. On nVidia GPUs, you
will have to set the RUST_TEST_THREADS
environment variable to 1
because of
a bug.
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual licensed as above, without any additional terms or conditions.