Without this, an application has to create their own loader for the
Vulkan function pointers if they need to drop down to raw Vulkan
calls. It's not a lot of effort to load them, but it's nicer to just
have them available on the Instance or Device rather than having to
pass an extra parameter around for function pointer access.
Co-authored-by: Austin Johnson <me@austinj.work>
* implement exclusive fullscreen
* fullscreen ext should be device ext
* add acquire/release
* require VK_KHR_get_surface_capabilities2
* fullscreen_exclusive is now an enum; explicit acquire/release methods added; FullscreenExclusiveError added to handle errors; FullscreenExclusiveLost varients added to acquire and present related errors
* add checks for double acquire/release; require AppControlled for acquire/release functions
* update examples and tests; resolve issue with try_gpu_lock() on SwapchainImage; update changelogs
* Add Eq and Hash implementations to various buffer and image types
* Changelog entry
* Add Eq and Hash to graphics pipelines too
* Changelog entry
* Remove Eq and Hash from dyn GraphicsPipelineAbstract, as the device cannot be checked
* Add Eq and Hash to GraphicsPipelineAbstract, include size in buffer equality
* Add Eq and Hash to descriptor sets
* Changelog entry
* Add Eq and Hash to Instance, check for it in Device
* Decoupled descriptor sets from pipeline
* Fixed error in unit test
* Fixed more
* Forgot a file
* I think it works now. Don't mind me, I'm new
* Fix new example that got added
* add changelog entry
* remove unnecessary parentheses from previous merge
* Allow `DebugCallback` struct to be sent between threads
* Add unit test to ensure `DebugCallback` can be sent between threads
* Add changelog entry for `DebugCallback` change
* Derive PartialEq for DescriptorDesc and added examples
* Added an example
* Example improvements
* Formatting issue
* Added Swapchain::with_old_swapchain() and integrated ColorSpace into Swapchain::new()
* Updated Changelog
* More docs and small improvement
* Added Swapchain::surface
* Implement support for VK_KHR_16bit_storage and VK_KHR_storage_buffer_storage_class.
This change also allows SPIR-V instructions to require device extensions.
* Remove SPIR-V capabilities with duplicate values (StorageBuffer16BitAccess and UniformAndStorageBuffer16BitAccess).
* move changelog entry to current version
* hooked up dynamic state to the synamic stencil values
* added validation, removed introduced whitespace
* comments
* updated changelog
* updated examples
* appeasing the CI
This is kind of a delayed emergency release to address an issue where
some Linux distributions (Arch, Void and perhaps others) are unable to
build any projects depending on vulkano-shaders due to
google/shaderc-rs#58. This is resolved in shaderc 0.6 and in turn will
be resolved in vulkano 0.14 thanks to #1226.
See the CHANGELOG-VULKANO.md for more details on the release.
* Update shaderc to 0.6 in order to significantly reduce compile-times on (Arch/Void)Linux again by linking towards shared libraries
* Add "shaderc-build-from-source" feature in order to allow shaderc to build from source if linking to system libraries fails
* Remove trailing whitespace to please Travis (CI)