vulkano/CHANGELOG_VULKANO.md
2019-10-24 00:46:40 -07:00

8.1 KiB

Unreleased

  • Fixed bug in examples causing OutOfHostMemory errors
  • Replaced VK_EXT_debug_report VK_EXT_debug_marker with VK_EXT_debug_utils.
  • Update MacOS dependencies metal to 0.17 and cocoa to 0.19
  • Added dynamic stencil elements to DynamicState
  • Fixed ImageDimensions::mipmap_dimensions and max_mipmaps in cases where the original size is not a power of two.
  • Shader includes now work on Windows.
  • Breaking Change Shader include directories passed to the shader! macro are now relative to the crates Cargo.toml
  • Update Winit to 0.20.0

Version 0.14.0 (2019-08-17)

  • Update shaderc to 0.6. This again allows to use locally installed libraries which reduces the build-time significantly on Arch/Voidlinux (see https://github.com/google/shaderc-rs/issues/58)
  • Removed faulty debug_assert in SwapchainAcquireFuture::drop.
  • Compressed texture formats can now be uploaded using ImmutableImage::from_iter, ImmutableImage::from_buffer, AutoCommandBuilder::copy_buffer_to_image_dimensions, and AutoCommandBuilder::copy_buffer_to_image.

Version 0.13.0 (2019-07-02)

This is an emergency breaking breaking change. It fixes Undefined Behaviour that was preventing the compilation of Vulkano on the latest rust nightlies.

  • Structs that have the impl_vertex macro applied to them, now also need to #[derive(Default)].

Version 0.12.0 (2019-05-24)

  • Update shaderc to 0.5. New shaderc has improved pre-built options for libshaderc that significantly reduce package build time and are appropriate for use in CI
  • QueueFamily::explicitly_supports_tranfers only returns true if vk::QUEUE_TRANSFER_BIT is set instead of also always returning true. Removed supports_transfers.
  • Update to winit 0.19
  • Add support for #include "..." and #include <...> directives within source files.
  • Add a union method for the extensions types.
  • Make BufferUsage derive PartialEq and Eq
  • Fix a compiler error in struct code generated by the shader! macro.
  • Improve inference of image layout transitions and in turn image memory barrier behaviour.

Version 0.11.1 (2018-11-16)

  • Expose CopyImageError and DrawIndexedIndirectError.

Version 0.11.0 (2018-11-08) (yanked because vk-sys 0.3.4 was accidentally breaking vulkano 0.10)

  • Update to winit 0.18
  • Export features and device extensions from the device module instead of the instance module
    • instance::Features -> device::Features
    • instance::DeviceExtensions -> device::DeviceExtensions
    • instance::RawDeviceExtensions -> device::RawDeviceExtensions
  • Added vulkano_shaders::shader! proc macro, use this instead of vulkano_shader_deriver::VulkanoShaders.
  • The entire vulkano_shader_derive crate is deprecated.
  • vulkano_shaders::{reflect, compile, Error} are no longer public.
  • Remove vulkano_shaders::build_glsl_shaders
  • Removed mir support, as it is being removed from the vulkan spec.
  • Split PersistentDescriptorSetError::MissingUsage into MissingImageUsage and MissingBufferUsage each with a matching enum indicating the usage that was missing.
  • Fix instance_count when using draw_index with instance buffers
  • Added a reinterpret function to BufferSlice
  • Made AttributeInfo derive Copy, Clone and Debug
  • Use google/shaderc for shader compilation
  • Reject generation of rust types for SPIR-V arrays that would have incorrect array stride.
  • Removed the Layout prefix of the descriptions used for a render pass.
  • Implemented DescriptorSetCollection for Vec<T> which allows easier use of construction them for usage when drawing.

Version 0.10.0 (2018-08-10)

  • Use dynamically loaded libvulkan like on other platforms instead of linking to MoltenVK on macOS
  • Updated winit to version 0.17.
  • Allow custom implementations of RenderPassDesc to specify VK_SUBPASS_EXTERNAL as a dependency source or destination
  • Added vulkano_win::create_vk_surface which allows creating a surface safely without taking ownership of the window.
  • AutoCommandBufferBuilder::draw and friends no longer consume the DynamicState argument, allowing reuse between calls.
  • Instance::new and Instance::with_loader now take in the layers as an iterator of borrowed strs, not of references to borrowed strs.

Version 0.9.0 (2018-03-13)

  • Updated winit to version 0.11.

Version 0.8.0 (2018-03-11)

  • Changed ShaderInterfaceMismatchError to be more verbose.
  • Allow depth/stencil images to be used with AutoCommandBufferBuilder::copy_image_to_buffer()
  • Allow Surface to own the window it references.
  • Clear value validation for AutoCommandBufferBuilder::begin_render_pass()
  • Fix occasional truncation of glslang_validator when glsl-to-spirv is rebuilt
  • Fix linking against MoltenVK >= 0.19.0
  • Fix panic on DeviceLost error after resizing swapchain on nvidia/amd hardware
  • Added AutoCommandBufferBuilder::copy_image
  • Added VulkanObject::TYPE to look up the DebugReportObjectTypeEXT of an object
  • Added Device::set_object_name and Device::set_object_name_raw
  • Added GraphicsPipelineBuilder::with_auto_layout to simplify use of dynamic buffers.

Version 0.7.3 (2018-02-10)

Yanked

Version 0.7.2 (2017-10-09)

  • Allow impl_vertex! to support generic structs.
  • Added GraphicsPipelineBuilder::with_pipeline_layout.
  • Fixed creating a buffer view not checking the min_texel_buffer_offset_alignment limit.
  • Added support for loading the VK_EXT_debug_marker extension and adding debug markers to UnsafeCommandBufferBuilder
  • Changed GraphicsPipelineBuilder to default to a buffer-less vertex input.
  • Deprecated pipeline::input_assembly::InputAssembly.

Version 0.7.1 (2017-09-28)

  • Fixed an HiDPI scaling issue on MacOS in vulkano-win.
  • Fixed le() and ge() for DescriptorsCount, which also fixes a potential memory leak when allocating descriptor sets.
  • Fixed the ordered_passes_renderpass! macro not working properly when using resolve.
  • Added an optional resolve entry in pass for single_pass_renderpass!, for resolving multisampled attachments into non-multisampled attachments.
  • Fixed the value of rasterizationSamples not corresponding to the render pass.
  • Added GraphicsPipelineBuilder::sample_shading_disabled, sample_shading_enabled, alpha_to_coverage_disabled, alpha_to_coverage_enabled, alpha_to_one_disabled and alpha_to_one_enabled. Added GraphicsPipelineCreationError::SampleRateShadingFeatureNotEnabled and AlphaToOneFeatureNotEnabled.
  • Deprecated pipeline::multisample::Multisample.

Version 0.7.0 (2017-09-21)

  • Added RuntimePipelineDesc, an implementation of PipelineLayoutDesc that makes creating custom layouts easier.
  • Changed CpuBufferPool::next() and chunk() to return a Result in case of an error when allocating or mapping memory.
  • Changed CommandBufferExecError::AccessError to provide a hint of where the error occurs.
  • Added vulkano::pipeline::vertex::BufferlessDefinition and BufferlessVertices to enable bufferless drawing.
  • Changed ImageAccess::try_gpu_lock and unlock() to verify whether the image layout is correct, especially at the first usage of an image.
  • Changed BufferAccess::conflict_* and ImageAccess::conflict_* to forbid querying a specific range of the resource.
  • Fixed layers argument validation in Swapchain::new_inner.
  • Added a 32-bit word constructor for ShaderModule (ShaderModule::from_words).
  • Changed the various is_superset_of functions to return a Result instead of a bool.

Version 0.6.2 (2017-09-06)

  • Added checking compatibility between the descriptor sets and the pipeline object when adding a draw or compute command.
  • Fixed several bugs in the validation checks of blit_image.
  • Fixed blit_image, copy_buffer_to_image and copy_image_to_buffer not taking the mipmap level into account when checking for the correct image dimensions.
  • Added ImageDimensions::mipmap_dimensions() and ImageDimensions::num_mipmaps().
  • Added an implementation of DeviceOwned for QueuesIter and Queue.
  • Fixed the standard command pool and descriptor pool being destroyed too often.
  • Added #[allow(non_snake_case)] to structs generated by vulkano-shaders.