Commit Graph

77 Commits

Author SHA1 Message Date
Ilya Lakhin
af3ea98d5e
Shader types derive (#1460)
* Shader struct types derives and impls

* Vulkano Shaders fixes and cleanup. Example for Types-meta option

* Changelog update

* cargo fmt
2020-12-20 12:08:55 +07:00
Rua
ba6fe09155
Upgrade to winit 0.24 (#1457)
* Upgrade to winit 0.24

* Changelog
2020-12-20 05:57:57 +07:00
Arc'blroth
c2495404b2
Add support for including precompiled shaders in vulkano-shaders (#1455)
Signed-off-by: Arc-blroth <45273859+Arc-blroth@users.noreply.github.com>
2020-12-19 10:22:04 +07:00
qnope
d90106d4df
[Vulkano-1441] Adding the possibility to generate mipmaps at image (#1451)
creation

To do so, we created a SubImage that implements the ImageAccess trait
This SubImage will decorate an ImageAccess image and will represent
one or more mip level / array layer level
2020-12-19 10:08:48 +07:00
Robin Heinemann
d8f1e77502
Add 8bit storage support (#1452) 2020-12-09 05:36:14 +07:00
Robin Heinemann
63aaa853ff
CpuAccessibleBuffer: switch to parking_lot RwLock (#1450)
This allows ReadLock and WriteLock to be Send and Sync.
2020-12-09 05:23:14 +07:00
Jan Tebernum
782272c08d
Unlock images correctly on Err (#1449)
* Unlock images correctly on Err

If the CommandBuffer encountered an error in the lock_submit function,
it would unlock all the previously locked resources and return the
error. It would unlock all the images with a None value which would
panic in an assertion in the unlock method of the images. Now it checks
for the final_layout and unlocks the image this way.
This change should help with the panics mentioned in #1441 and #1447.
With this fix it should return the error that is occuring instead of
panicking.

* Add fix to the change log to inform users.
2020-12-05 06:28:01 +07:00
Rua
a5553e14e1
Check usage bits on image when creating image view (#1444)
* Check usage bits on image when creating image view

* Changelog entry
2020-12-03 22:36:59 +07:00
Jan Tebernum
dea9a421d0
Finish pipeline cache (#1443)
* Implement caching for GraphicsPipeline

Added the method build_with_cache to set an Option that holds an Arc
containing a PipelineCache. This could probably be optimized to just
hold a vk::PipelineCache(u64) and start with a vk::NULL_HANDLE and
set the value to the internal_object of the PipelineCache. Using the Arc
is probably safer for now, but it is an idea.

* Add changes to the CHANGELOG

* Added a cache option to the ComputePipeline

This is a breaking change as there is no ComputePipelineBuilder and the
cache has to be added in the new function and the underlying functions
that build the ComputePipeline.
This needs to be discussed.

* Document the cache feature for the ComputePipeline

* Formatting with cargo fmt

* Remove outdated documentation

* Added testing for the PipelineCache

Checking that the cache returns the same data if the get_data method is
invoked twice without building a new pipeline.
Checking that the cache returns the same data if the same pipeline is
built two times with the cache.
Checking that the cache returns different data if there is a different
pipeline built in between the get_data calls.

* Create an example for the PipelineCache

* Formatting
2020-11-29 15:40:44 +07:00
Cassiano Honorio da Silva
620b829bdb
Rename feature shader_f3264 to shader_float64 (#1440)
Fixes shader_f3264 device feature name
2020-11-23 17:34:02 +07:00
Matej Kormuth
4ebc2c8211
add debug_marker_{begin, end, insert} methods (#1439) 2020-11-20 07:40:07 +07:00
Austin Johnson
3ecaaf5f48
Update examples to winit 0.23 (#1438) 2020-11-10 14:32:29 -06:00
Rua
862593abae
Some safety checks for AutoCommandBufferBuilder::execute_commands (#1431)
* Move SubpassContents to command_buffer module, use it as parameter type instead of bool, add RenderPassState internally

* Add some safety checks to execute_commands

* Move Kind and related types to top-level module, add CommandBuffer::kind trait method, keep Kind value in AutoCommandBuffer(Builder)

* Some minor code cleanup

* Documentation update
2020-11-10 11:01:13 -06:00
Ilya Lakhin
770ea22bb8
Changelog entry for PR #1410 and turning off Travis Linux Nightly build job (#1424)
Changelog entry for PR #1410; Nightly build temporary disabled until #1423 resolved
2020-10-25 19:30:44 +07:00
Tetrel
70186b5034
Copy buffer dimensions (#1407)
Add a method to AutoCommandBufferBuilder that allows copying elements of buffers containing arrays
2020-10-08 14:31:32 +07:00
Antonino Siena
c5dd6eda3e
Feature: Create a Surface from a RawWindowHandle (#1381)
* Feature: Create a Surface from a RawWindowHandle

* Comment on the new features

* Updated changelog

* Corrected feature name

* Compiler error corrections

* Empty commit for CI

Co-authored-by: Antonino Siena <a.siena@gmx.de>
2020-06-09 03:23:22 -05:00
Richard Diamond
cf669bb6be
Support a number of SPIRV capability related features. (#1382) 2020-06-08 21:00:56 -05:00
Rua
e4e324d632
Add properties method to Format (#1379)
* Add properties method to Format

* Documentation

* Changelog
2020-06-04 13:41:39 -05:00
Austin Johnson
eee101bc4d
publish 0.18.1 && vk-sys 0.5.2 (#1374) 2020-06-01 13:52:18 -05:00
Rua
1f27ab3ea9
AutoCommandBufferBuilder takes &mut self instead of self (#1376)
* AutoCommandBufferBuilder takes &mut self instead of self

* Changelog message
2020-06-01 09:41:42 -05:00
Austin Johnson
536ac5303b
add additional ImageUsage constructors (#1372) 2020-06-01 00:47:34 -05:00
Austin Johnson
4e3d38ac5b
update half & metal; fix couple of warnings; add missing changelog entries (#1364) 2020-05-15 19:14:25 -05:00
one-bit
c96309e55e
Fixed warnings (#1363)
* Fixed all warnings as of Rust 1.43.1

* Update CHANGELOG_VULKANO.md

- Fixed all warnings as of Rust 1.43.1
2020-05-12 19:57:40 -05:00
Trangar
df493136cf
Added a .boxed() function to GpuFuture to reduce boilerplate code (#1362) 2020-05-12 18:05:09 -05:00
Ilya Lakhin
4f89414143
Dynamic Compute Shader local size (#1357)
* Exposing additional properties from the physical device

* dynamic-local-size example

* Changelog fix

* Extra whitespaces in changelog removed
2020-05-09 10:46:12 -05:00
Ilya Lakhin
f211a3af2a
Anonymous specialization constants support (#1338) 2020-05-09 05:59:10 -05:00
Branan Riley
c74ac31f27
Allow applications to access the loaded function pointers (#952)
Without this, an application has to create their own loader for the
Vulkan function pointers if they need to drop down to raw Vulkan
calls. It's not a lot of effort to load them, but it's nicer to just
have them available on the Instance or Device rather than having to
pass an extra parameter around for function pointer access.

Co-authored-by: Austin Johnson <me@austinj.work>
2020-05-08 19:02:07 -05:00
Austin Johnson
b245e6c4dc
Update winit, half, and smallvec; Release 0.18 (#1332)
update winit, half, and smallvec; release 0.18
2020-03-11 20:48:15 -05:00
Austin Johnson
de2ef70a77
Release 0.17 (#1323) 2020-02-09 03:51:32 -06:00
simdimdim
8ef0beaddf
Update to winit 0.21 (#1321) 2020-02-05 23:31:02 -06:00
Austin Johnson
18189e0724
implement exclusive fullscreen (#1310)
* implement exclusive fullscreen

* fullscreen ext should be device ext

* add acquire/release

* require VK_KHR_get_surface_capabilities2

* fullscreen_exclusive is now an enum; explicit acquire/release methods added; FullscreenExclusiveError added to handle errors; FullscreenExclusiveLost varients added to acquire and present related errors

* add checks for double acquire/release; require AppControlled for acquire/release functions

* update examples and tests; resolve issue with try_gpu_lock() on SwapchainImage; update changelogs
2020-02-04 18:57:16 -06:00
Rua
a1176227f7
Add Eq and Hash implementations to types used in draw calls (#1314)
* Add Eq and Hash implementations to various buffer and image types

* Changelog entry

* Add Eq and Hash to graphics pipelines too

* Changelog entry

* Remove Eq and Hash from dyn GraphicsPipelineAbstract, as the device cannot be checked

* Add Eq and Hash to GraphicsPipelineAbstract, include size in buffer equality

* Add Eq and Hash to descriptor sets

* Changelog entry

* Add Eq and Hash to Instance, check for it in Device
2020-02-01 15:33:17 -06:00
José Miguel Sánchez García
c620aefd29
Add 's' to dimension in Swapchain::recreate_with_dimension (#1315) 2020-01-31 16:37:05 -06:00
Austin Johnson
dd7b202e80
export swapchain aquire suboptimal (#1311) 2020-01-29 01:44:28 -06:00
Killian
26bb70ed96
Stop Join Future from doing the same submit multiple times. (#1313) 2020-01-28 23:42:11 -06:00
Austin Johnson
50cc41dd27
Label breaking changes accordingly... (#1308)
and breaking changes are now listed at the top.
2020-01-26 19:25:48 -06:00
Austin Johnson
9977805518
Add host_cached field to all CpuAccessibleBuffer initializers to allow the user to perfer host cached memory. 2020-01-26 08:12:44 -06:00
James
044366a24c Propagate newlines correctly on error messages (#1172)
Co-authored-by: Austin Johnson <me@austinj.me>
2020-01-26 06:35:49 -06:00
Austin Johnson
1b6a5fad7c
impl partial_eq and eq for queue and queue family (#1306) 2020-01-26 05:20:34 -06:00
colepoirier
ef84101ef5 Fixes issue #1284 'SharingMode::Exclusive queue family id is ignored when creating swapchain.' (#1301) 2020-01-23 18:34:48 -06:00
Austin Johnson
b95c058f9a
upgrade winit to 0.20 and cocoa to 0.20 2020-01-23 01:37:12 -06:00
Austin Johnson
85d81f778d
Fix issue with pipeline barriers not being inserted (#1290)
* inital fix

* disable windows builds; update changelog

* cbkey now has multiple command_ids
2020-01-21 00:19:15 -06:00
WarpspeedSCP
fb3ef9d43e Add function execute_commands_from_vec to accept multiple command buffers from a vector. (#1175)
* Add function `execute_commands_from_vec` to handle submission of multiple secondarycommand buffers.

* fix typo
2019-11-26 01:10:43 -06:00
Rua
e09588bebf Decouple descriptor sets from pipeline (#1003)
* Decoupled descriptor sets from pipeline

* Fixed error in unit test

* Fixed more

* Forgot a file

* I think it works now. Don't mind me, I'm new

* Fix new example that got added

* add changelog entry

* remove unnecessary parentheses from previous merge
2019-11-24 03:07:29 -06:00
James Lee
b8ea9bc5fc Sendable DebugCallback (#1277)
* Allow `DebugCallback` struct to be sent between threads

* Add unit test to ensure `DebugCallback` can be sent between threads

* Add changelog entry for `DebugCallback` change
2019-11-21 01:13:09 -06:00
nickwilcox
b0fb255c02 Fix descriptor set codegen for SSBO after spirv update (#1275) 2019-11-17 11:20:07 -06:00
Antonino Siena
1b2a39d3b0 Added Swapchain functions (#1268)
* Derive PartialEq for DescriptorDesc and added examples

* Added an example

* Example improvements

* Formatting issue

* Added Swapchain::with_old_swapchain() and integrated ColorSpace into Swapchain::new()

* Updated Changelog

* More docs and small improvement

* Added Swapchain::surface
2019-11-05 04:03:45 -06:00
Austin Johnson
2e6868a0c0
Downgrade Winit back to 0.19; Release Vulkano 0.16 (#1267)
* fix after revert; release 0.16

* bump shaders version
2019-11-01 10:12:17 -05:00
Austin Johnson
08d635c977
added raw_loaded_extensions() to Instance to allow querying of all extensions, not just known ones. (#1255) 2019-10-27 17:47:10 -05:00
Austin Johnson
212c5f6622
upgrade to vulkan 1.1 (#1258) 2019-10-27 17:27:08 -05:00