* Rewrite shader and specialization handling in pipelines
* Make the shader loading in examples a bit cleaner
* Forgot some
* Fix incorrect color blend states in examples
* Nicer fix
* Use mem::discriminant
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
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Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* shaders: minor fix that some Vecs were always allocated with capacity of 0
* shaders: add root_path_env property to allow loading shaders generated by a build script
* shaders: Apply root_path_env suggestions from code review
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* shaders: added root_path_env docs about env vars specified by a build script
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Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
* Add `BufferContentsLayout`
* Rework `BufferContents`
* Add `BufferContents` derive macro
* Relax restrictions of shader code generation
* Fix examples
* Add additional invariant to `Subbuffer`
* Shorten paths a bit
* Remove a bit of bloat
* Add `Sized` constraint to element traits
* Fix an oopsie
* Add `Aligned`
* Add support for deriving `BufferContents` for sized types
* Fix alignment and padding issues
* Fix docs and add examples for `BufferContents`
* Adjust shader macro
* Add tests
* Adjust `Vertex` example
* Remove bytemuck re-export
* Update examples
* Workaround bytemuck's array elements that are `AnyBitPattern` limitation
* Add more alignments
* Fix an earlier oopsie
* Rework vulkano-shaders
* Fix examples
* Fix some rogue tabs in examples
* Add `AsRef` and `AsMut` implementation for `Padded`
* Remove useless code duplication
* Make the `BufferContents` derive macro the same for all types
* Add example docs for `Padded`
* Work around trivial bounds
* More example docs
* Minor consistency adjustment
* Add `serde` to the list of cargo features
* Make clippy happy again
* Use actual integer bitflags for Vulkan bitflag types
* Fix doc tests
* Fix Fence and Semaphore on Win32 and Fuchsia
* Add macro for bitflags that have a corresponding enum
* Fix bug
* Bring vertex input in line with other pipeline state, reorganise modules
* Documentation improvement
* Use ShaderInterfaceEntryType in shader interface instead of format
* Example fix
* add Eq, PartialEq to ShaderExecution and thus GeometryShaderExecution
* use (String, ExecutionModel) to describe each entry point instead
* update tests
* Revert "update tests"
This reverts commit 2bd07d1ef4.
* keep old entry_point interface but introduce new entry_point_with_execution for fine grained selection
* update tests
* move traits to autogen
* oops