vulkano/vulkano-shaders
Firestar99 9ba796d453
Add root_path_env property to shaders macro (#2180)
* shaders: minor fix that some Vecs were always allocated with capacity of 0

* shaders: add root_path_env property to allow loading shaders generated by a build script

* shaders: Apply root_path_env suggestions from code review

Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>

* shaders: added root_path_env docs about env vars specified by a build script

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Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
2023-04-11 11:28:45 +02:00
..
src Add root_path_env property to shaders macro (#2180) 2023-04-11 11:28:45 +02:00
tests Fix generated descriptor set layouts for shader modules with multiple entrypoints (#1497) 2021-03-14 16:33:44 +07:00
Cargo.toml Publish vulkano-macros (#2175) 2023-04-02 23:33:01 -05:00
LICENSE-APACHE Adds LICENSE-* files to crate subdirectories (#1597) 2021-05-31 04:53:05 +07:00
LICENSE-MIT Adds LICENSE-* files to crate subdirectories (#1597) 2021-05-31 04:53:05 +07:00