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Fixes a bug when using vulkan-shaders macro with multiple shaders in release mode (#1765)
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@ -240,7 +240,7 @@ fn write_struct<'a>(
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return (quote! {}, total_size);
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}
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debug_assert!(types_registry.insert(name, target_type).is_none());
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assert!(types_registry.insert(name, target_type).is_none());
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}
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// We can only implement Clone if there's no unsized member in the struct.
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@ -804,7 +804,7 @@ pub(super) fn write_specialization_constants<'a>(
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return quote! {};
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}
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debug_assert!(types_registry.insert(name, target_type).is_none());
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assert!(types_registry.insert(name, target_type).is_none());
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}
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let map_entries = {
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