wlroots/render/vulkan
Manuel Stoeckl e6fc5d1e49 render/vulkan: increase next descriptor pool size
This ensures that the pool sizes grow exponentially, making the number
of pools needed logarithmic in the number of descriptors, instead of
linear. Since the first pool's size is 256, this change only has an
effect when the compositor creates a large number of textures.
2023-05-06 18:16:45 +00:00
..
shaders render/vulkan: add support for RGB565 texture format 2022-11-25 14:19:27 +00:00
meson.build render/vulkan: quiet glslangValidator 2021-11-23 15:38:56 +00:00
pixel_format.c render/vulkan: add support for NV12 2023-05-04 20:07:20 +00:00
renderer.c render/vulkan: increase next descriptor pool size 2023-05-06 18:16:45 +00:00
texture.c render/vulkan: add support for NV12 2023-05-04 20:07:20 +00:00
util.c render/vulkan: fix signedness of strcmp() return value 2023-04-19 15:29:53 +02:00
vulkan.c render/vulkan: add support for NV12 2023-05-04 20:07:20 +00:00