mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-12-01 03:22:21 +00:00
3187479c07
Color transform can have multiple types and these different types want to store different metadata. We previously stored this metadata directly on wlr_color_transform even for transforms that don't use it. Instead, let's take the prior art from wlr_scene where each scene node is built on a base node. Notice how wlr_color_transform_lut3d now has a `struct wlr_color_transform base`. This is advantageous in multiple ways: 1. We don't allocate memory for metadata that will never be used. 2. This is more type safe: Compositors can pass around a struct wlr_color_transform_lut3d if they know they only want to use a 3d_lut. 3. This is more scalable. As we add more transform types, we don't have to keep growing a monolithic struct.
1028 lines
33 KiB
C
1028 lines
33 KiB
C
#include <assert.h>
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#include <drm_fourcc.h>
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#include <stdlib.h>
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#include <wlr/util/log.h>
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#include <wlr/render/color.h>
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#include "render/color.h"
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#include "render/vulkan.h"
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#include "types/wlr_matrix.h"
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static const struct wlr_render_pass_impl render_pass_impl;
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static const struct wlr_addon_interface vk_color_transform_impl;
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static struct wlr_vk_render_pass *get_render_pass(struct wlr_render_pass *wlr_pass) {
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assert(wlr_pass->impl == &render_pass_impl);
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struct wlr_vk_render_pass *pass = wl_container_of(wlr_pass, pass, base);
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return pass;
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}
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static struct wlr_vk_color_transform *get_color_transform(
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struct wlr_color_transform *c, struct wlr_vk_renderer *renderer) {
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struct wlr_addon *a = wlr_addon_find(&c->addons, renderer, &vk_color_transform_impl);
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if (!a) {
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return NULL;
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}
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struct wlr_vk_color_transform *transform = wl_container_of(a, transform, addon);
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return transform;
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}
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static void bind_pipeline(struct wlr_vk_render_pass *pass, VkPipeline pipeline) {
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if (pipeline == pass->bound_pipeline) {
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return;
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}
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vkCmdBindPipeline(pass->command_buffer->vk, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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pass->bound_pipeline = pipeline;
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}
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static void get_clip_region(struct wlr_vk_render_pass *pass,
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const pixman_region32_t *in, pixman_region32_t *out) {
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if (in != NULL) {
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pixman_region32_init(out);
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pixman_region32_copy(out, in);
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} else {
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struct wlr_buffer *buffer = pass->render_buffer->wlr_buffer;
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pixman_region32_init_rect(out, 0, 0, buffer->width, buffer->height);
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}
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}
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static void convert_pixman_box_to_vk_rect(const pixman_box32_t *box, VkRect2D *rect) {
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*rect = (VkRect2D){
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.offset = { .x = box->x1, .y = box->y1 },
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.extent = { .width = box->x2 - box->x1, .height = box->y2 - box->y1 },
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};
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}
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static float color_to_linear(float non_linear) {
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// See https://www.w3.org/Graphics/Color/srgb
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return (non_linear > 0.04045) ?
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pow((non_linear + 0.055) / 1.055, 2.4) :
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non_linear / 12.92;
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}
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static float color_to_linear_premult(float non_linear, float alpha) {
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return (alpha == 0) ? 0 : color_to_linear(non_linear / alpha) * alpha;
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}
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static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
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memset(mat4, 0, sizeof(float) * 16);
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mat4[0][0] = mat3[0];
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mat4[0][1] = mat3[1];
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mat4[0][3] = mat3[2];
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mat4[1][0] = mat3[3];
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mat4[1][1] = mat3[4];
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mat4[1][3] = mat3[5];
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mat4[2][2] = 1.f;
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mat4[3][3] = 1.f;
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}
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static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_vk_renderer *renderer = pass->renderer;
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struct wlr_vk_command_buffer *render_cb = pass->command_buffer;
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struct wlr_vk_render_buffer *render_buffer = pass->render_buffer;
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struct wlr_vk_command_buffer *stage_cb = NULL;
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VkSemaphoreSubmitInfoKHR *render_wait = NULL;
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bool device_lost = false;
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if (pass->failed) {
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goto error;
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}
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if (vulkan_record_stage_cb(renderer) == VK_NULL_HANDLE) {
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goto error;
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}
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stage_cb = renderer->stage.cb;
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assert(stage_cb != NULL);
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renderer->stage.cb = NULL;
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if (!pass->srgb_pathway) {
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// Apply output shader to map blend image to actual output image
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vkCmdNextSubpass(render_cb->vk, VK_SUBPASS_CONTENTS_INLINE);
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int width = pass->render_buffer->wlr_buffer->width;
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int height = pass->render_buffer->wlr_buffer->height;
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float final_matrix[9] = {
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width, 0, -1,
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0, height, -1,
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0, 0, 0,
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};
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struct wlr_vk_vert_pcr_data vert_pcr_data = {
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.uv_off = { 0, 0 },
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.uv_size = { 1, 1 },
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};
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size_t dim = 1;
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if (pass->color_transform && pass->color_transform->type == COLOR_TRANSFORM_LUT_3D) {
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struct wlr_color_transform_lut3d *lut3d =
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wlr_color_transform_lut3d_from_base(pass->color_transform);
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dim = lut3d->dim_len;
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}
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struct wlr_vk_frag_output_pcr_data frag_pcr_data = {
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.lut_3d_offset = 0.5f / dim,
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.lut_3d_scale = (float)(dim - 1) / dim,
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};
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mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
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if (pass->color_transform) {
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bind_pipeline(pass, render_buffer->plain.render_setup->output_pipe_lut3d);
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} else {
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bind_pipeline(pass, render_buffer->plain.render_setup->output_pipe_srgb);
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}
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data),
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sizeof(frag_pcr_data), &frag_pcr_data);
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VkDescriptorSet lut_ds;
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if (pass->color_transform && pass->color_transform->type == COLOR_TRANSFORM_LUT_3D) {
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struct wlr_vk_color_transform *transform =
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get_color_transform(pass->color_transform, renderer);
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assert(transform);
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lut_ds = transform->lut_3d.ds;
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} else {
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lut_ds = renderer->output_ds_lut3d_dummy;
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}
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VkDescriptorSet ds[] = {
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render_buffer->plain.blend_descriptor_set, // set 0
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lut_ds, // set 1
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};
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size_t ds_len = sizeof(ds) / sizeof(ds[0]);
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vkCmdBindDescriptorSets(render_cb->vk,
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VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
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0, ds_len, ds, 0, NULL);
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const pixman_region32_t *clip = rect_union_evaluate(&pass->updated_region);
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int clip_rects_len;
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const pixman_box32_t *clip_rects = pixman_region32_rectangles(
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clip, &clip_rects_len);
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for (int i = 0; i < clip_rects_len; i++) {
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VkRect2D rect;
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convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
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vkCmdSetScissor(render_cb->vk, 0, 1, &rect);
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vkCmdDraw(render_cb->vk, 4, 1, 0, 0);
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}
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}
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vkCmdEndRenderPass(render_cb->vk);
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// insert acquire and release barriers for dmabuf-images
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uint32_t barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
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render_wait = calloc(barrier_count * WLR_DMABUF_MAX_PLANES, sizeof(*render_wait));
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if (render_wait == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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goto error;
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}
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VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(*acquire_barriers));
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VkImageMemoryBarrier *release_barriers = calloc(barrier_count, sizeof(*release_barriers));
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if (acquire_barriers == NULL || release_barriers == NULL) {
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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free(acquire_barriers);
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free(release_barriers);
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goto error;
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}
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struct wlr_vk_texture *texture, *tmp_tex;
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size_t idx = 0;
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uint32_t render_wait_len = 0;
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wl_list_for_each_safe(texture, tmp_tex, &renderer->foreign_textures, foreign_link) {
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if (!texture->transitioned) {
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texture->transitioned = true;
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}
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// acquire
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.dstQueueFamilyIndex = renderer->dev->queue_family,
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.image = texture->image,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.srcAccessMask = 0, // ignored anyways
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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// release
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release_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = renderer->dev->queue_family,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.image = texture->image,
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.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = 0, // ignored anyways
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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++idx;
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if (!vulkan_sync_foreign_texture(texture)) {
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wlr_log(WLR_ERROR, "Failed to wait for foreign texture DMA-BUF fence");
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} else {
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for (size_t i = 0; i < WLR_DMABUF_MAX_PLANES; i++) {
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if (texture->foreign_semaphores[i] != VK_NULL_HANDLE) {
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assert(render_wait_len < barrier_count * WLR_DMABUF_MAX_PLANES);
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render_wait[render_wait_len++] = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = texture->foreign_semaphores[i],
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.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
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};
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}
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}
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}
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wl_list_remove(&texture->foreign_link);
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texture->owned = false;
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}
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// also add acquire/release barriers for the current render buffer
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VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
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if (pass->srgb_pathway) {
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if (!render_buffer->srgb.transitioned) {
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src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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render_buffer->srgb.transitioned = true;
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}
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} else {
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if (!render_buffer->plain.transitioned) {
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src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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render_buffer->plain.transitioned = true;
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}
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// The render pass changes the blend image layout from
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// color attachment to read only, so on each frame, before
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// the render pass starts, we change it back
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VkImageLayout blend_src_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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if (!render_buffer->plain.blend_transitioned) {
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blend_src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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render_buffer->plain.blend_transitioned = true;
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}
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VkImageMemoryBarrier blend_acq_barrier = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = render_buffer->plain.blend_image,
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.oldLayout = blend_src_layout,
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.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.subresourceRange = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.layerCount = 1,
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.levelCount = 1,
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},
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};
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vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 0, NULL, 0, NULL, 1, &blend_acq_barrier);
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}
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// acquire render buffer before rendering
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.dstQueueFamilyIndex = renderer->dev->queue_family,
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.image = render_buffer->image,
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.oldLayout = src_layout,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = 0, // ignored anyways
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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// release render buffer after rendering
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release_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = renderer->dev->queue_family,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.image = render_buffer->image,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccessMask = 0, // ignored anyways
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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++idx;
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vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, 0, NULL, 0, NULL, barrier_count, acquire_barriers);
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vkCmdPipelineBarrier(render_cb->vk, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
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VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0, NULL,
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barrier_count, release_barriers);
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free(acquire_barriers);
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free(release_barriers);
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// No semaphores needed here.
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// We don't need a semaphore from the stage/transfer submission
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// to the render submissions since they are on the same queue
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// and we have a renderpass dependency for that.
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uint64_t stage_timeline_point = vulkan_end_command_buffer(stage_cb, renderer);
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if (stage_timeline_point == 0) {
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goto error;
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}
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VkCommandBufferSubmitInfoKHR stage_cb_info = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
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.commandBuffer = stage_cb->vk,
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};
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VkSemaphoreSubmitInfoKHR stage_signal = {
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = stage_timeline_point,
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};
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VkSubmitInfo2KHR stage_submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
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.commandBufferInfoCount = 1,
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.pCommandBufferInfos = &stage_cb_info,
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.signalSemaphoreInfoCount = 1,
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.pSignalSemaphoreInfos = &stage_signal,
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};
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VkSemaphoreSubmitInfoKHR stage_wait;
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if (renderer->stage.last_timeline_point > 0) {
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stage_wait = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = renderer->stage.last_timeline_point,
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.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR,
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};
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stage_submit.waitSemaphoreInfoCount = 1;
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stage_submit.pWaitSemaphoreInfos = &stage_wait;
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}
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renderer->stage.last_timeline_point = stage_timeline_point;
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uint64_t render_timeline_point = vulkan_end_command_buffer(render_cb, renderer);
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if (render_timeline_point == 0) {
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goto error;
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}
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|
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uint32_t render_signal_len = 1;
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VkSemaphoreSubmitInfoKHR render_signal[2] = {0};
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render_signal[0] = (VkSemaphoreSubmitInfoKHR){
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
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.semaphore = renderer->timeline_semaphore,
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.value = render_timeline_point,
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};
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if (renderer->dev->implicit_sync_interop) {
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if (render_cb->binary_semaphore == VK_NULL_HANDLE) {
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VkExportSemaphoreCreateInfo export_info = {
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.sType = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
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.handleTypes = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
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};
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VkSemaphoreCreateInfo semaphore_info = {
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
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.pNext = &export_info,
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};
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VkResult res = vkCreateSemaphore(renderer->dev->dev, &semaphore_info,
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NULL, &render_cb->binary_semaphore);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateSemaphore", res);
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|
goto error;
|
|
}
|
|
}
|
|
|
|
render_signal[render_signal_len++] = (VkSemaphoreSubmitInfoKHR){
|
|
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR,
|
|
.semaphore = render_cb->binary_semaphore,
|
|
};
|
|
}
|
|
|
|
VkCommandBufferSubmitInfoKHR render_cb_info = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR,
|
|
.commandBuffer = render_cb->vk,
|
|
};
|
|
VkSubmitInfo2KHR render_submit = {
|
|
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR,
|
|
.waitSemaphoreInfoCount = render_wait_len,
|
|
.pWaitSemaphoreInfos = render_wait,
|
|
.commandBufferInfoCount = 1,
|
|
.pCommandBufferInfos = &render_cb_info,
|
|
.signalSemaphoreInfoCount = render_signal_len,
|
|
.pSignalSemaphoreInfos = render_signal,
|
|
};
|
|
|
|
VkSubmitInfo2KHR submit_info[] = { stage_submit, render_submit };
|
|
VkResult res = renderer->dev->api.vkQueueSubmit2KHR(renderer->dev->queue, 2, submit_info, VK_NULL_HANDLE);
|
|
|
|
if (res != VK_SUCCESS) {
|
|
device_lost = res == VK_ERROR_DEVICE_LOST;
|
|
wlr_vk_error("vkQueueSubmit", res);
|
|
goto error;
|
|
}
|
|
|
|
free(render_wait);
|
|
|
|
struct wlr_vk_shared_buffer *stage_buf, *stage_buf_tmp;
|
|
wl_list_for_each_safe(stage_buf, stage_buf_tmp, &renderer->stage.buffers, link) {
|
|
if (stage_buf->allocs.size == 0) {
|
|
continue;
|
|
}
|
|
wl_list_remove(&stage_buf->link);
|
|
wl_list_insert(&stage_cb->stage_buffers, &stage_buf->link);
|
|
}
|
|
|
|
if (!vulkan_sync_render_buffer(renderer, render_buffer, render_cb)) {
|
|
wlr_log(WLR_ERROR, "Failed to sync render buffer");
|
|
}
|
|
|
|
wlr_color_transform_unref(pass->color_transform);
|
|
wlr_buffer_unlock(render_buffer->wlr_buffer);
|
|
rect_union_finish(&pass->updated_region);
|
|
free(pass);
|
|
return true;
|
|
|
|
error:
|
|
free(render_wait);
|
|
vulkan_reset_command_buffer(stage_cb);
|
|
vulkan_reset_command_buffer(render_cb);
|
|
wlr_buffer_unlock(render_buffer->wlr_buffer);
|
|
rect_union_finish(&pass->updated_region);
|
|
free(pass);
|
|
|
|
if (device_lost) {
|
|
wl_signal_emit_mutable(&renderer->wlr_renderer.events.lost, NULL);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
|
|
const struct wlr_box *box) {
|
|
if (pass->srgb_pathway) {
|
|
return;
|
|
}
|
|
|
|
pixman_box32_t pixman_box = {
|
|
.x1 = box->x,
|
|
.x2 = box->x + box->width,
|
|
.y1 = box->y,
|
|
.y2 = box->y + box->height,
|
|
};
|
|
rect_union_add(&pass->updated_region, pixman_box);
|
|
}
|
|
|
|
static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
|
|
const struct wlr_render_rect_options *options) {
|
|
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
|
VkCommandBuffer cb = pass->command_buffer->vk;
|
|
|
|
// Input color values are given in sRGB space, shader expects
|
|
// them in linear space. The shader does all computation in linear
|
|
// space and expects in inputs in linear space since it outputs
|
|
// colors in linear space as well (and vulkan then automatically
|
|
// does the conversion for out sRGB render targets).
|
|
float linear_color[] = {
|
|
color_to_linear_premult(options->color.r, options->color.a),
|
|
color_to_linear_premult(options->color.g, options->color.a),
|
|
color_to_linear_premult(options->color.b, options->color.a),
|
|
options->color.a, // no conversion for alpha
|
|
};
|
|
|
|
pixman_region32_t clip;
|
|
get_clip_region(pass, options->clip, &clip);
|
|
|
|
int clip_rects_len;
|
|
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
|
|
// Record regions possibly updated for use in second subpass
|
|
for (int i = 0; i < clip_rects_len; i++) {
|
|
struct wlr_box clip_box = {
|
|
.x = clip_rects[i].x1,
|
|
.y = clip_rects[i].y1,
|
|
.width = clip_rects[i].x2 - clip_rects[i].x1,
|
|
.height = clip_rects[i].y2 - clip_rects[i].y1,
|
|
};
|
|
struct wlr_box intersection;
|
|
if (!wlr_box_intersection(&intersection, &options->box, &clip_box)) {
|
|
continue;
|
|
}
|
|
render_pass_mark_box_updated(pass, &intersection);
|
|
}
|
|
|
|
struct wlr_box box;
|
|
wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box);
|
|
|
|
switch (options->blend_mode) {
|
|
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
|
|
float proj[9], matrix[9];
|
|
wlr_matrix_identity(proj);
|
|
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
|
|
wlr_matrix_multiply(matrix, pass->projection, matrix);
|
|
|
|
struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ?
|
|
pass->render_buffer->srgb.render_setup :
|
|
pass->render_buffer->plain.render_setup;
|
|
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
|
|
setup,
|
|
&(struct wlr_vk_pipeline_key) {
|
|
.source = WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
|
|
.layout = { .ycbcr_format = NULL },
|
|
});
|
|
if (!pipe) {
|
|
pass->failed = true;
|
|
break;
|
|
}
|
|
|
|
struct wlr_vk_vert_pcr_data vert_pcr_data = {
|
|
.uv_off = { 0, 0 },
|
|
.uv_size = { 1, 1 },
|
|
};
|
|
mat3_to_mat4(matrix, vert_pcr_data.mat4);
|
|
|
|
bind_pipeline(pass, pipe->vk);
|
|
vkCmdPushConstants(cb, pipe->layout->vk,
|
|
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
|
vkCmdPushConstants(cb, pipe->layout->vk,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float) * 4,
|
|
linear_color);
|
|
|
|
for (int i = 0; i < clip_rects_len; i++) {
|
|
VkRect2D rect;
|
|
convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
|
|
vkCmdSetScissor(cb, 0, 1, &rect);
|
|
vkCmdDraw(cb, 4, 1, 0, 0);
|
|
}
|
|
break;
|
|
case WLR_RENDER_BLEND_MODE_NONE:;
|
|
VkClearAttachment clear_att = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.colorAttachment = 0,
|
|
.clearValue.color.float32 = {
|
|
linear_color[0],
|
|
linear_color[1],
|
|
linear_color[2],
|
|
linear_color[3],
|
|
},
|
|
};
|
|
VkClearRect clear_rect = {
|
|
.layerCount = 1,
|
|
};
|
|
for (int i = 0; i < clip_rects_len; i++) {
|
|
convert_pixman_box_to_vk_rect(&clip_rects[i], &clear_rect.rect);
|
|
vkCmdClearAttachments(cb, 1, &clear_att, 1, &clear_rect);
|
|
}
|
|
break;
|
|
}
|
|
|
|
pixman_region32_fini(&clip);
|
|
}
|
|
|
|
static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
|
|
const struct wlr_render_texture_options *options) {
|
|
struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
|
|
struct wlr_vk_renderer *renderer = pass->renderer;
|
|
VkCommandBuffer cb = pass->command_buffer->vk;
|
|
|
|
struct wlr_vk_texture *texture = vulkan_get_texture(options->texture);
|
|
assert(texture->renderer == renderer);
|
|
|
|
if (texture->dmabuf_imported && !texture->owned) {
|
|
// Store this texture in the list of textures that need to be
|
|
// acquired before rendering and released after rendering.
|
|
// We don't do it here immediately since barriers inside
|
|
// a renderpass are suboptimal (would require additional renderpass
|
|
// dependency and potentially multiple barriers) and it's
|
|
// better to issue one barrier for all used textures anyways.
|
|
texture->owned = true;
|
|
assert(texture->foreign_link.prev == NULL);
|
|
assert(texture->foreign_link.next == NULL);
|
|
wl_list_insert(&renderer->foreign_textures, &texture->foreign_link);
|
|
}
|
|
|
|
struct wlr_fbox src_box;
|
|
wlr_render_texture_options_get_src_box(options, &src_box);
|
|
struct wlr_box dst_box;
|
|
wlr_render_texture_options_get_dst_box(options, &dst_box);
|
|
float alpha = wlr_render_texture_options_get_alpha(options);
|
|
|
|
float proj[9], matrix[9];
|
|
wlr_matrix_identity(proj);
|
|
wlr_matrix_project_box(matrix, &dst_box, options->transform, 0, proj);
|
|
wlr_matrix_multiply(matrix, pass->projection, matrix);
|
|
|
|
struct wlr_vk_vert_pcr_data vert_pcr_data = {
|
|
.uv_off = {
|
|
src_box.x / options->texture->width,
|
|
src_box.y / options->texture->height,
|
|
},
|
|
.uv_size = {
|
|
src_box.width / options->texture->width,
|
|
src_box.height / options->texture->height,
|
|
},
|
|
};
|
|
mat3_to_mat4(matrix, vert_pcr_data.mat4);
|
|
|
|
struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ?
|
|
pass->render_buffer->srgb.render_setup :
|
|
pass->render_buffer->plain.render_setup;
|
|
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
|
|
setup,
|
|
&(struct wlr_vk_pipeline_key) {
|
|
.source = WLR_VK_SHADER_SOURCE_TEXTURE,
|
|
.layout = {
|
|
.ycbcr_format = texture->format->is_ycbcr ? texture->format : NULL,
|
|
.filter_mode = options->filter_mode,
|
|
},
|
|
.texture_transform = texture->transform,
|
|
.blend_mode = !texture->has_alpha && alpha == 1.0 ?
|
|
WLR_RENDER_BLEND_MODE_NONE : options->blend_mode,
|
|
});
|
|
if (!pipe) {
|
|
pass->failed = true;
|
|
return;
|
|
}
|
|
|
|
struct wlr_vk_texture_view *view =
|
|
vulkan_texture_get_or_create_view(texture, pipe->layout);
|
|
if (!view) {
|
|
pass->failed = true;
|
|
return;
|
|
}
|
|
|
|
bind_pipeline(pass, pipe->vk);
|
|
|
|
vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
pipe->layout->vk, 0, 1, &view->ds, 0, NULL);
|
|
|
|
vkCmdPushConstants(cb, pipe->layout->vk,
|
|
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
|
|
vkCmdPushConstants(cb, pipe->layout->vk,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float),
|
|
&alpha);
|
|
|
|
pixman_region32_t clip;
|
|
get_clip_region(pass, options->clip, &clip);
|
|
|
|
int clip_rects_len;
|
|
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
|
|
for (int i = 0; i < clip_rects_len; i++) {
|
|
VkRect2D rect;
|
|
convert_pixman_box_to_vk_rect(&clip_rects[i], &rect);
|
|
vkCmdSetScissor(cb, 0, 1, &rect);
|
|
vkCmdDraw(cb, 4, 1, 0, 0);
|
|
|
|
struct wlr_box clip_box = {
|
|
.x = clip_rects[i].x1,
|
|
.y = clip_rects[i].y1,
|
|
.width = clip_rects[i].x2 - clip_rects[i].x1,
|
|
.height = clip_rects[i].y2 - clip_rects[i].y1,
|
|
};
|
|
struct wlr_box intersection;
|
|
if (!wlr_box_intersection(&intersection, &dst_box, &clip_box)) {
|
|
continue;
|
|
}
|
|
render_pass_mark_box_updated(pass, &intersection);
|
|
}
|
|
|
|
texture->last_used_cb = pass->command_buffer;
|
|
|
|
pixman_region32_fini(&clip);
|
|
}
|
|
|
|
static const struct wlr_render_pass_impl render_pass_impl = {
|
|
.submit = render_pass_submit,
|
|
.add_rect = render_pass_add_rect,
|
|
.add_texture = render_pass_add_texture,
|
|
};
|
|
|
|
|
|
void vk_color_transform_destroy(struct wlr_addon *addon) {
|
|
struct wlr_vk_renderer *renderer = (struct wlr_vk_renderer *)addon->owner;
|
|
struct wlr_vk_color_transform *transform = wl_container_of(addon, transform, addon);
|
|
|
|
VkDevice dev = renderer->dev->dev;
|
|
if (transform->lut_3d.image) {
|
|
vkDestroyImage(dev, transform->lut_3d.image, NULL);
|
|
vkDestroyImageView(dev, transform->lut_3d.image_view, NULL);
|
|
vkFreeMemory(dev, transform->lut_3d.memory, NULL);
|
|
vulkan_free_ds(renderer, transform->lut_3d.ds_pool, transform->lut_3d.ds);
|
|
}
|
|
|
|
wl_list_remove(&transform->link);
|
|
wlr_addon_finish(&transform->addon);
|
|
free(transform);
|
|
}
|
|
|
|
static bool create_3d_lut_image(struct wlr_vk_renderer *renderer,
|
|
const struct wlr_color_transform_lut3d *lut_3d,
|
|
VkImage *image, VkImageView *image_view,
|
|
VkDeviceMemory *memory, VkDescriptorSet *ds,
|
|
struct wlr_vk_descriptor_pool **ds_pool) {
|
|
VkDevice dev = renderer->dev->dev;
|
|
VkResult res;
|
|
|
|
*image = VK_NULL_HANDLE;
|
|
*memory = VK_NULL_HANDLE;
|
|
*image_view = VK_NULL_HANDLE;
|
|
*ds = VK_NULL_HANDLE;
|
|
*ds_pool = NULL;
|
|
|
|
// R32G32B32 is not a required Vulkan format
|
|
// TODO: use it when available
|
|
VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
|
|
|
VkImageCreateInfo img_info = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
|
.imageType = VK_IMAGE_TYPE_3D,
|
|
.format = format,
|
|
.mipLevels = 1,
|
|
.arrayLayers = 1,
|
|
.samples = VK_SAMPLE_COUNT_1_BIT,
|
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
|
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.extent = (VkExtent3D) { lut_3d->dim_len, lut_3d->dim_len, lut_3d->dim_len },
|
|
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
|
.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
|
|
};
|
|
res = vkCreateImage(dev, &img_info, NULL, image);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreateImage failed", res);
|
|
return NULL;
|
|
}
|
|
|
|
VkMemoryRequirements mem_reqs = {0};
|
|
vkGetImageMemoryRequirements(dev, *image, &mem_reqs);
|
|
|
|
int mem_type_index = vulkan_find_mem_type(renderer->dev,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
|
|
if (mem_type_index == -1) {
|
|
wlr_log(WLR_ERROR, "Failed to find suitable memory type");
|
|
goto fail_image;
|
|
}
|
|
|
|
VkMemoryAllocateInfo mem_info = {
|
|
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
|
.allocationSize = mem_reqs.size,
|
|
.memoryTypeIndex = mem_type_index,
|
|
};
|
|
res = vkAllocateMemory(dev, &mem_info, NULL, memory);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkAllocateMemory failed", res);
|
|
goto fail_image;
|
|
}
|
|
|
|
res = vkBindImageMemory(dev, *image, *memory, 0);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkBindMemory failed", res);
|
|
goto fail_memory;
|
|
}
|
|
|
|
VkImageViewCreateInfo view_info = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
.viewType = VK_IMAGE_VIEW_TYPE_3D,
|
|
.format = format,
|
|
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
.subresourceRange = (VkImageSubresourceRange) {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
.image = *image,
|
|
};
|
|
res = vkCreateImageView(dev, &view_info, NULL, image_view);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkCreateImageView failed", res);
|
|
goto fail_image;
|
|
}
|
|
|
|
size_t bytes_per_block = 4 * sizeof(float);
|
|
size_t size = lut_3d->dim_len * lut_3d->dim_len * lut_3d->dim_len * bytes_per_block;
|
|
struct wlr_vk_buffer_span span = vulkan_get_stage_span(renderer,
|
|
size, bytes_per_block);
|
|
if (!span.buffer || span.alloc.size != size) {
|
|
wlr_log(WLR_ERROR, "Failed to retrieve staging buffer");
|
|
goto fail_imageview;
|
|
}
|
|
|
|
char *map = (char*)span.buffer->cpu_mapping + span.alloc.start;
|
|
float *dst = (float*)map;
|
|
size_t dim_len = lut_3d->dim_len;
|
|
for (size_t b_index = 0; b_index < dim_len; b_index++) {
|
|
for (size_t g_index = 0; g_index < dim_len; g_index++) {
|
|
for (size_t r_index = 0; r_index < dim_len; r_index++) {
|
|
size_t sample_index = r_index + dim_len * g_index + dim_len * dim_len * b_index;
|
|
size_t src_offset = 3 * sample_index;
|
|
size_t dst_offset = 4 * sample_index;
|
|
dst[dst_offset] = lut_3d->lut_3d[src_offset];
|
|
dst[dst_offset + 1] = lut_3d->lut_3d[src_offset + 1];
|
|
dst[dst_offset + 2] = lut_3d->lut_3d[src_offset + 2];
|
|
dst[dst_offset + 3] = 1.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
VkCommandBuffer cb = vulkan_record_stage_cb(renderer);
|
|
vulkan_change_layout(cb, *image,
|
|
VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT);
|
|
VkBufferImageCopy copy = {
|
|
.bufferOffset = span.alloc.start,
|
|
.imageExtent.width = lut_3d->dim_len,
|
|
.imageExtent.height = lut_3d->dim_len,
|
|
.imageExtent.depth = lut_3d->dim_len,
|
|
.imageSubresource.layerCount = 1,
|
|
.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
};
|
|
vkCmdCopyBufferToImage(cb, span.buffer->buffer, *image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
|
vulkan_change_layout(cb, *image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
|
|
|
|
*ds_pool = vulkan_alloc_texture_ds(renderer,
|
|
renderer->output_ds_lut3d_layout, ds);
|
|
if (!*ds_pool) {
|
|
wlr_log(WLR_ERROR, "Failed to allocate descriptor");
|
|
goto fail_imageview;
|
|
}
|
|
|
|
VkDescriptorImageInfo ds_img_info = {
|
|
.imageView = *image_view,
|
|
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
};
|
|
VkWriteDescriptorSet ds_write = {
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
.dstSet = *ds,
|
|
.pImageInfo = &ds_img_info,
|
|
};
|
|
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
|
|
|
|
return true;
|
|
|
|
fail_imageview:
|
|
vkDestroyImageView(dev, *image_view, NULL);
|
|
fail_memory:
|
|
vkFreeMemory(dev, *memory, NULL);
|
|
fail_image:
|
|
vkDestroyImage(dev, *image, NULL);
|
|
return false;
|
|
}
|
|
|
|
static struct wlr_vk_color_transform *vk_color_transform_create(
|
|
struct wlr_vk_renderer *renderer, struct wlr_color_transform *transform) {
|
|
struct wlr_vk_color_transform *vk_transform =
|
|
calloc(1, sizeof(*vk_transform));
|
|
if (!vk_transform) {
|
|
return NULL;
|
|
}
|
|
|
|
if (transform->type == COLOR_TRANSFORM_LUT_3D) {
|
|
if (!create_3d_lut_image(renderer,
|
|
wlr_color_transform_lut3d_from_base(transform),
|
|
&vk_transform->lut_3d.image,
|
|
&vk_transform->lut_3d.image_view,
|
|
&vk_transform->lut_3d.memory,
|
|
&vk_transform->lut_3d.ds,
|
|
&vk_transform->lut_3d.ds_pool)) {
|
|
free(vk_transform);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
wlr_addon_init(&vk_transform->addon, &transform->addons,
|
|
renderer, &vk_color_transform_impl);
|
|
wl_list_insert(&renderer->color_transforms, &vk_transform->link);
|
|
|
|
return vk_transform;
|
|
}
|
|
|
|
|
|
static const struct wlr_addon_interface vk_color_transform_impl = {
|
|
"vk_color_transform",
|
|
.destroy = vk_color_transform_destroy,
|
|
};
|
|
|
|
struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *renderer,
|
|
struct wlr_vk_render_buffer *buffer, const struct wlr_buffer_pass_options *options) {
|
|
bool using_srgb_pathway;
|
|
if (options != NULL && options->color_transform != NULL) {
|
|
using_srgb_pathway = false;
|
|
|
|
if (!get_color_transform(options->color_transform, renderer)) {
|
|
/* Try to create a new color transform */
|
|
if (!vk_color_transform_create(renderer, options->color_transform)) {
|
|
wlr_log(WLR_ERROR, "Failed to create color transform");
|
|
return NULL;
|
|
}
|
|
}
|
|
} else {
|
|
// Use srgb pathway if it is the default/has already been set up
|
|
using_srgb_pathway = buffer->srgb.framebuffer != VK_NULL_HANDLE;
|
|
}
|
|
|
|
if (!using_srgb_pathway && !buffer->plain.image_view) {
|
|
struct wlr_dmabuf_attributes attribs;
|
|
wlr_buffer_get_dmabuf(buffer->wlr_buffer, &attribs);
|
|
if (!vulkan_setup_plain_framebuffer(buffer, &attribs)) {
|
|
wlr_log(WLR_ERROR, "Failed to set up blend image");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
struct wlr_vk_render_pass *pass = calloc(1, sizeof(*pass));
|
|
if (pass == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
wlr_render_pass_init(&pass->base, &render_pass_impl);
|
|
pass->renderer = renderer;
|
|
pass->srgb_pathway = using_srgb_pathway;
|
|
if (options != NULL && options->color_transform != NULL) {
|
|
pass->color_transform = wlr_color_transform_ref(options->color_transform);
|
|
}
|
|
|
|
rect_union_init(&pass->updated_region);
|
|
|
|
struct wlr_vk_command_buffer *cb = vulkan_acquire_command_buffer(renderer);
|
|
if (cb == NULL) {
|
|
free(pass);
|
|
return NULL;
|
|
}
|
|
|
|
VkCommandBufferBeginInfo begin_info = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
};
|
|
VkResult res = vkBeginCommandBuffer(cb->vk, &begin_info);
|
|
if (res != VK_SUCCESS) {
|
|
wlr_vk_error("vkBeginCommandBuffer", res);
|
|
vulkan_reset_command_buffer(cb);
|
|
free(pass);
|
|
return NULL;
|
|
}
|
|
|
|
if (!renderer->dummy3d_image_transitioned) {
|
|
renderer->dummy3d_image_transitioned = true;
|
|
vulkan_change_layout(cb->vk, renderer->dummy3d_image,
|
|
VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
|
|
}
|
|
|
|
int width = buffer->wlr_buffer->width;
|
|
int height = buffer->wlr_buffer->height;
|
|
VkRect2D rect = { .extent = { width, height } };
|
|
|
|
VkRenderPassBeginInfo rp_info = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
|
.renderArea = rect,
|
|
.clearValueCount = 0,
|
|
};
|
|
if (pass->srgb_pathway) {
|
|
rp_info.renderPass = buffer->srgb.render_setup->render_pass;
|
|
rp_info.framebuffer = buffer->srgb.framebuffer;
|
|
} else {
|
|
rp_info.renderPass = buffer->plain.render_setup->render_pass;
|
|
rp_info.framebuffer = buffer->plain.framebuffer;
|
|
}
|
|
vkCmdBeginRenderPass(cb->vk, &rp_info, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdSetViewport(cb->vk, 0, 1, &(VkViewport){
|
|
.width = width,
|
|
.height = height,
|
|
.maxDepth = 1,
|
|
});
|
|
|
|
// matrix_projection() assumes a GL coordinate system so we need
|
|
// to pass WL_OUTPUT_TRANSFORM_FLIPPED_180 to adjust it for vulkan.
|
|
matrix_projection(pass->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180);
|
|
|
|
wlr_buffer_lock(buffer->wlr_buffer);
|
|
pass->render_buffer = buffer;
|
|
pass->command_buffer = cb;
|
|
return pass;
|
|
}
|