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3ee0f52e09
Now that we are dynamically creating pipeline layouts, we need separate texture views for each pipeline layout we choose to use with a texture. |
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.. | ||
allocator | ||
gles2 | ||
pixman | ||
vulkan | ||
dmabuf_fallback.c | ||
dmabuf_linux.c | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |