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![]() This fixes two problems:
- A surface could get unexpected release events for buttons pressed
while other surface was focused;
- Clearing focus while a button is pressed would lead to the button
getting "stuck".
Fixes:
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.. | ||
wlr_seat_keyboard.c | ||
wlr_seat_pointer.c | ||
wlr_seat_touch.c | ||
wlr_seat.c |