wlroots/render/vulkan
Rose Hudson 9e8947e4d5 add render timer API
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
  frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
  record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
  queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory

The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
2023-06-05 19:50:07 +00:00
..
shaders render/vulkan: document TEXTURE_TRANSFORM_* in shader 2023-05-26 12:29:30 +00:00
meson.build render/vulkan: implement render pass API 2023-05-30 09:42:19 +00:00
pass.c render/vulkan: improve error handling in vulkan_begin_render_pass() 2023-06-01 10:42:56 +02:00
pixel_format.c render/vulkan: add 10, 12, and 16-bit YCbCr formats 2023-05-28 14:51:19 +00:00
renderer.c add render timer API 2023-06-05 19:50:07 +00:00
texture.c render/vulkan: handle vulkan_record_stage_cb() failures 2023-05-31 19:40:59 +00:00
util.c render/vulkan: drop unused vulkan_has_extension() 2023-05-26 12:25:53 +00:00
vulkan.c render/vulkan: drop unnecessary comments 2023-05-22 18:53:15 +02:00