wlroots/include
Alexander Orzechowski 3187479c07 render/color: Invert ownership model of color_transform types.
Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.

Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:

1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.
2024-08-24 14:33:22 -04:00
..
backend backend/drm: drop SKIP in match_connectors_with_crtcs() 2024-08-21 22:25:19 +02:00
interfaces types/wlr_input_device: move init and finish function to private API 2022-03-07 16:37:41 +00:00
render render/color: Invert ownership model of color_transform types. 2024-08-24 14:33:22 -04:00
types cursor: add support for linux-drm-syncobj-v1 2024-08-06 17:37:06 +00:00
util xdg-toplevel: check that title provided actually is UTF-8 2023-11-22 22:03:00 +03:00
wlr render/color: return tranform in wlr_color_transform_ref() 2024-08-24 11:07:58 +02:00
xcursor Add some missing includes/declarations 2023-06-05 21:06:19 +00:00
xwayland xwayland/xwm: listen shell destroy signal 2024-08-13 11:33:04 +08:00
meson.build render/color: add fallback stub when LCMS2 is disabled 2024-06-04 17:45:51 +00:00