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UNDEFINED when used as source layout means that the contents of the underlying memory becomes undefined. This isn't what we want here: we don't want to mutate the imported pixel data. The Vulkan spec isn't really clear what the proper value should be here, but after discussing with driver developers [1] it seems like UNDEFINED isn't the right one. The recommendation is to use GENERAL instead. [1]: https://github.com/ValveSoftware/gamescope/issues/356 |
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.. | ||
allocator | ||
gles2 | ||
pixman | ||
vulkan | ||
color_lcms2.c | ||
color.c | ||
dmabuf_fallback.c | ||
dmabuf_linux.c | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
pass.c | ||
pixel_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |