wlroots/render
Simon Ser 2c4d3ad12d render/vulkan: don't use UNDEFINED layout for imported DMA-BUFs
UNDEFINED when used as source layout means that the contents of
the underlying memory becomes undefined. This isn't what we want
here: we don't want to mutate the imported pixel data.

The Vulkan spec isn't really clear what the proper value should be
here, but after discussing with driver developers [1] it seems like
UNDEFINED isn't the right one. The recommendation is to use GENERAL
instead.

[1]: https://github.com/ValveSoftware/gamescope/issues/356
2024-05-14 13:14:28 +02:00
..
allocator renderer: replace get_render_buffer_caps() with struct field 2024-04-22 11:38:30 +02:00
gles2 renderer: add field to indicate color transform support 2024-04-26 17:17:36 +00:00
pixman render/pixman: half-pixel shift to match GPUs 2024-04-30 14:02:21 +00:00
vulkan render/vulkan: don't use UNDEFINED layout for imported DMA-BUFs 2024-05-14 13:14:28 +02:00
color_lcms2.c render/color: split off lcms2 code 2024-04-30 16:56:03 +02:00
color.c render/color: split off lcms2 code 2024-04-30 16:56:03 +02:00
dmabuf_fallback.c render/dmabuf: add dmabuf_export_sync_file() 2022-12-06 14:54:09 +00:00
dmabuf_linux.c render/dmabuf: add dmabuf_export_sync_file() 2022-12-06 14:54:09 +00:00
dmabuf.c Define _POSIX_C_SOURCE globally 2024-02-15 15:41:12 +01:00
drm_format_set.c render/drm_format_set: Clean up on union failure 2024-02-22 23:03:50 +01:00
egl.c render/egl: drop wlr_egl_is_current() 2024-02-23 18:52:48 +01:00
meson.build render/color: split off lcms2 code 2024-04-30 16:56:03 +02:00
pass.c render: drop legacy render pass 2023-11-22 00:55:56 +01:00
pixel_format.c render/pixel-format: Move has_alpha into it's own array 2024-01-31 13:47:17 -05:00
swapchain.c swapchain: Add wlr_swapchain_has_buffer 2023-12-03 05:29:05 +00:00
wlr_renderer.c renderer: replace get_render_buffer_caps() with struct field 2024-04-22 11:38:30 +02:00
wlr_texture.c wlr_texture: Introduce wlr_texture_preferred_read_format 2023-11-30 19:56:54 -05:00