wlroots/render/gles2
Simon Ser 29291cb47c render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer
at all, it just depends on the source buffer. Instead of forcing
all renderers to implement wlr_texture_impl.is_opaque, let's move
this in common code and use the wlr_buffer format to know whether
a texture will be opaque.
2022-06-16 14:43:24 +02:00
..
meson.build render: make GLES2 renderer optional 2021-04-17 16:39:40 +02:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
renderer.c matrix: remove wlr_matrix_projection() 2022-06-08 19:27:36 +00:00
shaders.c Remove support for DMA-BUF flags 2021-11-17 16:12:59 +00:00
texture.c render/texture: drop wlr_texture_is_opaque 2022-06-16 14:43:24 +02:00