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29291cb47c
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque. |
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.. | ||
allocator | ||
gles2 | ||
pixman | ||
vulkan | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
meson.build | ||
pixel_format.c | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |