wlroots/render/gles2
Simon Ser 1205f03ec9 render/gles2: wrap timer setup in push_gles2_debug()
With this, errors should be properly wrapped in the debug scope.
2023-07-12 06:38:02 +00:00
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
meson.build renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
pass.c render/gles2: wrap timer setup in push_gles2_debug() 2023-07-12 06:38:02 +00:00
pixel_format.c render/gles: add support for some 16-bpc unsigned shm formats 2022-05-07 16:25:38 +00:00
renderer.c render: constify struct wlr_buffer_pass_options 2023-07-11 18:19:03 +00:00
texture.c Use wl_container_of() instead of casts 2023-07-11 20:16:17 +02:00