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render/gles2: wrap timer setup in push_gles2_debug()
With this, errors should be properly wrapped in the debug scope.
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@ -22,6 +22,8 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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struct wlr_gles2_render_timer *timer = pass->timer;
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push_gles2_debug(renderer);
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if (timer) {
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// clear disjoint flag
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GLint64 disjoint;
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@ -33,10 +35,12 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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// get end-of-CPU-work time in CPU time domain
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clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end);
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}
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push_gles2_debug(renderer);
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glFlush();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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pop_gles2_debug(renderer);
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wlr_buffer_unlock(pass->buffer->buffer);
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free(pass);
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