wlroots/render/color.c
Alexander Orzechowski 3187479c07 render/color: Invert ownership model of color_transform types.
Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.

Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:

1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.
2024-08-24 14:33:22 -04:00

53 lines
1.3 KiB
C

#include <assert.h>
#include <stdlib.h>
#include <wlr/render/color.h>
#include "render/color.h"
struct wlr_color_transform *wlr_color_transform_init_srgb(void) {
struct wlr_color_transform *tx = calloc(1, sizeof(struct wlr_color_transform));
if (!tx) {
return NULL;
}
tx->type = COLOR_TRANSFORM_SRGB;
tx->ref_count = 1;
wlr_addon_set_init(&tx->addons);
return tx;
}
static void color_transform_destroy(struct wlr_color_transform *tr) {
switch (tr->type) {
case COLOR_TRANSFORM_SRGB:
break;
case COLOR_TRANSFORM_LUT_3D:;
struct wlr_color_transform_lut3d *lut3d =
wlr_color_transform_lut3d_from_base(tr);
free(lut3d->lut_3d);
break;
}
wlr_addon_set_finish(&tr->addons);
free(tr);
}
struct wlr_color_transform *wlr_color_transform_ref(struct wlr_color_transform *tr) {
tr->ref_count += 1;
return tr;
}
void wlr_color_transform_unref(struct wlr_color_transform *tr) {
if (!tr) {
return;
}
assert(tr->ref_count > 0);
tr->ref_count -= 1;
if (tr->ref_count == 0) {
color_transform_destroy(tr);
}
}
struct wlr_color_transform_lut3d *wlr_color_transform_lut3d_from_base(
struct wlr_color_transform *tr) {
assert(tr->type == COLOR_TRANSFORM_LUT_3D);
struct wlr_color_transform_lut3d *lut3d = wl_container_of(tr, lut3d, base);
return lut3d;
}