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scene: crop output buffer damage before adding
This piece of logic was accidentally removed in
009515161b
.
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parent
3b3ed21e61
commit
7952658367
@ -355,16 +355,22 @@ static void transform_output_box(struct wlr_box *box, const struct render_data *
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}
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static void scene_output_damage(struct wlr_scene_output *scene_output,
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const pixman_region32_t *frame_damage) {
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if (!pixman_region32_not_empty(frame_damage)) {
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return;
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const pixman_region32_t *damage) {
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struct wlr_output *output = scene_output->output;
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pixman_region32_t clipped;
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pixman_region32_init(&clipped);
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pixman_region32_intersect_rect(&clipped, damage, 0, 0, output->width, output->height);
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if (pixman_region32_not_empty(&clipped)) {
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wlr_output_schedule_frame(scene_output->output);
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wlr_damage_ring_add(&scene_output->damage_ring, &clipped);
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pixman_region32_union(&scene_output->pending_commit_damage,
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&scene_output->pending_commit_damage, &clipped);
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}
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wlr_output_schedule_frame(scene_output->output);
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wlr_damage_ring_add(&scene_output->damage_ring, frame_damage);
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pixman_region32_union(&scene_output->pending_commit_damage,
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&scene_output->pending_commit_damage, frame_damage);
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pixman_region32_fini(&clipped);
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}
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static void scene_output_damage_whole(struct wlr_scene_output *scene_output) {
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