util: let wlr_box_closest_point() be within 1/65536 of right/bottom edge

Limiting the position to (x + width - 1, y + height - 1) created a 1px
"dead zone" at monitor edges, noticeable with high-resolution mice with
motion deltas of <1px.

See: https://github.com/swaywm/sway/issues/8110

Using (x + width - 1/65536, y + height - 1/65536) instead should make
the "dead zone" small enough to be unobservable, while the value 1/65536
is still large enough to avoid rounding to zero (due to loss of
significant digits) in simple floating-point calculations.

This does expose a client-side bug in Qt layer-shell applications,
noticeable in right/bottom panels which do not accept positions beyond
(x + width - 1, x + height - 1) as valid - thus driving the cursor
to the bottom/right of the screen to click on the panel does not work.
I don't have a good workaround for this, and probably it needs to be
fixed in Qt itself.

Fixes: 3fc66d4525
("util: fix non-linear behavior of wlr_box_closest_point()")
This commit is contained in:
John Lindgren 2024-05-10 18:39:09 -04:00
parent 5201836868
commit 6d197eef94

View File

@ -14,29 +14,21 @@ void wlr_box_closest_point(const struct wlr_box *box, double x, double y,
} }
// Note: the width and height of the box are exclusive; that is, // Note: the width and height of the box are exclusive; that is,
// for a 100x100 box at (0,0), the point (99,99) is inside it // for a 100x100 box at (0,0), the point (99.9,99.9) is inside it
// while the point (100,100) is outside it. // while the point (100,100) is outside it.
// //
// Mathematically, there exists no single closest point to the // In order to be consistent with e.g. wlr_box_contains_point(),
// bottom-right corner of the box while remaining inside it. You // this function returns a point inside the bottom and right edges
// can construct an infinite series approaching the limit, such // of the box by at least 1/65536 of a unit (pixel). 1/65536 is
// as {(99,99), (99.9,99.9), (99.99,99.99)...}, but since the // small enough to avoid a "dead zone" with high-resolution mice
// intervals are half-open, there is no "last" point. // but large enough to avoid rounding to zero (due to loss of
// // significant digits) in simple floating-point calculations.
// This function must therefore define an arbitrary "closest"
// point. For simplicity and consistency, this is defined to be
// (box.x + width - 1, box.y + height - 1).
//
// (The previous implementation was non-linear: with the example
// 100x100 box, it would return an input point of (99.9,99.9)
// unchanged, but for an input point (100.1,100.1) the returned
// point would jump back to (99.0,99.0). This is now fixed.)
// find the closest x point // find the closest x point
if (x < box->x) { if (x < box->x) {
*dest_x = box->x; *dest_x = box->x;
} else if (x > box->x + box->width - 1) { } else if (x > box->x + box->width - 1/65536.0) {
*dest_x = box->x + box->width - 1; *dest_x = box->x + box->width - 1/65536.0;
} else { } else {
*dest_x = x; *dest_x = x;
} }
@ -44,8 +36,8 @@ void wlr_box_closest_point(const struct wlr_box *box, double x, double y,
// find closest y point // find closest y point
if (y < box->y) { if (y < box->y) {
*dest_y = box->y; *dest_y = box->y;
} else if (y > box->y + box->height - 1) { } else if (y > box->y + box->height - 1/65536.0) {
*dest_y = box->y + box->height - 1; *dest_y = box->y + box->height - 1/65536.0;
} else { } else {
*dest_y = y; *dest_y = y;
} }