From 6d197eef94fcf45afe7a665fc58eba5d33cf2bc0 Mon Sep 17 00:00:00 2001 From: John Lindgren Date: Fri, 10 May 2024 18:39:09 -0400 Subject: [PATCH] util: let wlr_box_closest_point() be within 1/65536 of right/bottom edge Limiting the position to (x + width - 1, y + height - 1) created a 1px "dead zone" at monitor edges, noticeable with high-resolution mice with motion deltas of <1px. See: https://github.com/swaywm/sway/issues/8110 Using (x + width - 1/65536, y + height - 1/65536) instead should make the "dead zone" small enough to be unobservable, while the value 1/65536 is still large enough to avoid rounding to zero (due to loss of significant digits) in simple floating-point calculations. This does expose a client-side bug in Qt layer-shell applications, noticeable in right/bottom panels which do not accept positions beyond (x + width - 1, x + height - 1) as valid - thus driving the cursor to the bottom/right of the screen to click on the panel does not work. I don't have a good workaround for this, and probably it needs to be fixed in Qt itself. Fixes: 3fc66d4525916b9301236a000a6ed03311ed25a7 ("util: fix non-linear behavior of wlr_box_closest_point()") --- util/box.c | 30 +++++++++++------------------- 1 file changed, 11 insertions(+), 19 deletions(-) diff --git a/util/box.c b/util/box.c index 73a42633a..a615e2f3e 100644 --- a/util/box.c +++ b/util/box.c @@ -14,29 +14,21 @@ void wlr_box_closest_point(const struct wlr_box *box, double x, double y, } // Note: the width and height of the box are exclusive; that is, - // for a 100x100 box at (0,0), the point (99,99) is inside it + // for a 100x100 box at (0,0), the point (99.9,99.9) is inside it // while the point (100,100) is outside it. // - // Mathematically, there exists no single closest point to the - // bottom-right corner of the box while remaining inside it. You - // can construct an infinite series approaching the limit, such - // as {(99,99), (99.9,99.9), (99.99,99.99)...}, but since the - // intervals are half-open, there is no "last" point. - // - // This function must therefore define an arbitrary "closest" - // point. For simplicity and consistency, this is defined to be - // (box.x + width - 1, box.y + height - 1). - // - // (The previous implementation was non-linear: with the example - // 100x100 box, it would return an input point of (99.9,99.9) - // unchanged, but for an input point (100.1,100.1) the returned - // point would jump back to (99.0,99.0). This is now fixed.) + // In order to be consistent with e.g. wlr_box_contains_point(), + // this function returns a point inside the bottom and right edges + // of the box by at least 1/65536 of a unit (pixel). 1/65536 is + // small enough to avoid a "dead zone" with high-resolution mice + // but large enough to avoid rounding to zero (due to loss of + // significant digits) in simple floating-point calculations. // find the closest x point if (x < box->x) { *dest_x = box->x; - } else if (x > box->x + box->width - 1) { - *dest_x = box->x + box->width - 1; + } else if (x > box->x + box->width - 1/65536.0) { + *dest_x = box->x + box->width - 1/65536.0; } else { *dest_x = x; } @@ -44,8 +36,8 @@ void wlr_box_closest_point(const struct wlr_box *box, double x, double y, // find closest y point if (y < box->y) { *dest_y = box->y; - } else if (y > box->y + box->height - 1) { - *dest_y = box->y + box->height - 1; + } else if (y > box->y + box->height - 1/65536.0) { + *dest_y = box->y + box->height - 1/65536.0; } else { *dest_y = y; }