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render/gles2: don't constrain shm formats to ones that support reading
commit44e8451cd9
("render/gles2: hide shm formats without GL support") added the is_gles2_pixel_format_supported() function to render/gles2/pixel_format.c, whose stated purpose is to "check whether the renderer has the needed GL extensions to read a given pixel format." It then used that function to filter the pixel formats returned by get_gles2_shm_formats(). The result of this change is that RGB formats are no longer reported for GL drivers that don't implement EXT_read_format_bgra, even when those formats are supported for rendering (which they have to be for wlr_gles2_renderer_create() to succeed). This is a pretty clear regression, since wlr_renderer_init_wl_shm() fails when either of WL_SHM_FORMAT_ARGB8888 or WL_SHM_FORMAT_XRGB8888 are missing. To fix the regression, change is_gles2_pixel_format_supported() to accept all pixel formats that support rendering, regardless of whether we can read them or not, and move the check for EXT_read_format_bgra back into gles2_read_pixels(). (There's already a check for this extension in gles2_preferred_read_format(), so we're not breaking any abstraction that wasn't already broken.) Tested on the NVIDIA 495.46 proprietary driver, which doesn't support EXT_read_format_bgra. Fixes:44e8451cd9
("render/gles2: hide shm formats without GL support")
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@ -98,6 +98,10 @@ static const struct wlr_gles2_pixel_format formats[] = {
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// TODO: more pixel formats
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/*
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* Return true if supported for texturing, even if other operations like
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* reading aren't supported.
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*/
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bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
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const struct wlr_gles2_pixel_format *format) {
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if (format->gl_type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT
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@ -108,10 +112,12 @@ bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
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&& !renderer->exts.OES_texture_half_float_linear) {
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return false;
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}
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if (format->gl_format == GL_BGRA_EXT
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&& !renderer->exts.EXT_read_format_bgra) {
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return false;
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}
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/*
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* Note that we don't need to check for GL_EXT_texture_format_BGRA8888
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* here, since we've already checked if we have it at renderer creation
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* time and bailed out if not. We do the check there because Wayland
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* requires all compositors to support SHM buffers in that format.
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*/
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return true;
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}
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@ -441,6 +441,12 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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return false;
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}
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if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.EXT_read_format_bgra) {
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wlr_log(WLR_ERROR,
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"Cannot read pixels: missing GL_EXT_read_format_bgra extension");
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return false;
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}
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(fmt->drm_format);
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assert(drm_fmt);
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