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vulkan: Fix imported image layout
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@ -598,7 +598,7 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
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wl_list_for_each_safe(texture, tmp_tex, &renderer->foreign_textures, foreign_link) {
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VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
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if (!texture->transitioned) {
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src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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texture->transitioned = true;
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}
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@ -438,7 +438,7 @@ VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
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img_info.arrayLayers = 1;
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img_info.samples = VK_SAMPLE_COUNT_1_BIT;
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img_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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img_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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img_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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img_info.extent = (VkExtent3D) { attribs->width, attribs->height, 1 };
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img_info.usage = for_render ?
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT :
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