wlroots/render/gles2/shaders/meson.build

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Meson
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embed = find_program('./embed.sh', native: true)
shaders = [
'common.vert',
'quad.frag',
'tex_rgba.frag',
'tex_rgbx.frag',
'tex_external.frag',
]
foreach name : shaders
output = name.underscorify() + '_src.h'
var = name.underscorify() + '_src'
wlr_files += custom_target(
output,
command: [embed, var],
input: name,
output: output,
feed: true,
capture: true,
)
endforeach